Player Matchup

Loki
Loki
Ardillalodon
Loki
Level 25
God Stats
6W - 7L
1,249 SR
Queue Stats
97W - 74L
1,546 Elo+
Solo
Neith
Neith
ItsFredB
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,615 Elo+
Solo
Ymir
Ymir
NKxQy
Ymir
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
117W - 109L
1,510 Elo+
Solo
Ra
Ra
Rosckoboi
Ra
Level 25
God Stats
5W - 5L
1,421 SR
Queue Stats
52W - 49L
1,453 Elo+
Solo
Fenrir
Fenrir
dexterpt27
Fenrir
Level 26
God Stats
5W - 3L
1,477 SR
Queue Stats
63W - 28L
1,610 Elo+
Solo
Team Averages
Level 19
1,429 SR
1,547 Elo+

VS

Team Averages
Level 16
1,562 SR
1,583 Elo+
Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Alex-_-All
Geb
Level 8
God Stats
1W - 2L
1,784 SR
Queue Stats
8W - 7L
1,803 Elo+
Solo
Anubis
Anubis
GamexPr02012
Anubis
Level 17
God Stats
42W - 36L
1,575 SR
Queue Stats
67W - 65L
1,515 Elo+
Solo
Thor
Thor
Tiker24
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,507 Elo+
Solo
Cerberus
Cerberus
nerfcrit
Cerberus
Level 29
God Stats
6W - 7L
1,449 SR
Queue Stats
167W - 112L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 2
12,837
584
5,616
9,953
3,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
ItsFredB
Neith
17
3 / 5 / 7
11,580
526
9,638
14,306
3,632
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
NKxQy
Ymir
16
4 / 2 / 11
11,633
529
8,967
14,712
18,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 5 / 6
12,249
557
8,001
15,392
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
dexterpt27
Fenrir
20
9 / 2 / 12
13,229
601
12,695
17,478
7,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 3 / 0
8,071
367
2,719
9,659
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 7 / 2
9,776
444
10,895
17,775
15,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
14
5 / 2 / 2
9,970
453
11,156
9,574
3,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Tiker24
Thor
11
0 / 11 / 1
7,743
352
1,679
14,885
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
nerfcrit
Cerberus
17
5 / 5 / 4
10,643
484
15,020
18,462
17,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
27
Kills
14
14
Deaths
28
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
0
1
L
1
7
2
0.29
W
8
0
2
9
L
Anubis
5
2
2
3
W
Neith
ItsFredB
Neith
3
5
7
1.3
W
Ymir
NKxQy
Ymir
4
2
11
4.75
W
3
5
6
1.2
L
Thor
Tiker24
Thor
0
11
1
0.05
W
Fenrir
dexterpt27
Fenrir
9
2
12
7.5
L
Cerberus
nerfcrit
Cerberus
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,917
Damage
41,469
71,841
Taken
70,355
38,669
Mitigated
45,016
24,963
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,719
457
0
1,750
9,659
4,103
0
487
9,118
0
24,225
L
10,895
989
0
1,089
17,775
15,105
0
4,723
12,878
60,081
7,220
W
5,616
1,280
0
2,975
9,953
3,845
5,464
4,448
5,505
0
66,894
L
Anubis
11,156
261
0
5,440
9,574
3,725
539
2,773
6,707
55,347
0
W
Neith
ItsFredB
Neith
9,638
5,095
0
4,564
14,306
3,632
2,226
8,926
5,380
0
87,165
W
Ymir
NKxQy
Ymir
8,967
1,471
0
3,988
14,712
18,795
201
6,964
7,748
38,140
0
W
8,001
612
1,607
6,972
15,392
4,715
1,182
8,652
6,740
82,799
0
L
Thor
Tiker24
Thor
1,679
256
0
807
14,885
4,968
720
3,291
11,562
0
29,757
W
Fenrir
dexterpt27
Fenrir
12,695
3,979
0
4,857
17,478
7,682
4,197
7,691
9,787
0
103,397
L
Cerberus
nerfcrit
Cerberus
15,020
538
0
4,462
18,462
17,115
474
5,184
13,122
67,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,528
Gold Earned
46,203
568
Minions Killed
459
0
Camps Cleared
0
1,964,175
Distance Traveled
1,599,969
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,071
367
49
2
0
261,175
0
L
Geb
9,776
444
125
6
0
406,878
2
W
Loki
12,837
584
107
5
0
329,771
0
L
Anubis
9,970
453
108
5
0
246,556
1
W
Neith
11,580
526
123
6
0
358,278
1
W
Ymir
11,633
529
52
2
0
405,996
10
W
Ra
12,249
557
142
6
0
402,867
9
L
Thor
7,743
352
49
2
0
316,694
0
W
Fenrir
13,229
601
144
7
0
467,263
3
L
Cerberus
10,643
484
128
6
0
368,666
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role