Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Jhermoso07
Chang'e
Level 97
God Stats
2W - 1L
1,637 SR
Queue Stats
204W - 194L
1,539 Elo+
Party 1
Skadi
Skadi
M4rKrz3d
Skadi
Level 81
God Stats
12W - 7L
1,604 SR
Queue Stats
71W - 71L
1,512 Elo+
Party 1
Team Averages
Level 107
1,548 SR
1,510 Elo+

VS

Team Averages
Level 107
1,610 SR
1,547 Elo+
Loki
Loki
 
Loki
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HeavyHeartless
Ymir
Level 69
God Stats
5W - 5L
1,618 SR
Queue Stats
178W - 169L
1,559 Elo+
Party 2
Da Ji
Da Ji
Lumzor
Da Ji
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 90L
1,526 Elo+
Party 2
Baba Yaga
Baba Yaga
evil08
Baba Yaga
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 119L
1,542 Elo+
Solo
Medusa
Medusa
lazycave
Medusa
Level 108
God Stats
7W - 2L
1,931 SR
Queue Stats
239W - 216L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
7 / 0 / 4
9,185
656
7,288
6,890
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
 
Chaac
14
5 / 1 / 3
8,529
609
7,471
11,864
9,205
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
12
1 / 1 / 6
7,122
509
4,832
10,754
8,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
Jhermoso07
Chang'e
13
2 / 2 / 2
8,092
578
6,232
10,283
3,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
M4rKrz3d
Skadi
14
2 / 1 / 3
7,894
564
5,726
4,838
1,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 5 / 0
6,834
488
6,816
9,751
4,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
0 / 4 / 0
5,829
416
2,283
10,325
4,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Lumzor
Da Ji
11
0 / 2 / 3
6,627
473
5,659
10,217
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baba Yaga
evil08
Baba Yaga
12
1 / 4 / 1
6,588
471
6,691
8,102
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
lazycave
Medusa
11
1 / 2 / 0
6,438
460
3,453
6,474
1,326
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
5
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
0
4
9
W
Chaac
 
Chaac
5
1
3
6.5
W
Sylvanus
 
Sylvanus
1
1
6
4
L
Loki
 
Loki
3
5
0
0.6
L
0
4
0
0
W
Chang'e
Jhermoso07
Chang'e
2
2
2
1.5
L
Da Ji
Lumzor
Da Ji
0
2
3
0.75
W
Skadi
M4rKrz3d
Skadi
2
1
3
3.5
L
Baba Yaga
evil08
Baba Yaga
1
4
1
0.38
L
Medusa
lazycave
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,549
Damage
24,902
44,629
Taken
44,869
24,807
Mitigated
16,852
22,118
Healing
11,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,288
794
0
5,181
6,890
2,335
0
566
6,244
61,823
0
W
Chaac
 
Chaac
7,471
1,585
133
6,355
11,864
9,205
409
656
11,200
4,258
39,024
W
Sylvanus
 
Sylvanus
4,832
1,185
1,395
2,938
10,754
8,377
90
3,367
7,217
26,840
8,424
L
Loki
 
Loki
6,816
1,730
0
2,405
9,751
4,744
0
3,603
6,048
0
32,443
L
2,283
289
1,138
1,345
10,325
4,253
0
4,057
6,170
19,938
0
W
Chang'e
Jhermoso07
Chang'e
6,232
394
916
4,721
10,283
3,504
94
3,690
6,315
54,609
0
L
Da Ji
Lumzor
Da Ji
5,659
1,204
0
3,464
10,217
3,641
0
3,206
6,975
0
37,827
W
Skadi
M4rKrz3d
Skadi
5,726
2,885
0
479
4,838
1,386
896
275
4,563
0
63,808
L
Baba Yaga
evil08
Baba Yaga
6,691
544
0
1,572
8,102
2,888
0
5,449
2,397
47,782
0
L
Medusa
lazycave
Medusa
3,453
394
0
1,096
6,474
1,326
0
2,001
4,473
0
41,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,822
Gold Earned
32,316
498
Minions Killed
351
0
Camps Cleared
0
1,381,141
Distance Traveled
1,369,905
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,185
656
120
9
0
326,107
5
W
Chaac
8,529
609
93
7
0
276,974
4
W
Sylvanus
7,122
509
68
5
0
265,234
5
L
Loki
6,834
488
65
5
0
289,818
3
L
Ymir
5,829
416
30
2
0
265,280
5
W
Chang'e
8,092
578
100
7
0
258,372
4
L
Da Ji
6,627
473
77
6
0
287,461
1
W
Skadi
7,894
564
117
8
0
254,454
2
L
Baba Yaga
6,588
471
90
6
0
236,060
7
L
Medusa
6,438
460
89
6
0
291,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role