Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
 
Cernunnos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Brenchito
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,350 Elo+
Party 3
Hercules
Hercules
ChinFriendRice
Hercules
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 4L
1,770 Elo+
Party 1
Zeus
Zeus
xxDethampxx
Zeus
Level 24
God Stats
0W - 1L
1,292 SR
Queue Stats
8W - 3L
1,770 Elo+
Party 1
Team Averages
Level 75
1,458 SR
1,578 Elo+

VS

Team Averages
Level 99
1,586 SR
1,497 Elo+
Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ChefDaddy1314
Neith
Level 103
God Stats
5W - 1L
1,631 SR
Queue Stats
90W - 94L
1,516 Elo+
Solo
Serqet
Serqet
LGFuture
Serqet
Level 144
God Stats
8W - 3L
1,648 SR
Queue Stats
247W - 234L
1,510 Elo+
Party 2
Ne Zha
Ne Zha
zabuzakk
Ne Zha
Level 43
God Stats
23W - 11L
1,650 SR
Queue Stats
391W - 407L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 7 / 5
7,938
794
4,032
10,219
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
 
Cernunnos
12
1 / 4 / 5
6,915
692
3,388
7,973
2,672
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
13
2 / 3 / 7
7,255
726
7,344
11,083
5,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hercules
14
4 / 3 / 7
8,394
839
7,587
10,923
9,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 4 / 7
8,668
867
12,188
7,920
2,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
4 / 2 / 9
9,385
939
10,792
7,143
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
15
4 / 5 / 9
8,786
879
9,609
9,290
6,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 10
7,483
748
5,606
7,210
2,509
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
LGFuture
Serqet
16
11 / 3 / 6
11,194
1,119
8,633
9,069
5,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
zabuzakk
Ne Zha
13
2 / 3 / 4
8,619
862
4,021
11,569
7,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
59
16
Kills
21
21
Deaths
16
31
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
7
5
0.93
L
Cernunnos
 
Cernunnos
1
4
5
0.88
W
Discordia
 
Discordia
4
2
9
4.25
W
Tiamat
 
Tiamat
4
5
9
1.7
L
Odin
2
3
7
1.83
W
0
3
10
1.67
L
Hercules
4
3
7
2.5
W
Serqet
LGFuture
Serqet
11
3
6
4.67
L
5
4
7
2.13
W
Ne Zha
zabuzakk
Ne Zha
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,539
Damage
38,661
48,118
Taken
44,281
23,751
Mitigated
24,581
9,066
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,032
737
0
4,051
10,219
3,783
662
4,790
4,766
0
16,526
L
Cernunnos
 
Cernunnos
3,388
1,918
0
225
7,973
2,672
0
3,665
3,969
0
13,093
W
Discordia
 
Discordia
10,792
217
0
683
7,143
2,353
0
4,211
2,932
27,938
0
W
Tiamat
 
Tiamat
9,609
597
0
1,793
9,290
6,861
273
2,519
6,771
20,138
0
L
Odin
7,344
1,083
0
1,372
11,083
5,232
134
4,010
6,939
0
20,310
W
5,606
1,197
190
2,408
7,210
2,509
804
1,581
5,629
0
21,031
L
Hercules
7,587
1,680
0
2,235
10,923
9,459
0
3,387
6,571
0
17,618
W
Serqet
LGFuture
Serqet
8,633
996
0
1,251
9,069
5,305
245
1,650
7,419
0
17,269
L
12,188
268
0
1,183
7,920
2,605
0
4,121
3,334
32,901
0
W
Ne Zha
zabuzakk
Ne Zha
4,021
1,164
1,063
2,119
11,569
7,553
1,247
2,902
8,667
0
22,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,170
Gold Earned
45,467
179
Minions Killed
213
9
Camps Cleared
7
958,884
Distance Traveled
979,463
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,938
794
27
3
5
191,103
6
L
Cernunnos
6,915
692
32
3
2
156,330
0
W
Discordia
9,385
939
69
7
0
200,074
3
W
Tiamat
8,786
879
40
4
0
192,358
2
L
Odin
7,255
726
27
3
0
215,677
2
W
Neith
7,483
748
47
5
0
185,167
1
L
Hercules
8,394
839
18
2
0
215,013
4
W
Serqet
11,194
1,119
24
2
4
222,414
3
L
Zeus
8,668
867
75
8
2
180,761
1
W
Ne Zha
8,619
862
33
3
3
179,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role