Player Matchup

Horus
Horus
 
Horus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ChickenFingers12
Ne Zha
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
70W - 48L
1,700 Elo+
Solo
Agni
Agni
MarvinWarrior
Agni
Level 20
God Stats
2W - 7L
1,664 SR
Queue Stats
29W - 37L
1,488 Elo+
Solo
Chernobog
Chernobog
izoo96
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,554 Elo+
Solo
Vamana
Vamana
ВеликаяПустота
Vamana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,724 Elo+
Solo
Team Averages
Level 19
1,533 SR
1,593 Elo+

VS

Team Averages
Level 19
1,649 SR
1,607 Elo+
Achilles
Achilles
Kleviiin
Achilles
Level 27
God Stats
9W - 3L
1,825 SR
Queue Stats
114W - 69L
1,581 Elo+
Solo
Ra
Ra
MRLOki14Mx
Ra
Level 5
God Stats
2W - 1L
1,698 SR
Queue Stats
87W - 89L
1,532 Elo+
Solo
Nike
Nike
PlzDntYellAtMe
Nike
Level 17
God Stats
3W - 1L
1,660 SR
Queue Stats
35W - 30L
1,632 Elo+
Solo
Chiron
Chiron
TacticalBad
Chiron
Level 27
God Stats
5W - 8L
1,529 SR
Queue Stats
210W - 212L
1,642 Elo+
Solo
Erlang Shen
Erlang Shen
ΡS4User
Erlang Shen
Level 17
God Stats
2W - 1L
1,534 SR
Queue Stats
35W - 23L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 1 / 3
4,500
450
2,124
7,545
4,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 2 / 1
6,376
638
4,946
6,525
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 2 / 1
6,203
620
6,753
4,902
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
izoo96
Chernobog
6
0 / 3 / 3
4,267
427
4,062
6,928
1,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 4 / 1
4,045
405
548
4,497
1,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kleviiin
Achilles
10
2 / 2 / 2
5,799
580
3,182
6,817
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 2 / 3
5,973
597
2,660
6,401
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 1
6,238
624
3,411
4,725
2,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
10
3 / 2 / 4
6,101
610
8,372
4,865
1,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
ΡS4User
Erlang Shen
9
3 / 1 / 2
5,257
526
3,698
8,508
4,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
8
Kills
12
12
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
3
2.5
L
5
2
1
2.75
W
Achilles
Kleviiin
Achilles
2
2
2
1.5
W
2
2
3
1.75
L
2
2
1
1.25
W
2
1
1
2.5
W
Chiron
3
2
4
2.5
L
Chernobog
izoo96
Chernobog
0
3
3
0.5
W
Erlang Shen
ΡS4User
Erlang Shen
3
1
2
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,433
Damage
21,323
30,397
Taken
31,316
11,881
Mitigated
13,325
10,031
Healing
12,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,124
1,277
1,754
4,215
7,545
4,993
0
399
6,848
0
8,103
L
4,946
2,760
0
1,362
6,525
2,348
0
41
6,484
0
33,701
W
Achilles
Kleviiin
Achilles
3,182
869
0
2,836
6,817
3,034
0
318
6,406
0
25,817
W
2,660
204
696
2,305
6,401
2,030
0
3,321
2,818
32,480
0
L
6,753
658
0
1,273
4,902
1,344
132
673
3,917
39,426
0
W
3,411
840
0
820
4,725
2,226
0
306
4,411
550
35,468
W
Chiron
8,372
2,868
315
1,599
4,865
1,622
0
754
4,024
0
35,448
L
Chernobog
izoo96
Chernobog
4,062
3,140
0
1,312
6,928
1,499
0
293
6,406
0
17,550
W
Erlang Shen
ΡS4User
Erlang Shen
3,698
1,039
0
3,679
8,508
4,413
0
1,640
6,751
0
14,994
L
548
92
0
115
4,497
1,697
0
987
3,312
0
5,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,391
Gold Earned
29,368
218
Minions Killed
310
0
Camps Cleared
0
962,820
Distance Traveled
991,838
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,500
450
14
1
0
205,007
3
L
Ne Zha
6,376
638
78
8
0
220,053
0
W
Achilles
5,799
580
63
6
0
195,079
2
W
Ra
5,973
597
79
8
0
205,627
5
L
Agni
6,203
620
87
9
0
184,314
2
W
Nike
6,238
624
88
9
0
190,206
5
W
Chiron
6,101
610
65
7
0
191,540
1
L
Chernobog
4,267
427
30
3
0
170,125
0
W
Erlang Shen
5,257
526
15
2
0
209,386
0
L
Vamana
4,045
405
9
1
0
183,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role