Player Matchup

Nu Wa
Nu Wa
SovetskiyPetukh
Nu Wa
Level 145
God Stats
2W - 3L
1,747 SR
Queue Stats
118W - 138L
1,499 Elo+
Solo
Geb
Geb
Tututata
Geb
Level 127
God Stats
48W - 44L
1,631 SR
Queue Stats
1,178W - 1,681L
1,494 Elo+
Solo
Amaterasu
Amaterasu
javatt88
Amaterasu
Level 156
God Stats
8W - 5L
1,619 SR
Queue Stats
366W - 320L
1,687 Elo+
Solo
Team Averages
Level 143
1,666 SR
1,560 Elo+

VS

Team Averages
Level 101
1,517 SR
1,547 Elo+
Amaterasu
Amaterasu
G0enBuk1
Amaterasu
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 62L
1,433 Elo+
Solo
Cthulhu
Cthulhu
Oteohenrique
Cthulhu
Level 8
God Stats
1W - 1L
1,342 SR
Queue Stats
17W - 26L
1,495 Elo+
Solo
Chronos
Chronos
shanekgtv
Chronos
Level 157
God Stats
4W - 1L
1,710 SR
Queue Stats
53W - 33L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
6,796
618
8,233
7,460
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 2 / 4
7,068
643
5,926
8,561
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
javatt88
Amaterasu
10
2 / 4 / 2
6,817
620
7,388
11,196
9,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
G0enBuk1
Amaterasu
10
3 / 2 / 5
7,331
666
4,182
9,110
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Oteohenrique
Cthulhu
11
3 / 1 / 6
7,579
689
8,437
9,569
6,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
shanekgtv
Chronos
13
5 / 1 / 5
8,018
729
10,158
9,646
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
4
Kills
11
11
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
G0enBuk1
Amaterasu
3
2
5
2.75
W
Cthulhu
Oteohenrique
Cthulhu
3
1
6
6
L
2
5
2
0.6
L
0
2
4
1
L
Amaterasu
javatt88
Amaterasu
2
4
2
0.75
W
Chronos
shanekgtv
Chronos
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,547
Damage
22,777
27,217
Taken
28,325
18,855
Mitigated
17,906
5,479
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
G0enBuk1
Amaterasu
4,182
1,826
0
2,050
9,110
6,665
90
3,899
4,691
0
9,466
W
Cthulhu
Oteohenrique
Cthulhu
8,437
941
132
1,940
9,569
6,200
0
5,261
3,731
19,331
0
L
8,233
1,989
0
500
7,460
2,414
261
5,263
1,621
22,595
0
L
5,926
651
0
1,616
8,561
7,279
168
4,844
3,083
21,193
0
L
Amaterasu
javatt88
Amaterasu
7,388
2,247
0
3,363
11,196
9,162
0
6,102
4,620
0
16,231
W
Chronos
shanekgtv
Chronos
10,158
4,508
0
3,990
9,646
5,041
0
4,442
4,665
34,348
4,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,681
Gold Earned
22,928
99
Minions Killed
101
5
Camps Cleared
4
568,770
Distance Traveled
590,413
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,331
666
16
1
1
189,902
2
W
Cthulhu
7,579
689
17
2
0
206,246
3
L
Nu Wa
6,796
618
40
4
1
184,379
1
L
Geb
7,068
643
27
2
0
201,231
4
L
Amaterasu
6,817
620
32
3
4
183,160
3
W
Chronos
8,018
729
68
6
3
194,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role