Player Matchup

Sol
Sol
NigerianBeater
Sol
Level 85
God Stats
1W - 4L
1,464 SR
Queue Stats
87W - 70L
1,538 Elo+
Party 2
Hercules
Hercules
WhooJoo
Hercules
Level 108
God Stats
3W - 0L
1,783 SR
Queue Stats
8W - 13L
1,345 Elo+
Party 2
Chiron
Chiron
phuxOrU
Chiron
Level 29
God Stats
6W - 4L
1,552 SR
Queue Stats
34W - 31L
1,500 Elo+
Solo
Team Averages
Level 74
1,600 SR
1,461 Elo+

VS

Team Averages
Level 80
1,588 SR
1,512 Elo+
Ullr
Ullr
 
Ullr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
josedark425
He Bo
Level 146
God Stats
5W - 2L
1,827 SR
Queue Stats
134W - 125L
1,589 Elo+
Party 1
Ne Zha
Ne Zha
xLilHzA
Ne Zha
Level 29
God Stats
1W - 3L
1,438 SR
Queue Stats
19W - 19L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 8
8,968
747
8,323
6,677
1,766
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
WhooJoo
Hercules
11
2 / 1 / 7
8,005
667
6,415
8,874
7,510
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
phuxOrU
Chiron
14
7 / 2 / 7
9,356
780
6,968
8,015
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 4 / 3
7,532
628
5,847
8,056
2,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 5 / 2
7,799
650
8,408
10,278
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
xLilHzA
Ne Zha
11
1 / 5 / 5
7,411
618
4,561
6,707
2,386
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
14
Kills
6
6
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
3
0.88
W
5
3
8
3
W
Hercules
WhooJoo
Hercules
2
1
7
5.5
L
3
5
2
0.8
W
Chiron
phuxOrU
Chiron
7
2
7
5.25
L
Ne Zha
xLilHzA
Ne Zha
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,706
Damage
18,816
23,566
Taken
25,041
12,420
Mitigated
8,080
7,561
Healing
2,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,847
1,624
0
401
8,056
2,910
0
3,042
4,789
0
29,096
W
8,323
2,209
0
1,526
6,677
1,766
1,408
2,258
4,235
28,097
0
W
Hercules
WhooJoo
Hercules
6,415
1,220
0
2,582
8,874
7,510
179
3,830
4,592
0
14,689
L
8,408
149
0
1,502
10,278
2,784
0
2,547
7,229
23,235
0
W
Chiron
phuxOrU
Chiron
6,968
3,178
775
2,678
8,015
3,144
1,476
2,170
5,743
0
33,257
L
Ne Zha
xLilHzA
Ne Zha
4,561
782
0
619
6,707
2,386
0
2,962
3,574
0
9,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,329
Gold Earned
22,742
132
Minions Killed
103
6
Camps Cleared
4
693,412
Distance Traveled
630,148
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,532
628
54
5
2
208,639
3
W
Sol
8,968
747
51
4
2
227,005
3
W
Hercules
8,005
667
20
2
2
232,551
3
L
He Bo
7,799
650
33
3
2
215,508
3
W
Chiron
9,356
780
61
5
2
233,856
3
L
Ne Zha
7,411
618
16
1
0
206,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role