Player Matchup

Bacchus
Bacchus
Julija_P10
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,632 Elo+
Party 2
Medusa
Medusa
Raares
Medusa
Level 142
God Stats
9W - 2L
2,002 SR
Queue Stats
195W - 151L
1,598 Elo+
Party 2
Sol
Sol
ToadFX
Sol
Level 155
God Stats
6W - 6L
1,556 SR
Queue Stats
79W - 42L
1,676 Elo+
Party 2
Thanatos
Thanatos
X3N0NQQ
Thanatos
Level 160
God Stats
34W - 22L
1,682 SR
Queue Stats
428W - 329L
1,616 Elo+
Party 2
Hercules
Hercules
xXHermes22Xx
Hercules
Level 48
God Stats
1W - 3L
1,455 SR
Queue Stats
298W - 216L
1,640 Elo+
Solo
Team Averages
Level 103
1,639 SR
1,633 Elo+

VS

Team Averages
Level 73
1,601 SR
1,645 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
BadgeeRR
Fenrir
Level 149
God Stats
21W - 10L
1,676 SR
Queue Stats
643W - 394L
1,713 Elo+
Party 3
Tsukuyomi
Tsukuyomi
DecidingArc11
Tsukuyomi
Level 41
God Stats
10W - 4L
1,830 SR
Queue Stats
211W - 184L
1,583 Elo+
Solo
Ullr
Ullr
Kazuto39
Ullr
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 3L
1,785 Elo+
Party 1
Hel
Hel
MxHades
Hel
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 49L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Julija_P10
Bacchus
13
2 / 3 / 8
7,719
454
5,993
14,060
16,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Raares
Medusa
14
2 / 3 / 3
8,184
481
8,365
13,921
4,263
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
ToadFX
Sol
13
4 / 7 / 2
8,412
495
7,739
14,006
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
X3N0NQQ
Thanatos
14
4 / 5 / 5
8,457
497
6,083
16,516
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hercules
xXHermes22Xx
Hercules
15
0 / 3 / 0
8,149
479
5,139
17,493
17,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
3 / 0 / 10
10,977
646
18,533
8,944
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
BadgeeRR
Fenrir
19
11 / 1 / 3
11,750
691
11,111
13,156
7,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
DecidingArc11
Tsukuyomi
17
2 / 0 / 3
10,621
625
12,467
13,300
9,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
18
5 / 4 / 0
10,980
646
11,689
13,701
4,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
12
0 / 7 / 3
7,400
435
4,214
10,065
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
12
Kills
21
21
Deaths
12
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
10
8
W
Fenrir
BadgeeRR
Fenrir
11
1
3
12.5
W
Tsukuyomi
DecidingArc11
Tsukuyomi
2
0
3
3.5
L
Bacchus
Julija_P10
Bacchus
2
3
8
2
W
Ullr
5
4
0
1.25
W
Hel
0
7
3
0.21
L
Medusa
Raares
Medusa
2
3
3
1.17
L
Sol
ToadFX
Sol
4
7
2
0.71
L
Thanatos
X3N0NQQ
Thanatos
4
5
5
1.3
L
Hercules
xXHermes22Xx
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,319
Damage
58,014
75,996
Taken
59,166
48,756
Mitigated
28,053
34,088
Healing
26,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,533
1,467
34
4,015
8,944
3,624
171
3,999
4,945
84,265
0
W
Fenrir
BadgeeRR
Fenrir
11,111
4,576
0
5,124
13,156
7,339
0
3,530
9,626
0
98,409
W
Tsukuyomi
DecidingArc11
Tsukuyomi
12,467
4,029
0
6,682
13,300
9,726
284
963
12,337
0
74,949
L
Bacchus
Julija_P10
Bacchus
5,993
803
135
4,108
14,060
16,065
0
6,874
6,953
21,240
0
W
Ullr
11,689
8,483
0
4,714
13,701
4,364
2,600
1,197
12,504
0
91,900
W
Hel
4,214
533
2,421
3,123
10,065
3,000
0
4,111
5,954
37,721
0
L
Medusa
Raares
Medusa
8,365
4,649
0
5,245
13,921
4,263
1,242
768
13,051
0
60,860
L
Sol
ToadFX
Sol
7,739
2,009
0
5,058
14,006
4,361
590
7,361
6,591
49,699
0
L
Thanatos
X3N0NQQ
Thanatos
6,083
2,658
0
11,496
16,516
6,319
0
4,873
11,603
0
61,240
L
Hercules
xXHermes22Xx
Hercules
5,139
1,049
0
8,046
17,493
17,748
0
2,356
15,051
0
48,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,921
Gold Earned
51,728
460
Minions Killed
676
0
Camps Cleared
0
1,662,931
Distance Traveled
1,750,242
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,977
646
148
9
0
334,501
1
W
Fenrir
11,750
691
152
9
0
406,194
3
W
Tsukuyomi
10,621
625
164
10
0
365,846
1
L
Bacchus
7,719
454
21
1
0
340,334
3
W
Ullr
10,980
646
170
10
0
329,497
5
W
Hel
7,400
435
42
2
0
314,204
3
L
Medusa
8,184
481
107
6
0
311,176
9
L
Sol
8,412
495
109
6
0
325,859
4
L
Thanatos
8,457
497
106
6
0
367,765
5
L
Hercules
8,149
479
117
7
0
317,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role