Player Matchup

Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Manul707
Jormungandr
Level 5
God Stats
1W - 1L
1,720 SR
Queue Stats
3W - 2L
1,688 Elo+
Solo
Ullr
Ullr
Me4oPuHOpasNia
Ullr
Level 22
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 1L
1,702 Elo+
Party 1
Thanatos
Thanatos
MysterMaks
Thanatos
Level 28
God Stats
5W - 4L
1,533 SR
Queue Stats
66W - 54L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
PadreMecho
Baron Samedi
Level 13
God Stats
0W - 1L
1,561 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 1
Team Averages
Level 19
1,517 SR
1,632 Elo+

VS

Team Averages
Level 17
1,579 SR
1,572 Elo+
Ra
Ra
 
Ra
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Arilus
Sun Wukong
Level 6
God Stats
1W - 3L
1,310 SR
Queue Stats
49W - 48L
1,577 Elo+
Solo
Xing Tian
Xing Tian
Luffjack
Xing Tian
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 85L
1,562 Elo+
Solo
Fenrir
Fenrir
ProtectiveCase
Fenrir
Level 12
God Stats
8W - 4L
1,714 SR
Queue Stats
33W - 25L
1,539 Elo+
Solo
Danzaburou
Danzaburou
erNomada
Danzaburou
Level 22
God Stats
24W - 12L
1,871 SR
Queue Stats
273W - 239L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 6 / 1
5,696
438
3,512
10,465
6,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Manul707
Jormungandr
10
1 / 7 / 2
6,326
487
6,578
13,106
9,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 4 / 2
6,202
477
2,737
8,369
1,804
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
MysterMaks
Thanatos
10
2 / 8 / 2
6,525
502
4,549
11,526
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
PadreMecho
Baron Samedi
8
0 / 7 / 0
4,953
381
2,649
9,822
3,343
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
7 / 1 / 5
7,418
571
9,324
5,480
1,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Arilus
Sun Wukong
11
2 / 1 / 2
6,719
517
2,811
7,609
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
Luffjack
Xing Tian
10
2 / 1 / 12
7,120
548
4,197
10,504
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 1 / 6
8,396
646
11,447
10,081
8,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
erNomada
Danzaburou
14
15 / 0 / 3
9,075
698
14,358
9,991
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
4
Kills
32
32
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
6
1
0.08
W
Ra
 
Ra
7
1
5
9.5
W
Sun Wukong
Arilus
Sun Wukong
2
1
2
3
W
Xing Tian
Luffjack
Xing Tian
2
1
12
8
L
Jormungandr
Manul707
Jormungandr
1
7
2
0.29
L
1
4
2
0.5
L
Thanatos
MysterMaks
Thanatos
2
8
2
0.38
L
Baron Samedi
PadreMecho
Baron Samedi
0
7
0
0
W
6
1
6
9
W
Danzaburou
erNomada
Danzaburou
15
0
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,025
Damage
42,137
53,288
Taken
43,665
25,075
Mitigated
28,083
11,676
Healing
15,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,512
1,815
0
4,043
10,465
6,178
238
1,044
9,421
0
28,327
W
Ra
 
Ra
9,324
2,143
614
1,701
5,480
1,915
0
2,555
2,925
34,604
0
W
Sun Wukong
Arilus
Sun Wukong
2,811
1,167
0
2,074
7,609
4,140
25
822
6,787
0
40,239
W
Xing Tian
Luffjack
Xing Tian
4,197
707
0
2,963
10,504
9,767
131
2,894
7,610
14,201
0
L
Jormungandr
Manul707
Jormungandr
6,578
2,100
0
233
13,106
9,519
143
6,191
6,915
29,575
0
L
2,737
1,439
0
958
8,369
1,804
0
2,180
6,189
0
25,214
L
Thanatos
MysterMaks
Thanatos
4,549
1,055
0
4,976
11,526
4,231
0
2,481
9,045
0
29,688
L
Baron Samedi
PadreMecho
Baron Samedi
2,649
128
159
1,307
9,822
3,343
170
3,383
6,439
17,873
0
W
11,447
2,662
0
3,139
10,081
8,398
961
1,165
8,916
11,501
39,551
W
Danzaburou
erNomada
Danzaburou
14,358
6,836
0
5,429
9,991
3,863
2,480
1,850
8,141
0
70,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,702
Gold Earned
38,728
239
Minions Killed
371
0
Camps Cleared
0
1,241,929
Distance Traveled
1,201,524
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,696
438
52
4
0
262,727
4
W
Ra
7,418
571
67
5
0
210,035
3
W
Sun Wukong
6,719
517
76
6
0
255,057
2
W
Xing Tian
7,120
548
16
1
0
240,363
3
L
Jormungandr
6,326
487
42
3
0
242,020
0
L
Ullr
6,202
477
50
4
0
257,589
0
L
Thanatos
6,525
502
65
5
0
239,668
3
L
Baron Samedi
4,953
381
30
2
0
239,925
0
W
Fenrir
8,396
646
96
7
0
243,141
2
W
Danzaburou
9,075
698
116
9
0
252,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role