Player Matchup

Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Anryoki
Hades
Level 25
God Stats
1W - 3L
1,125 SR
Queue Stats
70W - 65L
1,497 Elo+
Solo
Ganesha
Ganesha
BuzzcutSawdust
Ganesha
Level 27
God Stats
2W - 1L
1,733 SR
Queue Stats
75W - 64L
1,495 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DanRyder
Tsukuyomi
Level 28
God Stats
3W - 4L
1,104 SR
Queue Stats
8W - 9L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
RightHandIsFine
Sun Wukong
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 38L
1,390 Elo+
Solo
Team Averages
Level 26
1,392 SR
1,449 Elo+

VS

Team Averages
Level 21
1,585 SR
1,490 Elo+
Neith
Neith
BlackRoseTeam
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,533 Elo+
Solo
Nu Wa
Nu Wa
BlessBand
Nu Wa
Level 29
God Stats
11W - 12L
1,418 SR
Queue Stats
71W - 93L
1,395 Elo+
Party 2
Sylvanus
Sylvanus
ProtectiveCase
Sylvanus
Level 12
God Stats
7W - 4L
1,689 SR
Queue Stats
33W - 25L
1,576 Elo+
Solo
Geb
Geb
SemButcher
Geb
Level 26
God Stats
23W - 19L
1,574 SR
Queue Stats
114W - 95L
1,558 Elo+
Solo
Chernobog
Chernobog
WowKerX
Chernobog
Level 26
God Stats
8W - 1L
1,745 SR
Queue Stats
35W - 38L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 7 / 2
7,656
450
7,442
12,235
4,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hades
Anryoki
Hades
14
5 / 3 / 3
8,365
492
10,692
14,880
8,049
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 3 / 4
7,103
418
5,594
15,719
11,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
DanRyder
Tsukuyomi
13
5 / 7 / 4
8,332
490
6,664
12,551
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
RightHandIsFine
Sun Wukong
3
0 / 2 / 0
4,841
285
281
2,734
912
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 4
9,631
567
15,460
11,231
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
BlessBand
Nu Wa
12
2 / 4 / 5
7,410
436
6,695
7,503
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
20
9 / 0 / 3
11,870
698
11,673
10,083
8,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 1 / 6
8,127
478
7,094
9,608
7,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
WowKerX
Chernobog
10
0 / 5 / 7
7,099
418
3,004
11,320
2,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
12
Kills
22
22
Deaths
12
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
2
0.43
L
Hades
Anryoki
Hades
5
3
3
2.17
W
8
2
4
5
W
Nu Wa
BlessBand
Nu Wa
2
4
5
1.13
L
0
3
4
0.67
L
Tsukuyomi
DanRyder
Tsukuyomi
5
7
4
1
W
Sylvanus
9
0
3
10.5
L
Sun Wukong
RightHandIsFine
Sun Wukong
0
2
0
0
W
3
1
6
6
W
Chernobog
WowKerX
Chernobog
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,673
Damage
43,926
58,119
Taken
49,745
29,828
Mitigated
25,085
17,232
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,442
2,190
0
4,515
12,235
4,776
0
4,108
7,965
37,776
4,287
L
Hades
Anryoki
Hades
10,692
979
0
5,524
14,880
8,049
463
5,980
8,522
52,791
0
W
15,460
8,711
0
4,235
11,231
4,229
803
6,717
4,514
0
70,052
W
Nu Wa
BlessBand
Nu Wa
6,695
2,009
0
0
7,503
1,900
224
4,404
3,099
24,261
0
L
5,594
501
70
4,365
15,719
11,920
0
5,472
9,351
25,418
0
L
Tsukuyomi
DanRyder
Tsukuyomi
6,664
1,498
0
2,239
12,551
4,171
0
5,510
6,857
0
42,943
W
Sylvanus
11,673
3,390
294
6,922
10,083
8,480
1,805
2,341
7,742
88,581
16,907
L
Sun Wukong
RightHandIsFine
Sun Wukong
281
68
0
519
2,734
912
0
1,562
1,066
0
1,972
W
7,094
921
0
2,337
9,608
7,528
168
5,352
4,256
18,525
0
W
Chernobog
WowKerX
Chernobog
3,004
2,119
0
1,790
11,320
2,948
164
4,213
7,107
0
21,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,297
Gold Earned
44,137
291
Minions Killed
427
0
Camps Cleared
0
1,298,928
Distance Traveled
1,423,713
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,656
450
104
6
0
313,367
4
L
Hades
8,365
492
101
6
0
283,492
2
W
Neith
9,631
567
136
8
0
289,928
4
W
Nu Wa
7,410
436
34
2
0
269,555
3
L
Ganesha
7,103
418
16
1
0
326,898
2
L
Tsukuyomi
8,332
490
69
4
0
328,103
5
W
Sylvanus
11,870
698
197
12
0
270,735
2
L
Sun Wukong
4,841
285
1
0
0
47,068
0
W
Geb
8,127
478
15
1
0
342,948
3
W
Chernobog
7,099
418
45
3
0
250,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role