Player Matchup

Khepri
Khepri
Ninsaya
Khepri
Level 35
God Stats
25W - 20L
1,503 SR
Queue Stats
110W - 124L
1,350 Elo+
Party 2
Medusa
Medusa
Rocobarola
Medusa
Level 3
God Stats
1W - 2L
1,266 SR
Queue Stats
3W - 8L
1,051 Elo+
Solo
He Bo
He Bo
Senecio27
He Bo
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Thanatos
Thanatos
Vicent617
Thanatos
Level 57
God Stats
1W - 2L
1,237 SR
Queue Stats
183W - 235L
1,324 Elo+
Party 2
Chaac
Chaac
ruben2011
Chaac
Level 7
God Stats
8W - 13L
1,456 SR
Queue Stats
14W - 26L
1,462 Elo+
Party 2
Team Averages
Level 21
1,393 SR
1,337 Elo+

VS

Team Averages
Level 32
1,516 SR
1,396 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Joord_Maate
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Odingudene
Odin
Level 23
God Stats
10W - 10L
1,504 SR
Queue Stats
46W - 45L
1,364 Elo+
Solo
Agni
Agni
antek1311
Agni
Level 12
God Stats
5W - 12L
1,343 SR
Queue Stats
8W - 18L
1,234 Elo+
Party 1
Anhur
Anhur
konrad8711
Anhur
Level 92
God Stats
5W - 2L
1,734 SR
Queue Stats
491W - 561L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ninsaya
Khepri
10
3 / 3 / 3
6,725
480
2,703
12,291
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Rocobarola
Medusa
11
1 / 3 / 3
6,584
470
3,924
5,570
1,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Senecio27
He Bo
14
1 / 0 / 3
7,812
558
1,872
4,425
3,263
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Vicent617
Thanatos
14
10 / 1 / 2
8,706
622
10,662
14,081
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
ruben2011
Chaac
12
0 / 0 / 2
7,161
512
4,848
6,908
6,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
5 / 7 / 2
6,669
476
9,971
7,273
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

1
0 / 2 / 0
4,243
303
475
1,129
296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,934
424
1,249
8,263
3,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
11
0 / 2 / 0
6,124
437
2,209
5,802
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
11
2 / 3 / 2
6,669
476
8,604
11,348
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
7
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
5
7
2
0.86
L
0
2
0
0
W
Khepri
Ninsaya
Khepri
3
3
3
1.5
L
0
2
0
0
W
Medusa
Rocobarola
Medusa
1
3
3
0.83
W
He Bo
Senecio27
He Bo
1
0
3
2.5
W
Thanatos
Vicent617
Thanatos
10
1
2
11
L
Agni
0
2
0
0
L
Anhur
2
3
2
1
W
Chaac
ruben2011
Chaac
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,009
Damage
22,508
43,275
Taken
33,815
23,351
Mitigated
9,878
24,056
Healing
7,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
9,971
1,705
0
877
7,273
2,508
503
1,428
5,845
0
21,689
L
475
278
0
0
1,129
296
0
0
1,093
0
1,056
W
Khepri
Ninsaya
Khepri
2,703
267
585
3,506
12,291
8,019
120
600
11,645
17,772
0
L
1,249
241
0
1,720
8,263
3,340
222
488
6,861
0
12,210
W
Medusa
Rocobarola
Medusa
3,924
1,973
0
554
5,570
1,020
2,492
0
5,570
0
29,785
W
He Bo
Senecio27
He Bo
1,872
398
0
1,778
4,425
3,263
36
626
3,491
47,856
0
W
Thanatos
Vicent617
Thanatos
10,662
2,131
0
14,836
14,081
4,554
208
563
13,452
0
57,684
L
Agni
2,209
171
0
357
5,802
1,048
0
1,224
4,578
19,884
0
L
Anhur
8,604
4,327
168
4,126
11,348
2,686
377
1,923
9,425
0
40,669
W
Chaac
ruben2011
Chaac
4,848
383
0
2,797
6,908
6,495
1,091
0
6,908
10,187
23,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,988
Gold Earned
29,639
341
Minions Killed
192
0
Camps Cleared
0
1,360,400
Distance Traveled
1,014,602
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,669
476
30
2
0
281,970
0
L
Thor
4,243
303
4
0
0
45,099
0
W
Khepri
6,725
480
31
2
0
263,204
1
L
Odin
5,934
424
41
3
0
204,433
3
W
Medusa
6,584
470
53
4
0
271,408
0
W
He Bo
7,812
558
107
8
0
256,269
3
W
Thanatos
8,706
622
92
7
0
309,336
0
L
Agni
6,124
437
50
4
0
260,832
0
L
Anhur
6,669
476
67
5
0
222,268
1
W
Chaac
7,161
512
58
4
0
260,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role