Player Matchup

Morgan Le Fay
Morgan Le Fay
KRAMBARS
Morgan Le Fay
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,411 Elo+
Solo
Bastet
Bastet
Keviam
Bastet
Level 48
God Stats
9W - 6L
1,690 SR
Queue Stats
201W - 207L
1,427 Elo+
Party 1
Ao Kuang
Ao Kuang
TheChuckler
Ao Kuang
Level 66
God Stats
2W - 2L
1,595 SR
Queue Stats
185W - 193L
1,441 Elo+
Party 1
Serqet
Serqet
Uyu-Onii-Chan
Serqet
Level 152
God Stats
2W - 3L
1,548 SR
Queue Stats
463W - 470L
1,482 Elo+
Solo
Geb
Geb
iuri233
Geb
Level 63
God Stats
1W - 3L
1,391 SR
Queue Stats
210W - 223L
1,465 Elo+
Solo
Team Averages
Level 73
1,545 SR
1,445 Elo+

VS

Team Averages
Level 119
1,487 SR
1,495 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
PlusUlta1995
Zeus
Level 129
God Stats
2W - 4L
1,506 SR
Queue Stats
194W - 195L
1,540 Elo+
Party 3
Chaac
Chaac
Rocket_G_IGPX
Chaac
Level 143
God Stats
8W - 1L
1,653 SR
Queue Stats
49W - 51L
1,483 Elo+
Party 3
Tyr
Tyr
ScribeJackson
Tyr
Level 124
God Stats
1W - 0L
1,485 SR
Queue Stats
43W - 35L
1,489 Elo+
Party 2
Zhong Kui
Zhong Kui
creshas
Zhong Kui
Level 70
God Stats
1W - 1L
1,292 SR
Queue Stats
43W - 37L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KRAMBARS
Morgan Le Fay
16
4 / 5 / 12
8,838
803
15,281
12,305
6,000
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Keviam
Bastet
17
11 / 4 / 7
10,341
940
14,032
10,692
5,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
TheChuckler
Ao Kuang
13
1 / 8 / 11
7,829
712
6,684
13,114
5,711
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 4 / 14
8,809
801
7,341
10,482
11,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
13
1 / 8 / 13
8,192
745
9,594
21,196
18,812
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 3 / 14
10,104
919
12,221
9,751
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
12 / 4 / 9
11,135
1,012
14,746
11,599
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 4 / 14
10,361
942
13,556
18,430
16,793
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 4 / 15
9,165
833
6,958
18,222
15,203
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
creshas
Zhong Kui
14
1 / 5 / 15
8,704
791
9,769
10,724
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
95
20
Kills
28
29
Deaths
20
57
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
3
14
4
L
Morgan Le Fay
KRAMBARS
Morgan Le Fay
4
5
12
2
L
Bastet
Keviam
Bastet
11
4
7
3.63
W
12
4
9
4.13
W
7
4
14
3.5
W
3
4
15
2.63
L
Ao Kuang
TheChuckler
Ao Kuang
1
8
11
0.81
L
3
4
14
2.5
W
Zhong Kui
creshas
Zhong Kui
1
5
15
1.7
L
Geb
1
8
13
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,932
Damage
57,250
67,789
Taken
68,726
47,393
Mitigated
44,821
20,111
Healing
31,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,221
5,080
689
2,842
9,751
2,979
2,226
3,886
5,865
0
25,620
L
Morgan Le Fay
KRAMBARS
Morgan Le Fay
15,281
1,365
0
3,818
12,305
6,000
160
4,372
7,748
33,266
0
L
Bastet
Keviam
Bastet
14,032
2,462
726
2,294
10,692
5,334
580
3,209
7,359
0
23,578
W
14,746
310
1,818
3,614
11,599
3,722
484
3,751
7,755
30,002
0
W
13,556
2,787
1,154
9,401
18,430
16,793
436
10,188
7,873
0
29,215
W
6,958
896
628
7,754
18,222
15,203
135
8,388
9,243
0
11,308
L
Ao Kuang
TheChuckler
Ao Kuang
6,684
820
2,834
2,910
13,114
5,711
545
5,792
7,050
11,187
0
L
7,341
522
359
2,491
10,482
11,536
0
4,635
5,738
0
8,940
W
Zhong Kui
creshas
Zhong Kui
9,769
750
798
2,982
10,724
6,124
1,158
5,346
4,934
13,947
0
L
Geb
9,594
772
1,820
2,859
21,196
18,812
115
6,507
14,484
19,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,009
Gold Earned
49,469
91
Minions Killed
123
0
Camps Cleared
0
1,061,546
Distance Traveled
1,053,869
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,104
919
38
3
0
208,524
2
L
Morgan Le Fay
8,838
803
42
4
0
211,379
3
L
Bastet
10,341
940
18
2
0
253,649
0
W
Zeus
11,135
1,012
31
3
0
217,850
7
W
Chaac
10,361
942
32
3
0
215,356
0
W
Tyr
9,165
833
7
1
0
211,054
0
L
Ao Kuang
7,829
712
13
1
0
196,281
0
L
Serqet
8,809
801
6
1
0
226,353
2
W
Zhong Kui
8,704
791
15
1
0
201,085
0
L
Geb
8,192
745
12
1
0
173,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role