Player Matchup

Horus
Horus
Leonel Reis3702
Horus
Level 82
God Stats
10W - 11L
1,659 SR
Queue Stats
433W - 464L
1,436 Elo+
Solo
Cernunnos
Cernunnos
Sr Vagem
Cernunnos
Level 43
God Stats
31W - 46L
1,368 SR
Queue Stats
138W - 198L
1,365 Elo+
Party 1
Scylla
Scylla
XvDragonvX3983
Scylla
Level 87
God Stats
25W - 41L
1,405 SR
Queue Stats
282W - 399L
1,365 Elo+
Party 1
Fenrir
Fenrir
chegoianovisk
Fenrir
Level 82
God Stats
12W - 7L
1,679 SR
Queue Stats
329W - 346L
1,417 Elo+
Solo
Vulcan
Vulcan
iPluusZ
Vulcan
Level 27
God Stats
6W - 8L
1,561 SR
Queue Stats
48W - 93L
1,287 Elo+
Party 1
Team Averages
Level 64
1,534 SR
1,374 Elo+

VS

Team Averages
Level 85
1,485 SR
1,441 Elo+
Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GuaraCamp
Mulan
Level 129
God Stats
50W - 41L
1,539 SR
Queue Stats
767W - 779L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
TucaoLoro
Zhong Kui
Level 39
God Stats
3W - 4L
1,593 SR
Queue Stats
42W - 50L
1,331 Elo+
Solo
Cu Chulainn
Cu Chulainn
ViannaBR4777
Cu Chulainn
Level 69
God Stats
2W - 2L
1,292 SR
Queue Stats
104W - 106L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 8
7,442
465
6,777
14,680
14,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
Sr Vagem
Cernunnos
13
5 / 3 / 5
8,103
506
9,697
11,348
4,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 3 / 1
7,974
498
7,295
9,200
3,944
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 1 / 5
8,504
532
10,884
9,950
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
iPluusZ
Vulcan
13
0 / 5 / 1
7,886
493
4,195
8,189
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 3 / 8
8,125
508
4,340
15,578
13,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
 
Hachiman
12
0 / 8 / 4
7,523
470
8,175
11,231
1,937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
GuaraCamp
Mulan
17
8 / 1 / 3
10,224
639
13,043
11,693
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
TucaoLoro
Zhong Kui
14
2 / 1 / 6
8,608
538
6,310
7,980
4,756
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
ViannaBR4777
Cu Chulainn
13
3 / 2 / 5
8,477
530
5,645
12,914
7,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
15
Kills
14
14
Deaths
15
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
8
1.67
W
Hachiman
 
Hachiman
0
8
4
0.25
W
Mulan
GuaraCamp
Mulan
8
1
3
9.5
L
2
2
8
3
L
Cernunnos
Sr Vagem
Cernunnos
5
3
5
2.5
W
Zhong Kui
TucaoLoro
Zhong Kui
2
1
6
5
W
Cu Chulainn
ViannaBR4777
Cu Chulainn
3
2
5
2.75
L
3
3
1
1.17
L
5
1
5
7.5
L
Vulcan
iPluusZ
Vulcan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,848
Damage
37,513
53,367
Taken
59,396
29,461
Mitigated
33,853
14,398
Healing
17,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,340
181
0
3,911
15,578
13,420
30
2,137
13,441
25,683
0
W
Hachiman
 
Hachiman
8,175
4,927
0
1,599
11,231
1,937
880
515
10,716
0
42,086
W
Mulan
GuaraCamp
Mulan
13,043
2,189
0
5,936
11,693
5,963
427
2,363
9,330
0
61,928
L
6,777
2,461
1,103
3,618
14,680
14,526
192
3,580
10,913
0
19,875
L
Cernunnos
Sr Vagem
Cernunnos
9,697
5,213
0
1,906
11,348
4,182
939
3,177
8,171
0
49,689
W
Zhong Kui
TucaoLoro
Zhong Kui
6,310
679
0
1,789
7,980
4,756
1,264
2,612
5,368
44,010
0
W
Cu Chulainn
ViannaBR4777
Cu Chulainn
5,645
1,028
0
4,283
12,914
7,777
1,124
3,615
9,051
0
39,726
L
7,295
805
0
1,635
9,200
3,944
581
1,860
7,340
52,250
0
L
10,884
2,930
0
4,460
9,950
4,369
100
1,569
8,335
0
60,921
L
Vulcan
iPluusZ
Vulcan
4,195
1,858
0
1,676
8,189
2,440
52
527
7,210
46,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,909
Gold Earned
42,957
380
Minions Killed
409
0
Camps Cleared
0
1,537,773
Distance Traveled
1,524,385
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,125
508
36
2
0
307,351
6
W
Hachiman
7,523
470
68
4
0
259,072
0
W
Mulan
10,224
639
114
7
0
340,808
1
L
Horus
7,442
465
25
2
0
307,498
6
L
Cernunnos
8,103
506
73
5
0
271,523
3
W
Zhong Kui
8,608
538
103
6
0
281,051
2
W
Cu Chulainn
8,477
530
88
6
0
336,103
0
L
Scylla
7,974
498
103
6
0
317,769
3
L
Fenrir
8,504
532
95
6
0
360,476
5
L
Vulcan
7,886
493
84
5
0
280,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role