Player Matchup

Pele
Pele
 
Pele
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Cross_Falke
Ganesha
Level 121
God Stats
8W - 11L
1,408 SR
Queue Stats
120W - 140L
1,507 Elo+
Party 1
Vamana
Vamana
Kenji__98
Vamana
Level 14
God Stats
9W - 7L
1,686 SR
Queue Stats
13W - 21L
1,341 Elo+
Party 1
Olorun
Olorun
PiaWellfare
Olorun
Level 127
God Stats
12W - 12L
1,561 SR
Queue Stats
151W - 170L
1,457 Elo+
Party 1
Eset
Eset
xDemyy_Black
Eset
Level 156
God Stats
3W - 2L
1,618 SR
Queue Stats
260W - 243L
1,519 Elo+
Party 1
Team Averages
Level 101
1,555 SR
1,465 Elo+

VS

Team Averages
Level 44
1,457 SR
1,363 Elo+
Bellona
Bellona
Dimnus_Catonweed
Bellona
Level 42
God Stats
33W - 38L
1,465 SR
Queue Stats
113W - 151L
1,322 Elo+
Solo
Neith
Neith
KungFuAddy
Neith
Level 20
God Stats
7W - 12L
1,367 SR
Queue Stats
22W - 39L
1,336 Elo+
Party 2
Agni
Agni
P9-Edition
Agni
Level 84
God Stats
3W - 4L
1,548 SR
Queue Stats
132W - 141L
1,429 Elo+
Party 2
Arachne
Arachne
VeryMarv
Arachne
Level 17
God Stats
2W - 4L
1,608 SR
Queue Stats
8W - 10L
1,426 Elo+
Party 2
Fenrir
Fenrir
di9no_Uchiha
Fenrir
Level 57
God Stats
0W - 4L
1,296 SR
Queue Stats
49W - 64L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
6 / 1 / 3
8,525
609
6,431
8,237
2,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Cross_Falke
Ganesha
13
1 / 0 / 11
8,150
582
7,613
7,150
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
Kenji__98
Vamana
14
1 / 0 / 2
8,402
600
7,911
10,020
9,557
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
14
9 / 1 / 3
8,381
599
10,284
5,878
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 0 / 2
9,960
711
8,435
8,871
3,299
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,842
489
5,791
11,934
9,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
9
0 / 6 / 1
5,531
395
2,211
9,997
2,108
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 9 / 0
6,231
445
4,684
9,560
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
VeryMarv
Arachne
9
1 / 3 / 0
6,035
431
2,925
10,946
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
8
1 / 6 / 0
5,562
397
3,308
13,297
3,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
26
Kills
2
2
Deaths
26
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
1
3
7.5
W
Ganesha
Cross_Falke
Ganesha
1
0
11
6.5
L
0
2
0
0
W
Vamana
Kenji__98
Vamana
1
0
2
2
L
Neith
0
6
1
0.08
L
0
9
0
0
W
Olorun
9
1
3
10.5
L
Arachne
VeryMarv
Arachne
1
3
0
0.33
L
Fenrir
1
6
0
0.17
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,674
Damage
18,919
40,156
Taken
55,734
25,005
Mitigated
21,359
17,044
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,431
1,244
161
1,464
8,237
2,780
263
425
7,812
0
56,483
W
Ganesha
Cross_Falke
Ganesha
7,613
201
338
1,768
7,150
6,574
0
62
7,088
26,512
0
L
5,791
1,972
0
3,450
11,934
9,589
0
2,065
8,820
7,063
31,804
W
Vamana
Kenji__98
Vamana
7,911
2,251
0
4,769
10,020
9,557
297
1,079
8,941
8,977
38,780
L
Neith
2,211
693
0
2,696
9,997
2,108
31
7,617
2,380
0
26,875
L
4,684
208
0
1,565
9,560
3,283
494
6,358
3,202
37,621
0
W
Olorun
10,284
4,437
669
3,074
5,878
2,795
2,453
114
5,764
52,283
5,846
L
Arachne
VeryMarv
Arachne
2,925
2,148
0
2,719
10,946
3,081
0
2,969
7,883
0
34,352
L
Fenrir
3,308
710
679
2,114
13,297
3,298
0
8,489
4,808
185
11,132
W
8,435
877
0
4,801
8,871
3,299
947
4,020
4,223
65,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,418
Gold Earned
30,201
479
Minions Killed
267
0
Camps Cleared
0
1,410,236
Distance Traveled
1,300,621
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,525
609
97
7
0
327,108
0
W
Ganesha
8,150
582
2
0
0
266,569
9
L
Bellona
6,842
489
89
6
0
249,559
0
W
Vamana
8,402
600
116
8
0
288,764
0
L
Neith
5,531
395
38
3
0
222,277
0
L
Agni
6,231
445
62
4
0
249,227
1
W
Olorun
8,381
599
125
9
0
256,500
3
L
Arachne
6,035
431
58
4
0
324,502
1
L
Fenrir
5,562
397
20
1
0
255,056
0
W
Eset
9,960
711
139
10
0
271,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role