Player Matchup

Yemoja
Yemoja
Creed_Vinicius
Yemoja
Level 11
God Stats
1W - 1L
1,318 SR
Queue Stats
24W - 12L
1,590 Elo+
Solo
Artemis
Artemis
GuysCarryMePls
Artemis
Level 17
God Stats
1W - 1L
1,252 SR
Queue Stats
38W - 17L
1,595 Elo+
Solo
Pele
Pele
T155IP0SK1
Pele
Level 17
God Stats
8W - 3L
1,437 SR
Queue Stats
127W - 144L
1,424 Elo+
Solo
Chaac
Chaac
crashdorf
Chaac
Level 25
God Stats
9W - 13L
1,465 SR
Queue Stats
31W - 49L
1,342 Elo+
Solo
Ra
Ra
cultureman919
Ra
Level 27
God Stats
2W - 3L
1,291 SR
Queue Stats
150W - 119L
1,566 Elo+
Solo
Team Averages
Level 19
1,353 SR
1,503 Elo+

VS

Team Averages
Level 31
1,487 SR
1,538 Elo+
Charybdis
Charybdis
FUGOBLEEF001
Charybdis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 9L
1,742 Elo+
Party 1
Nemesis
Nemesis
Giorno_Giovaana
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 8L
1,896 Elo+
Party 1
Fenrir
Fenrir
Poggi_08
Fenrir
Level 109
God Stats
23W - 8L
1,794 SR
Queue Stats
612W - 506L
1,583 Elo+
Party 1
Kukulkan
Kukulkan
ZomByleho64
Kukulkan
Level 19
God Stats
0W - 1L
1,336 SR
Queue Stats
2W - 6L
1,207 Elo+
Solo
Sun Wukong
Sun Wukong
mikekeller1999
Sun Wukong
Level 6
God Stats
2W - 3L
1,307 SR
Queue Stats
2W - 3L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
7,701
592
3,533
3,636
3,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 1 / 1
8,289
638
4,137
6,777
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 5
7,375
567
4,355
8,442
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
crashdorf
Chaac
11
3 / 0 / 1
7,172
552
3,032
13,110
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 0 / 4
8,382
645
7,683
5,110
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FUGOBLEEF001
Charybdis
12
2 / 3 / 0
6,916
532
7,562
6,834
1,681
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 3 / 1
6,523
502
3,845
8,561
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
Poggi_08
Fenrir
7
0 / 2 / 1
4,866
374
561
5,308
1,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ZomByleho64
Kukulkan
9
0 / 2 / 0
5,583
429
2,737
4,328
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
mikekeller1999
Sun Wukong
5
0 / 11 / 0
4,550
350
2,080
9,642
2,940
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
20
Kills
3
3
Deaths
21
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
Charybdis
FUGOBLEEF001
Charybdis
2
3
0
0.67
L
1
3
1
0.5
W
3
1
1
3.5
L
Fenrir
Poggi_08
Fenrir
0
2
1
0.25
W
2
2
5
2.25
L
Kukulkan
ZomByleho64
Kukulkan
0
2
0
0
W
Chaac
crashdorf
Chaac
3
0
1
3.5
W
7
0
4
9
L
Sun Wukong
mikekeller1999
Sun Wukong
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,740
Damage
16,785
37,075
Taken
34,673
16,771
Mitigated
11,142
17,562
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,533
854
1,234
909
3,636
3,133
299
0
3,636
20,800
0
L
Charybdis
FUGOBLEEF001
Charybdis
7,562
4,261
0
2,100
6,834
1,681
0
673
5,640
0
37,224
L
3,845
1,378
0
2,279
8,561
3,625
0
3,722
4,614
0
37,910
W
4,137
2,524
0
3,192
6,777
2,249
560
0
6,777
0
66,935
L
Fenrir
Poggi_08
Fenrir
561
150
0
515
5,308
1,604
0
195
4,483
0
8,504
W
4,355
883
0
2,436
8,442
2,578
0
763
7,567
0
42,111
L
Kukulkan
ZomByleho64
Kukulkan
2,737
727
0
0
4,328
1,292
90
2,007
2,235
25,721
0
W
Chaac
crashdorf
Chaac
3,032
299
71
7,318
13,110
7,005
90
623
12,447
0
27,012
W
7,683
1,406
443
1,959
5,110
1,806
1,560
1,017
3,911
51,563
0
L
Sun Wukong
mikekeller1999
Sun Wukong
2,080
659
0
923
9,642
2,940
109
4,191
5,283
0
14,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
28,438
389
Minions Killed
273
0
Camps Cleared
0
1,232,731
Distance Traveled
1,122,900
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,701
592
43
3
0
226,248
3
L
Charybdis
6,916
532
95
7
0
244,497
1
L
Nemesis
6,523
502
77
6
0
246,065
0
W
Artemis
8,289
638
114
9
0
223,308
3
L
Fenrir
4,866
374
20
2
0
158,236
1
W
Pele
7,375
567
84
6
0
285,205
0
L
Kukulkan
5,583
429
57
4
0
226,266
2
W
Chaac
7,172
552
49
4
0
245,488
3
W
Ra
8,382
645
99
8
0
252,482
5
L
Sun Wukong
4,550
350
24
2
0
247,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role