Player Matchup

Bellona
Bellona
 
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Khanien
Fenrir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,330 Elo+
Party 1
Cthulhu
Cthulhu
Vocivi
Cthulhu
Level 10
God Stats
3W - 2L
1,258 SR
Queue Stats
14W - 24L
1,216 Elo+
Solo
Hachiman
Hachiman
elgeke
Hachiman
Level 20
God Stats
26W - 31L
1,374 SR
Queue Stats
95W - 106L
1,344 Elo+
Solo
Tiamat
Tiamat
itazurakozo
Tiamat
Level 16
God Stats
34W - 36L
1,511 SR
Queue Stats
94W - 91L
1,378 Elo+
Solo
Team Averages
Level 16
1,429 SR
1,354 Elo+

VS

Team Averages
Level 38
1,664 SR
1,384 Elo+
Hel
Hel
AzNewKid
Hel
Level 29
God Stats
1W - 1L
1,725 SR
Queue Stats
30W - 27L
1,387 Elo+
Solo
Ne Zha
Ne Zha
Mayocarrillo
Ne Zha
Level 124
God Stats
0W - 1L
1,902 SR
Queue Stats
1W - 2L
1,472 Elo+
Party 2
Freya
Freya
SMOKIN YOU 43
Freya
Level 28
God Stats
0W - 1L
1,692 SR
Queue Stats
29W - 25L
1,342 Elo+
Solo
Loki
Loki
Salva6322
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
WonderWidow
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
4 / 2 / 13
14,366
958
11,808
16,962
14,875
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Khanien
Fenrir
20
10 / 10 / 8
15,318
1,021
18,002
22,346
17,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Vocivi
Cthulhu
20
5 / 2 / 15
15,422
1,028
14,348
10,478
12,727
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
elgeke
Hachiman
20
0 / 8 / 7
12,373
825
10,612
14,673
3,964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
20
10 / 2 / 14
16,375
1,092
24,585
10,864
4,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

109

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 7 / 11
13,389
893
6,337
16,690
7,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
20
8 / 12 / 12
15,576
1,038
26,799
26,453
11,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
13 / 6 / 5
16,658
1,111
21,819
27,951
10,965
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
20
3 / 4 / 13
14,014
934
13,769
16,181
6,759
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
WonderWidow
Bellona
17
0 / 0 / 0
10,862
724
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
65
29
Kills
24
24
Deaths
29
57
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
13
5.25
L
0
7
11
0.79
W
Fenrir
Khanien
Fenrir
10
10
8
1.4
L
Ne Zha
8
12
12
1.17
L
13
6
5
2.58
L
Loki
3
4
13
2.38
W
Cthulhu
Vocivi
Cthulhu
5
2
15
6.25
L
Bellona
WonderWidow
Bellona
0
0
0
0
W
Hachiman
elgeke
Hachiman
0
8
7
0.44
W
Tiamat
10
2
14
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,355
Damage
68,724
75,323
Taken
87,275
53,796
Mitigated
37,116
6,341
Healing
18,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,808
3,046
0
1,602
16,962
14,875
0
5,998
10,964
0
37,984
L
6,337
1,294
4,183
2,717
16,690
7,965
0
7,411
9,181
27,652
0
W
Fenrir
Khanien
Fenrir
18,002
6,847
0
1,004
22,346
17,245
0
11,162
11,184
0
27,879
L
Ne Zha
26,799
9,754
0
3,126
26,453
11,427
0
10,479
15,690
0
62,479
L
21,819
9,670
0
8,277
27,951
10,965
0
15,782
11,918
42,189
0
L
Loki
13,769
1,663
0
0
16,181
6,759
0
5,261
10,659
0
46,726
W
Cthulhu
Vocivi
Cthulhu
14,348
250
832
160
10,478
12,727
0
4,473
6,005
53,156
0
L
Bellona
WonderWidow
Bellona
0
0
262
0
0
0
0
0
0
0
0
W
Hachiman
elgeke
Hachiman
10,612
6,566
0
87
14,673
3,964
0
3,343
11,330
0
31,171
W
Tiamat
24,585
1,642
141
2,515
10,864
4,985
0
3,180
7,684
48,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,854
Gold Earned
70,499
273
Minions Killed
244
11
Camps Cleared
6
1,237,339
Distance Traveled
1,116,392
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,366
958
78
5
0
314,375
2
L
Hel
13,389
893
63
4
0
254,505
1
W
Fenrir
15,318
1,021
14
1
5
203,972
1
L
Ne Zha
15,576
1,038
49
3
4
292,934
0
L
Freya
16,658
1,111
55
4
2
271,676
0
L
Loki
14,014
934
77
5
0
297,277
0
W
Cthulhu
15,422
1,028
90
6
1
296,510
0
L
Bellona
10,862
724
0
0
0
0
0
W
Hachiman
12,373
825
54
4
1
134,457
6
W
Tiamat
16,375
1,092
37
2
4
288,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role