Player Matchup

Neith
Neith
 
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Karma_Gon_7
Nemesis
Level 4
God Stats
3W - 2L
1,512 SR
Queue Stats
30W - 30L
1,241 Elo+
Solo
Olorun
Olorun
ilovenegativity
Olorun
Level 17
God Stats
5W - 2L
1,494 SR
Queue Stats
17W - 16L
1,362 Elo+
Solo
Bakasura
Bakasura
jonasbrito
Bakasura
Level 6
God Stats
2W - 0L
942 SR
Queue Stats
3W - 1L
1,148 Elo+
Party 1
Hades
Hades
x718x Massacre
Hades
Level 18
God Stats
7W - 3L
1,245 SR
Queue Stats
102W - 122L
1,307 Elo+
Solo
Team Averages
Level 14
1,339 SR
1,312 Elo+

VS

Team Averages
Level 17
1,491 SR
1,295 Elo+
Olorun
Olorun
Blood_Sport_973
Olorun
Level 29
God Stats
61W - 65L
1,512 SR
Queue Stats
312W - 373L
1,408 Elo+
Solo
Thanatos
Thanatos
GoBacktoYaCorner
Thanatos
Level 13
God Stats
8W - 13L
1,133 SR
Queue Stats
80W - 105L
1,303 Elo+
Solo
Anubis
Anubis
RhuanSchmid
Anubis
Level 26
God Stats
54W - 65L
1,414 SR
Queue Stats
55W - 77L
1,250 Elo+
Solo
Ymir
Ymir
el_tipito-tomi
Ymir
Level 12
God Stats
7W - 8L
1,608 SR
Queue Stats
12W - 24L
1,323 Elo+
Party 2
Sol
Sol
liga_robusto
Sol
Level 5
God Stats
2W - 3L
1,791 SR
Queue Stats
3W - 14L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 2 / 0
10,989
549
10,618
7,716
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Karma_Gon_7
Nemesis
17
12 / 4 / 7
11,374
569
16,496
16,233
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
10 / 1 / 9
11,473
574
16,237
12,998
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
jonasbrito
Bakasura
15
1 / 4 / 1
9,546
477
4,221
14,194
7,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 2 / 1
10,265
513
5,076
9,031
3,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
9,077
454
11,394
15,772
5,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
5 / 3 / 0
9,566
478
8,577
16,969
5,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
14
3 / 11 / 2
9,217
461
8,835
19,179
7,327
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 4 / 1
7,782
389
2,542
17,554
13,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 9 / 1
6,916
346
1,570
8,615
2,028
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
31
Kills
13
13
Deaths
33
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
0
2.5
L
4
6
2
0.83
L
5
3
0
1.67
W
Nemesis
Karma_Gon_7
Nemesis
12
4
7
3.88
L
Anubis
3
11
2
0.36
L
1
4
1
0.38
W
10
1
9
14.5
W
Bakasura
jonasbrito
Bakasura
1
4
1
0.38
L
0
9
1
0.06
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,648
Damage
32,918
60,172
Taken
78,089
22,129
Mitigated
34,224
22,757
Healing
28,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,618
4,419
0
4,233
7,716
2,743
1,110
2,473
5,243
0
63,018
L
11,394
7,472
0
4,705
15,772
5,221
1,769
5,934
9,690
60,215
0
L
8,577
3,961
0
15,014
16,969
5,720
0
3,112
13,857
0
68,559
W
Nemesis
Karma_Gon_7
Nemesis
16,496
9,397
0
3,189
16,233
4,230
3,330
6,492
9,741
0
62,427
L
Anubis
8,835
87
0
4,468
19,179
7,327
224
7,887
11,292
50,268
0
L
2,542
278
0
3,961
17,554
13,928
226
1,570
15,984
21,477
0
W
16,237
8,012
627
6,487
12,998
4,220
3,030
8,287
4,711
62,325
5,272
W
Bakasura
jonasbrito
Bakasura
4,221
2,869
59
5,077
14,194
7,460
2,735
6,640
7,554
0
28,183
L
1,570
1,186
0
540
8,615
2,028
930
1,260
7,344
24,289
0
W
5,076
272
127
2,958
9,031
3,476
537
449
8,582
59,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,647
Gold Earned
42,558
521
Minions Killed
355
0
Camps Cleared
0
1,742,145
Distance Traveled
1,562,524
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,989
549
122
6
0
326,432
3
L
Olorun
9,077
454
87
4
0
296,564
0
L
Thanatos
9,566
478
112
6
0
387,409
2
W
Nemesis
11,374
569
80
4
0
360,776
0
L
Anubis
9,217
461
81
4
0
257,297
1
L
Ymir
7,782
389
30
2
0
335,828
1
W
Olorun
11,473
574
114
6
0
339,019
2
W
Bakasura
9,546
477
90
5
0
385,411
5
L
Sol
6,916
346
45
2
0
285,426
1
W
Hades
10,265
513
115
6
0
330,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role