Player Matchup

Artio
Artio
Arilus
Artio
Level 7
God Stats
6W - 4L
1,666 SR
Queue Stats
49W - 48L
1,616 Elo+
Party 3
Neith
Neith
Midgaror
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,370 Elo+
Party 3
Zeus
Zeus
Piselloscuro
Zeus
Level 6
God Stats
2W - 2L
1,728 SR
Queue Stats
7W - 8L
1,556 Elo+
Party 2
Mulan
Mulan
ScottyPippen99
Mulan
Level 28
God Stats
11W - 3L
1,798 SR
Queue Stats
53W - 46L
1,541 Elo+
Party 2
Arachne
Arachne
hawserhh
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,608 Elo+
Party 2
Team Averages
Level 15
1,638 SR
1,538 Elo+

VS

Team Averages
Level 10
1,541 SR
1,382 Elo+
Anubis
Anubis
Montyrovka
Anubis
Level 4
God Stats
4W - 8L
1,500 SR
Queue Stats
5W - 13L
1,003 Elo+
Party 1
Zeus
Zeus
MrAintRich
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,656 Elo+
Solo
Loki
Loki
Zuerayli
Loki
Level 28
God Stats
1W - 1L
1,703 SR
Queue Stats
6W - 10L
1,366 Elo+
Solo
Pele
Pele
tomusicproject
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,202 Elo+
Party 1
Ra
Ra
youisfunny
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Arilus
Artio
10
5 / 0 / 12
7,047
641
3,075
7,718
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Midgaror
Neith
10
12 / 2 / 6
7,337
667
6,060
5,971
1,475
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 2 / 3
7,202
655
6,185
5,695
1,798
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
4 / 2 / 2
6,523
593
3,718
8,083
3,488
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Arachne
hawserhh
Arachne
12
7 / 0 / 3
7,232
657
4,615
6,559
2,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Montyrovka
Anubis
8
0 / 8 / 0
4,764
433
2,783
6,067
2,037
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 2
5,718
520
2,081
6,626
1,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
12
3 / 5 / 1
7,293
663
4,394
9,215
2,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 11 / 1
4,178
380
2,307
8,608
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
6,579
598
6,814
7,151
1,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
33
Kills
6
6
Deaths
34
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
Arilus
Artio
5
0
12
11
W
Neith
Midgaror
Neith
12
2
6
7.5
L
Anubis
Montyrovka
Anubis
0
8
0
0
L
1
6
2
0.33
W
5
2
3
3.25
W
4
2
2
2.5
L
Loki
3
5
1
0.7
W
Arachne
hawserhh
Arachne
7
0
3
8.5
L
0
11
1
0.05
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,653
Damage
18,379
34,026
Taken
37,667
14,552
Mitigated
10,815
14,570
Healing
6,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Arilus
Artio
3,075
722
637
4,028
7,718
4,848
706
2,616
5,102
12,494
0
W
Neith
Midgaror
Neith
6,060
2,992
0
1,161
5,971
1,475
2,050
2,618
3,353
0
26,802
L
Anubis
Montyrovka
Anubis
2,783
822
0
0
6,067
2,037
21
1,200
4,867
16,119
0
L
2,081
468
0
814
6,626
1,715
0
3,739
2,887
20,275
0
W
6,185
1,857
0
2,405
5,695
1,798
890
1,738
3,957
38,130
0
W
3,718
467
0
2,325
8,083
3,488
0
4,442
3,641
0
22,266
L
Loki
4,394
1,140
0
3,553
9,215
2,628
0
665
8,550
0
35,489
W
Arachne
hawserhh
Arachne
4,615
3,649
0
4,014
6,559
2,943
0
422
6,137
0
36,433
L
2,307
642
0
514
8,608
2,466
0
1,852
6,756
0
15,328
L
6,814
715
0
1,875
7,151
1,969
0
1,804
5,347
32,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,341
Gold Earned
28,532
263
Minions Killed
246
0
Camps Cleared
0
975,210
Distance Traveled
931,801
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,047
641
20
2
0
189,737
1
W
Neith
7,337
667
47
4
0
170,624
0
L
Anubis
4,764
433
34
3
0
170,655
0
L
Zeus
5,718
520
43
4
0
178,554
0
W
Zeus
7,202
655
80
7
0
185,891
1
W
Mulan
6,523
593
55
5
0
190,360
2
L
Loki
7,293
663
84
8
0
200,444
0
W
Arachne
7,232
657
61
6
0
238,598
2
L
Pele
4,178
380
11
1
0
203,884
4
L
Ra
6,579
598
74
7
0
178,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role