Player Matchup

Ullr
Ullr
Diamond III
Frazzz17
Ullr
Diamond III
Level 135
God Stats
2W - 3L
1,439 SR
Queue Stats
167W - 161L
2,206 MMR
Solo
Heimdallr
Heimdallr
Diamond V
PlagueUnknown
Heimdallr
Diamond V
Level 140
God Stats
65W - 53L
1,651 SR
Queue Stats
288W - 281L
2,065 MMR
Solo
Tiamat
Tiamat
Diamond III
Vexuri
Tiamat
Diamond III
Level 160
God Stats
5W - 5L
1,707 SR
Queue Stats
157W - 139L
2,241 MMR
Solo
Ymir
Ymir
Diamond III
majos2812
Ymir
Diamond III
Level 125
God Stats
5W - 8L
1,530 SR
Queue Stats
325W - 311L
2,124 MMR
Solo
Pele
Pele
Diamond IV
x Thomaster x
Pele
Diamond IV
Level 160
God Stats
19W - 17L
1,589 SR
Queue Stats
151W - 128L
2,094 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,583 SR
2,146 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,559 SR
2,146 MMR
Sol
Sol
Diamond III
Griffinizer
Sol
Diamond III
Level 160
God Stats
20W - 21L
1,598 SR
Queue Stats
326W - 296L
2,231 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Hegs9
Tsukuyomi
Diamond II
Level 122
God Stats
3W - 4L
1,608 SR
Queue Stats
174W - 159L
2,252 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Just_A_Norwegian
Cthulhu
Diamond III
Level 157
God Stats
13W - 26L
1,522 SR
Queue Stats
566W - 571L
1,998 MMR
Solo
Chiron
Chiron
Diamond IV
Lymfoom
Chiron
Diamond IV
Level 126
God Stats
2W - 7L
1,403 SR
Queue Stats
246W - 233L
2,095 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
Mageways
Xing Tian
Diamond IV
Level 107
God Stats
47W - 44L
1,665 SR
Queue Stats
343W - 352L
2,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
3 / 1 / 4
12,124
551
10,325
13,227
5,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
PlagueUnknown
Heimdallr
20
1 / 0 / 7
13,261
603
10,230
13,722
5,768
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Vexuri
Tiamat
20
6 / 0 / 6
13,321
606
14,043
21,624
24,884
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
19
4 / 1 / 7
13,166
598
5,342
16,939
22,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
3 / 0 / 5
13,657
621
6,129
10,344
5,012
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
LokiGebPersephoneArtioOdin

VS

Bans
NikeGilgameshSun WukongSetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 0
10,817
492
7,685
14,306
6,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Hegs9
Tsukuyomi
19
0 / 5 / 1
10,842
493
9,124
16,767
8,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 4 / 1
9,032
411
11,658
20,870
22,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Lymfoom
Chiron
17
0 / 3 / 1
10,203
464
8,115
10,484
3,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Xing Tian
Mageways
Xing Tian
9
1 / 0 / 0
7,728
351
305
3,789
1,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
2
2
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
3
1
4
5
L
0
5
0
0
L
Tsukuyomi
Hegs9
Tsukuyomi
0
5
1
0.1
L
1
4
1
0.38
L
Chiron
Lymfoom
Chiron
0
3
1
0.17
L
Xing Tian
Mageways
Xing Tian
1
0
0
1
W
Heimdallr
PlagueUnknown
Heimdallr
1
0
7
4.5
W
Tiamat
Vexuri
Tiamat
6
0
6
9
W
Ymir
4
1
7
7.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,069
Damage
36,887
75,856
Taken
66,216
63,234
Mitigated
43,508
36,819
Healing
22,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
10,325
3,424
0
4,966
13,227
5,481
3,939
3,063
9,896
0
87,875
L
7,685
2,840
0
5,403
14,306
6,716
3,668
3,664
10,641
79,670
8,641
L
Tsukuyomi
Hegs9
Tsukuyomi
9,124
1,839
0
5,820
16,767
8,947
606
5,387
11,380
0
95,911
L
11,658
320
446
4,534
20,870
22,757
0
7,444
13,426
54,890
0
L
Chiron
Lymfoom
Chiron
8,115
2,474
440
3,438
10,484
3,692
0
2,691
7,712
0
84,312
L
Xing Tian
Mageways
Xing Tian
305
0
0
2,324
3,789
1,396
0
199
3,590
22,339
0
W
Heimdallr
PlagueUnknown
Heimdallr
10,230
5,738
0
6,980
13,722
5,768
8,054
5,836
7,481
0
119,629
W
Tiamat
Vexuri
Tiamat
14,043
2,031
101
13,752
21,624
24,884
1,923
3,660
17,845
82,220
0
W
Ymir
5,342
646
0
4,638
16,939
22,089
308
4,197
12,124
37,192
0
W
6,129
1,243
0
6,382
10,344
5,012
342
1,827
8,430
0
114,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,529
Gold Earned
48,622
731
Minions Killed
664
0
Camps Cleared
0
2,216,162
Distance Traveled
1,889,139
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,124
551
154
7
0
410,308
8
L
Sol
10,817
492
204
9
0
400,282
6
L
Tsukuyomi
10,842
493
170
8
0
406,827
4
L
Cthulhu
9,032
411
69
3
0
450,549
6
L
Chiron
10,203
464
163
7
0
415,801
3
L
Xing Tian
7,728
351
58
3
0
215,680
3
W
Heimdallr
13,261
603
194
9
0
435,685
4
W
Tiamat
13,321
606
152
7
0
448,477
4
W
Ymir
13,166
598
53
2
0
441,741
1
W
Pele
13,657
621
178
8
0
479,951
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role