Player Matchup

King Arthur
King Arthur
Gordreck
King Arthur
Level 33
God Stats
2W - 0L
1,702 SR
Queue Stats
100W - 89L
1,516 Elo+
Party 2
Sol
Sol
Menesfo
Sol
Level 29
God Stats
10W - 2L
1,713 SR
Queue Stats
88W - 82L
1,427 Elo+
Solo
Rama
Rama
Sedovlasiy
Rama
Level 29
God Stats
3W - 3L
1,445 SR
Queue Stats
67W - 51L
1,508 Elo+
Party 2
Ymir
Ymir
Ytopia20
Ymir
Level 26
God Stats
2W - 0L
1,737 SR
Queue Stats
18W - 15L
1,452 Elo+
Solo
Nemesis
Nemesis
hack3431
Nemesis
Level 18
God Stats
3W - 0L
1,825 SR
Queue Stats
30W - 21L
1,576 Elo+
Party 2
Team Averages
Level 27
1,684 SR
1,496 Elo+

VS

Team Averages
Level 21
1,610 SR
1,547 Elo+
Thor
Thor
DDcrimes
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
ZeroMechanicSs
Janus
Level 11
God Stats
1W - 1L
1,710 SR
Queue Stats
16W - 5L
1,778 Elo+
Party 1
Khepri
Khepri
poldecaksvk
Khepri
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
shadomix40
Sol
Level 19
God Stats
1W - 1L
1,526 SR
Queue Stats
3W - 8L
1,379 Elo+
Solo
Mulan
Mulan
silentbeast123
Mulan
Level 59
God Stats
2W - 1L
1,814 SR
Queue Stats
46W - 27L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gordreck
King Arthur
12
1 / 2 / 4
7,867
492
2,030
8,523
6,168
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
17
11 / 3 / 1
10,760
673
11,792
11,449
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
3 / 1 / 4
8,686
543
4,846
6,185
1,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
13
2 / 1 / 6
8,910
557
4,667
8,236
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
hack3431
Nemesis
14
2 / 4 / 0
8,412
526
2,205
11,445
4,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
0 / 6 / 3
5,816
364
1,199
7,185
2,732
Mace

Mace

+10
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 5 / 1
10,337
646
11,317
9,873
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
6
0 / 3 / 1
5,357
335
1,265
4,952
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 2 / 3
5,851
366
2,414
5,303
1,732
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 4 / 2
7,865
492
6,748
8,320
6,445
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
19
Kills
11
11
Deaths
20
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
0
6
3
0.25
W
King Arthur
Gordreck
King Arthur
1
2
4
1.5
W
Sol
11
3
1
3.83
W
3
1
4
5
W
Ymir
2
1
6
5
L
8
5
1
1.7
W
Nemesis
hack3431
Nemesis
2
4
0
0.5
L
Khepri
0
3
1
0.17
L
1
2
3
1.25
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,540
Damage
22,943
45,838
Taken
35,633
25,604
Mitigated
16,560
14,368
Healing
5,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,199
261
0
550
7,185
2,732
0
2,541
4,644
0
13,179
W
King Arthur
Gordreck
King Arthur
2,030
28
0
2,462
8,523
6,168
183
1,075
7,402
7,737
22,215
W
Sol
11,792
4,631
0
5,838
11,449
4,314
2,911
5,397
5,826
69,377
6,829
W
4,846
3,841
0
853
6,185
1,951
1,062
2,628
3,469
0
46,457
W
Ymir
4,667
1,940
0
2,260
8,236
8,264
76
2,824
5,336
35,840
0
L
11,317
1,383
0
1,301
9,873
3,131
1,548
5,294
4,579
69,099
0
W
Nemesis
hack3431
Nemesis
2,205
630
0
2,955
11,445
4,907
0
2,685
8,632
0
69,868
L
Khepri
1,265
459
0
1,505
4,952
2,520
0
1,640
3,312
9,000
0
L
2,414
812
0
982
5,303
1,732
0
1,647
3,656
10,569
0
L
6,748
519
0
1,018
8,320
6,445
189
4,846
3,474
798
37,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,635
Gold Earned
35,226
435
Minions Killed
283
0
Camps Cleared
0
1,504,644
Distance Traveled
1,123,147
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,816
364
28
2
0
241,585
3
W
King Arthur
7,867
492
56
4
0
259,755
5
W
Sol
10,760
673
120
8
0
304,451
4
W
Rama
8,686
543
99
6
0
303,186
5
W
Ymir
8,910
557
53
3
0
308,397
5
L
Janus
10,337
646
134
8
0
322,079
1
W
Nemesis
8,412
526
107
7
0
328,855
0
L
Khepri
5,357
335
11
1
0
119,379
3
L
Sol
5,851
366
19
1
0
163,441
0
L
Mulan
7,865
492
91
6
0
276,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role