Player Matchup

Hun Batz
Hun Batz
INIV3TABLE
Hun Batz
Level 105
God Stats
1W - 4L
1,784 SR
Queue Stats
138W - 143L
1,456 Elo+
Party 2
Vulcan
Vulcan
frank--n-furter
Vulcan
Level 69
God Stats
36W - 24L
1,616 SR
Queue Stats
259W - 279L
1,466 Elo+
Party 2
Olorun
Olorun
scotlandslegend
Olorun
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 118L
1,474 Elo+
Party 2
Team Averages
Level 83
1,633 SR
1,466 Elo+

VS

Team Averages
Level 91
1,374 SR
1,440 Elo+
Hel
Hel
Lucifer_06140
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,433 Elo+
Party 1
Charybdis
Charybdis
OnigaX
Charybdis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,524 Elo+
Party 1
Bacchus
Bacchus
Xx_Anubis_xX6
Bacchus
Level 49
God Stats
0W - 1L
1,121 SR
Queue Stats
52W - 86L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
INIV3TABLE
Hun Batz
13
8 / 0 / 3
8,624
784
7,451
7,657
3,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 2 / 7
7,628
693
11,673
5,750
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 10
7,442
677
3,600
5,643
2,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,680
607
3,601
8,826
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
OnigaX
Charybdis
10
3 / 5 / 0
7,118
647
5,917
9,961
2,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
9
0 / 3 / 3
6,940
631
5,520
10,859
8,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
3
3
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
INIV3TABLE
Hun Batz
8
0
3
9.5
L
0
4
3
0.38
L
Charybdis
OnigaX
Charybdis
3
5
0
0.6
L
Bacchus
0
3
3
0.5
W
3
2
7
3.25
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,724
Damage
15,038
19,050
Taken
29,646
7,136
Mitigated
13,605
6,930
Healing
10,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
INIV3TABLE
Hun Batz
7,451
1,663
466
2,016
7,657
3,362
243
3,576
3,977
0
27,338
L
3,601
48
3,114
3,778
8,826
2,222
0
5,743
3,083
18,165
0
L
Charybdis
OnigaX
Charybdis
5,917
1,650
0
1,352
9,961
2,659
234
4,117
5,844
0
27,050
L
Bacchus
5,520
323
0
2,733
10,859
8,724
0
5,205
5,654
15,456
0
W
11,673
5,035
0
1,319
5,750
1,773
190
2,403
3,087
31,281
0
W
3,600
1,502
1,001
2,128
5,643
2,001
0
2,967
2,514
13,261
880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,694
Gold Earned
20,738
126
Minions Killed
108
6
Camps Cleared
2
621,551
Distance Traveled
595,473
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,624
784
41
4
1
212,777
3
L
Hel
6,680
607
34
3
1
198,168
3
L
Charybdis
7,118
647
56
5
1
192,325
2
L
Bacchus
6,940
631
18
2
0
204,980
4
W
Vulcan
7,628
693
56
5
3
227,376
5
W
Olorun
7,442
677
29
3
2
181,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role