Player Matchup

Medusa
Medusa
Diamond I
BDayRedemption
Medusa
Diamond I
Level 142
God Stats
3W - 0L
1,654 SR
Queue Stats
35W - 9L
2,619 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,654 SR
2,619 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,656 SR
2,178 MMR
Bakasura
Bakasura
Diamond V
Jonirirugby
Bakasura
Diamond V
Level 156
God Stats
1W - 2L
1,656 SR
Queue Stats
77W - 67L
2,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 0
7,468
1,245
7,698
5,764
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
PoseidonBellonaChronosOlorunHe Bo

VS

Bans
SkadiUllrSolAh Muzen CabHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jonirirugby
Bakasura
10
1 / 7 / 0
5,677
946
3,741
9,573
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
7
Kills
1
1
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
L
Bakasura
Jonirirugby
Bakasura
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,698
Damage
3,741
5,764
Taken
9,573
2,810
Mitigated
5,114
1,182
Healing
1,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,698
3,918
0
1,182
5,764
2,810
897
135
5,045
0
31,206
L
Bakasura
Jonirirugby
Bakasura
3,741
2,026
0
1,702
9,573
5,114
0
352
9,221
0
19,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,468
Gold Earned
5,677
61
Minions Killed
53
3
Camps Cleared
3
132,946
Distance Traveled
144,475
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,468
1,245
61
10
3
132,946
1
L
Bakasura
5,677
946
53
9
3
144,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role