Player Matchup

Yemoja
Yemoja
BOGneLOX
Yemoja
Level 107
God Stats
0W - 3L
1,435 SR
Queue Stats
43W - 38L
1,605 Elo+
Party 1
Kuzenbo
Kuzenbo
HeBepHblu
Kuzenbo
Level 57
God Stats
0W - 2L
1,546 SR
Queue Stats
22W - 8L
1,718 Elo+
Party 1
Charybdis
Charybdis
Jeka
Charybdis
Level 160
God Stats
9W - 10L
1,544 SR
Queue Stats
26W - 28L
1,582 Elo+
Party 1
Arachne
Arachne
Lexelius
Arachne
Level 36
God Stats
2W - 1L
1,840 SR
Queue Stats
178W - 156L
1,570 Elo+
Party 1
Cu Chulainn
Cu Chulainn
yaho0
Cu Chulainn
Level 160
God Stats
1W - 1L
1,701 SR
Queue Stats
46W - 50L
1,574 Elo+
Party 1
Team Averages
Level 104
1,613 SR
1,610 Elo+

VS

Team Averages
Level 93
1,522 SR
1,575 Elo+
Ra
Ra
 
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AnarottAD
Loki
Level 127
God Stats
4W - 4L
1,583 SR
Queue Stats
206W - 174L
1,736 Elo+
Party 2
Aphrodite
Aphrodite
Leematrix
Aphrodite
Level 156
God Stats
7W - 7L
1,539 SR
Queue Stats
473W - 449L
1,493 Elo+
Party 2
Set
Set
SageSyla
Set
Level 25
God Stats
6W - 7L
1,488 SR
Queue Stats
71W - 40L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BOGneLOX
Yemoja
7
0 / 2 / 0
4,526
453
1,705
6,524
3,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
HeBepHblu
Kuzenbo
8
1 / 4 / 0
4,728
473
4,425
9,556
6,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Jeka
Charybdis
7
0 / 6 / 0
4,441
444
3,573
7,576
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Lexelius
Arachne
8
0 / 5 / 0
4,765
477
1,676
7,016
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
yaho0
Cu Chulainn
9
0 / 4 / 0
5,221
522
4,189
8,213
4,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 0 / 9
6,175
618
5,590
5,195
1,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
 
Chaac
10
2 / 0 / 2
6,062
606
4,444
4,830
2,131
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
10
4 / 1 / 5
6,004
600
5,919
5,487
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Leematrix
Aphrodite
10
4 / 0 / 5
6,192
619
3,035
5,461
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
8 / 0 / 4
6,916
692
6,311
7,103
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
1
Kills
20
21
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
9
6.5
W
Chaac
 
Chaac
2
0
2
3
W
Loki
4
1
5
6.5
L
Yemoja
BOGneLOX
Yemoja
0
2
0
0
L
Kuzenbo
HeBepHblu
Kuzenbo
1
4
0
0.25
L
Charybdis
Jeka
Charybdis
0
6
0
0
W
Aphrodite
Leematrix
Aphrodite
4
0
5
6.5
L
Arachne
Lexelius
Arachne
0
5
0
0
W
8
0
4
10
L
Cu Chulainn
yaho0
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,568
Damage
25,299
38,885
Taken
28,076
17,967
Mitigated
12,699
8,659
Healing
16,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,590
926
1,302
3,181
5,195
1,924
156
286
4,909
33,009
0
W
Chaac
 
Chaac
4,444
939
0
1,860
4,830
2,131
52
2,159
2,671
0
32,955
W
Loki
5,919
1,885
0
580
5,487
1,952
204
1,095
4,392
0
26,852
L
Yemoja
BOGneLOX
Yemoja
1,705
492
617
1,194
6,524
3,130
0
1,583
4,941
10,686
0
L
Kuzenbo
HeBepHblu
Kuzenbo
4,425
2,134
0
2,358
9,556
6,116
0
976
8,580
16,354
1,467
L
Charybdis
Jeka
Charybdis
3,573
1,446
0
1,362
7,576
1,938
0
1,841
5,735
0
22,039
W
Aphrodite
Leematrix
Aphrodite
3,035
1,129
2,575
3,752
5,461
4,179
100
945
4,516
17,605
0
L
Arachne
Lexelius
Arachne
1,676
1,251
0
1,709
7,016
2,457
29
1,499
5,517
0
25,658
W
6,311
2,755
0
2,850
7,103
2,513
398
1,182
5,921
0
34,143
L
Cu Chulainn
yaho0
Cu Chulainn
4,189
392
0
1,419
8,213
4,326
28
2,726
5,487
0
30,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,681
Gold Earned
31,349
211
Minions Killed
269
0
Camps Cleared
0
899,390
Distance Traveled
1,009,326
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,175
618
67
7
0
211,078
4
W
Chaac
6,062
606
66
7
0
206,384
4
W
Loki
6,004
600
50
5
0
204,892
1
L
Yemoja
4,526
453
27
3
0
144,916
4
L
Kuzenbo
4,728
473
25
3
0
194,422
4
L
Charybdis
4,441
444
39
4
0
159,846
3
W
Aphrodite
6,192
619
24
2
0
178,855
2
L
Arachne
4,765
477
54
5
0
201,959
0
W
Set
6,916
692
62
6
0
208,117
4
L
Cu Chulainn
5,221
522
66
7
0
198,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role