Player Matchup

Ullr
Ullr
AlalaiKa
Ullr
Level 105
God Stats
6W - 7L
1,517 SR
Queue Stats
14W - 14L
1,456 Elo+
Solo
Persephone
Persephone
IllegalIllert
Persephone
Level 104
God Stats
8W - 15L
1,431 SR
Queue Stats
575W - 625L
1,494 Elo+
Party 1
Ymir
Ymir
PaperDude
Ymir
Level 86
God Stats
23W - 20L
1,522 SR
Queue Stats
162W - 158L
1,482 Elo+
Solo
Arachne
Arachne
Stalek
Arachne
Level 103
God Stats
12W - 6L
1,665 SR
Queue Stats
215W - 245L
1,379 Elo+
Party 1
King Arthur
King Arthur
nabka
King Arthur
Level 65
God Stats
36W - 37L
1,589 SR
Queue Stats
591W - 636L
1,459 Elo+
Solo
Team Averages
Level 93
1,545 SR
1,454 Elo+

VS

Team Averages
Level 89
1,644 SR
1,449 Elo+
Sol
Sol
ExpoJr
Sol
Level 92
God Stats
3W - 0L
1,885 SR
Queue Stats
99W - 93L
1,554 Elo+
Solo
Artio
Artio
NeatJUanMA 00
Artio
Level 103
God Stats
11W - 7L
1,484 SR
Queue Stats
487W - 596L
1,387 Elo+
Party 2
Hera
Hera
NiightMares
Hera
Level 95
God Stats
2W - 0L
1,739 SR
Queue Stats
68W - 60L
1,483 Elo+
Solo
Nemesis
Nemesis
R4inRey
Nemesis
Level 104
God Stats
4W - 1L
1,613 SR
Queue Stats
117W - 135L
1,396 Elo+
Party 2
Erlang Shen
Erlang Shen
pzdcman996
Erlang Shen
Level 49
God Stats
4W - 8L
1,500 SR
Queue Stats
127W - 162L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
5 / 3 / 3
10,023
501
14,049
17,456
5,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
IllegalIllert
Persephone
15
4 / 7 / 1
10,545
527
14,230
13,652
3,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
9
1 / 9 / 0
7,072
354
5,515
18,959
17,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Stalek
Arachne
12
0 / 9 / 2
7,883
394
5,805
19,925
6,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
nabka
King Arthur
13
1 / 11 / 0
8,847
442
6,860
20,662
12,102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ExpoJr
Sol
19
9 / 2 / 8
13,005
650
21,512
18,617
6,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
8 / 2 / 13
11,573
579
11,923
27,287
31,665
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 3 / 18
11,329
566
15,173
9,743
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
R4inRey
Nemesis
19
10 / 3 / 14
12,626
631
12,228
18,584
8,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
pzdcman996
Erlang Shen
19
10 / 2 / 5
12,807
640
13,126
16,154
17,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
98
11
Kills
40
39
Deaths
12
6
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ullr
5
3
3
2.17
W
Sol
ExpoJr
Sol
9
2
8
6.5
L
Persephone
IllegalIllert
Persephone
4
7
1
0.64
W
8
2
13
7.25
W
3
3
18
4
L
Ymir
1
9
0
0.11
W
Nemesis
R4inRey
Nemesis
10
3
14
5.67
L
Arachne
Stalek
Arachne
0
9
2
0.11
L
King Arthur
nabka
King Arthur
1
11
0
0.09
W
Erlang Shen
pzdcman996
Erlang Shen
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,459
Damage
73,962
90,654
Taken
90,385
44,961
Mitigated
68,591
11,359
Healing
38,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
14,049
3,694
0
2,620
17,456
5,478
0
9,317
7,992
0
53,613
W
Sol
ExpoJr
Sol
21,512
11,182
0
10,156
18,617
6,849
4,043
2,922
15,613
124,768
0
L
Persephone
IllegalIllert
Persephone
14,230
1,328
0
1,769
13,652
3,965
0
9,385
4,148
57,158
0
W
11,923
743
2,096
10,440
27,287
31,665
578
8,858
18,080
55,933
0
W
15,173
2,900
0
2,882
9,743
3,496
2,734
3,008
6,607
66,332
0
L
Ymir
5,515
1,210
0
742
18,959
17,143
0
12,448
6,316
19,722
0
W
Nemesis
R4inRey
Nemesis
12,228
6,905
0
6,885
18,584
8,887
1,954
3,927
14,527
0
74,840
L
Arachne
Stalek
Arachne
5,805
3,615
0
5,688
19,925
6,273
0
7,315
12,490
0
42,836
L
King Arthur
nabka
King Arthur
6,860
800
30
510
20,662
12,102
0
9,493
11,031
0
42,867
W
Erlang Shen
pzdcman996
Erlang Shen
13,126
7,549
27
6,423
16,154
17,694
5,376
2,656
13,442
0
75,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
61,340
382
Minions Killed
565
0
Camps Cleared
0
1,723,308
Distance Traveled
1,945,813
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,023
501
88
4
0
387,685
4
W
Sol
13,005
650
160
8
0
367,266
0
L
Persephone
10,545
527
94
5
0
329,070
10
W
Artio
11,573
579
72
4
0
411,145
6
W
Hera
11,329
566
104
5
0
373,908
2
L
Ymir
7,072
354
28
1
0
325,147
2
W
Nemesis
12,626
631
119
6
0
456,943
0
L
Arachne
7,883
394
84
4
0
389,583
7
L
King Arthur
8,847
442
88
4
0
291,823
4
W
Erlang Shen
12,807
640
110
6
0
336,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role