Player Matchup

Tiamat
Tiamat
HotlinePing
Tiamat
Level 149
God Stats
11W - 13L
1,629 SR
Queue Stats
163W - 167L
1,591 Elo+
Solo
Izanami
Izanami
MrHobitius
Izanami
Level 87
God Stats
1W - 1L
1,357 SR
Queue Stats
98W - 62L
1,627 Elo+
Party 3
Chang'e
Chang'e
Superproof
Chang'e
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,466 Elo+
Party 2
Guan Yu
Guan Yu
Windrammer
Guan Yu
Level 66
God Stats
3W - 5L
1,402 SR
Queue Stats
56W - 64L
1,512 Elo+
Party 2
Geb
Geb
skaffels1
Geb
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 62L
1,627 Elo+
Party 3
Team Averages
Level 106
1,477 SR
1,565 Elo+

VS

Team Averages
Level 134
1,632 SR
1,593 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Dox13
Athena
Level 86
God Stats
8W - 6L
1,558 SR
Queue Stats
66W - 67L
1,570 Elo+
Party 1
Nu Wa
Nu Wa
Dxsshadow
Nu Wa
Level 144
God Stats
6W - 3L
1,951 SR
Queue Stats
38W - 41L
1,625 Elo+
Party 1
Anhur
Anhur
iMMortalRaM
Anhur
Level 160
God Stats
45W - 40L
1,647 SR
Queue Stats
653W - 595L
1,637 Elo+
Party 1
Arachne
Arachne
tareq19611
Arachne
Level 159
God Stats
3W - 1L
1,504 SR
Queue Stats
443W - 362L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
4
0 / 2 / 0
3,276
546
530
1,764
543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
MrHobitius
Izanami
6
0 / 3 / 0
3,730
622
1,565
3,280
377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chang'e
Superproof
Chang'e
6
0 / 2 / 0
3,731
622
1,380
3,170
972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Windrammer
Guan Yu
7
0 / 1 / 0
4,233
706
1,982
4,531
1,575
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 0
3,695
616
814
4,205
1,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 0 / 0
4,011
669
2,883
2,832
1,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
Dox13
Athena
6
1 / 0 / 1
3,565
594
1,079
3,828
1,500
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Dxsshadow
Nu Wa
8
2 / 0 / 4
4,726
788
2,878
1,931
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 2
4,665
778
2,241
2,616
556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arachne
tareq19611
Arachne
7
3 / 0 / 1
4,426
738
1,704
2,982
1,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
9
10
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
W
Athena
Dox13
Athena
1
0
1
1.5
W
Nu Wa
Dxsshadow
Nu Wa
2
0
4
4
L
Tiamat
0
2
0
0
L
Izanami
MrHobitius
Izanami
0
3
0
0
L
Chang'e
Superproof
Chang'e
0
2
0
0
L
Guan Yu
Windrammer
Guan Yu
0
1
0
0
W
2
0
2
3
L
0
2
0
0
W
Arachne
tareq19611
Arachne
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,271
Damage
10,785
16,950
Taken
14,189
4,693
Mitigated
5,161
5,255
Healing
6,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,883
480
0
2,202
2,832
1,524
0
34
2,798
261
18,895
W
Athena
Dox13
Athena
1,079
427
75
1,050
3,828
1,500
0
1,042
2,786
4,795
0
W
Nu Wa
Dxsshadow
Nu Wa
2,878
746
0
900
1,931
529
0
1,007
858
25,418
0
L
Tiamat
530
105
0
246
1,764
543
0
807
916
8,510
0
L
Izanami
MrHobitius
Izanami
1,565
1,401
0
440
3,280
377
0
742
2,512
0
13,900
L
Chang'e
Superproof
Chang'e
1,380
82
97
852
3,170
972
0
771
2,359
13,908
0
L
Guan Yu
Windrammer
Guan Yu
1,982
473
0
2,233
4,531
1,575
0
415
4,047
0
19,559
W
2,241
841
0
750
2,616
556
0
207
2,409
0
26,003
L
814
151
0
1,387
4,205
1,226
0
1,254
2,903
12,881
0
W
Arachne
tareq19611
Arachne
1,704
1,190
0
1,199
2,982
1,052
0
368
2,614
0
19,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,665
Gold Earned
21,393
169
Minions Killed
205
0
Camps Cleared
0
584,260
Distance Traveled
677,970
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,011
669
36
6
0
132,092
0
W
Athena
3,565
594
9
2
0
134,676
2
W
Nu Wa
4,726
788
52
9
0
130,759
3
L
Tiamat
3,276
546
18
3
0
53,888
1
L
Izanami
3,730
622
34
6
0
122,657
0
L
Chang'e
3,731
622
26
4
0
133,723
2
L
Guan Yu
4,233
706
56
9
0
137,865
0
W
Anhur
4,665
778
63
11
0
116,767
1
L
Geb
3,695
616
35
6
0
136,127
1
W
Arachne
4,426
738
45
8
0
163,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role