Player Matchup

Gilgamesh
Gilgamesh
Fatherherder
Gilgamesh
Level 140
God Stats
16W - 7L
1,626 SR
Queue Stats
44W - 41L
1,531 Elo+
Solo
Chaac
Chaac
Lonzo_28
Chaac
Level 99
God Stats
7W - 4L
1,561 SR
Queue Stats
72W - 59L
1,591 Elo+
Party 1
Medusa
Medusa
NotHereHoney
Medusa
Level 118
God Stats
5W - 10L
1,645 SR
Queue Stats
140W - 140L
1,542 Elo+
Solo
Merlin
Merlin
ZDestroyer
Merlin
Level 125
God Stats
1W - 2L
1,405 SR
Queue Stats
227W - 212L
1,554 Elo+
Solo
Mercury
Mercury
xGuaba
Mercury
Level 142
God Stats
8W - 9L
1,599 SR
Queue Stats
267W - 247L
1,534 Elo+
Party 1
Team Averages
Level 125
1,567 SR
1,550 Elo+

VS

Team Averages
Level 136
1,418 SR
1,545 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Alterbridge305
Scylla
Level 158
God Stats
4W - 14L
1,195 SR
Queue Stats
606W - 575L
1,503 Elo+
Solo
Danzaburou
Danzaburou
Kuboh
Danzaburou
Level 143
God Stats
11W - 10L
1,511 SR
Queue Stats
726W - 670L
1,537 Elo+
Solo
Eset
Eset
fatcataw
Eset
Level 130
God Stats
14W - 4L
1,379 SR
Queue Stats
76W - 51L
1,601 Elo+
Solo
Anubis
Anubis
youthought01
Anubis
Level 125
God Stats
27W - 26L
1,505 SR
Queue Stats
776W - 761L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fatherherder
Gilgamesh
6
0 / 3 / 0
4,503
409
1,762
6,508
1,644
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
Lonzo_28
Chaac
9
0 / 3 / 0
5,558
505
1,703
7,994
3,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
10
1 / 2 / 0
5,655
514
4,887
6,720
1,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
ZDestroyer
Merlin
10
0 / 5 / 0
5,428
493
2,444
6,604
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
xGuaba
Mercury
9
0 / 2 / 1
5,474
498
1,148
6,795
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
1 / 0 / 3
6,892
627
3,305
4,462
2,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 2
7,156
651
4,610
2,531
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Kuboh
Danzaburou
10
1 / 1 / 3
6,490
590
4,242
6,789
2,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
9
1 / 0 / 3
5,829
530
2,078
4,683
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
12
8 / 0 / 2
7,404
673
5,902
4,609
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
15
15
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
1
0
3
2.5
W
4
0
2
5
L
Gilgamesh
Fatherherder
Gilgamesh
0
3
0
0
W
Danzaburou
Kuboh
Danzaburou
1
1
3
2.5
L
Chaac
Lonzo_28
Chaac
0
3
0
0
L
Medusa
1
2
0
0.5
L
Merlin
ZDestroyer
Merlin
0
5
0
0
W
Eset
1
0
3
2.5
L
Mercury
xGuaba
Mercury
0
2
1
0.25
W
Anubis
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,944
Damage
20,137
34,621
Taken
23,074
9,837
Mitigated
10,472
9,712
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
3,305
275
0
2,368
4,462
2,130
0
120
4,304
0
40,009
W
4,610
575
0
891
2,531
786
180
1,144
1,273
44,296
0
L
Gilgamesh
Fatherherder
Gilgamesh
1,762
248
27
530
6,508
1,644
0
2,178
4,254
0
17,181
W
Danzaburou
Kuboh
Danzaburou
4,242
1,400
0
2,590
6,789
2,065
360
0
6,789
0
34,230
L
Chaac
Lonzo_28
Chaac
1,703
108
0
2,074
7,994
3,384
0
2,425
5,208
0
29,009
L
Medusa
4,887
2,232
0
2,290
6,720
1,866
0
1,119
5,601
0
36,350
L
Merlin
ZDestroyer
Merlin
2,444
74
0
1,813
6,604
1,493
0
4,765
1,575
31,126
0
W
Eset
2,078
444
868
1,529
4,683
3,388
0
0
4,683
11,944
0
L
Mercury
xGuaba
Mercury
1,148
130
0
2,978
6,795
1,450
0
1,777
4,950
0
26,150
W
Anubis
5,902
137
0
1,526
4,609
2,103
90
914
3,581
38,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,618
Gold Earned
33,771
313
Minions Killed
341
0
Camps Cleared
0
1,018,477
Distance Traveled
1,049,012
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,892
627
79
7
0
230,535
2
W
Scylla
7,156
651
104
9
0
204,890
2
L
Gilgamesh
4,503
409
40
4
0
206,370
1
W
Danzaburou
6,490
590
63
6
0
192,343
2
L
Chaac
5,558
505
74
7
0
189,106
1
L
Medusa
5,655
514
66
6
0
195,561
3
L
Merlin
5,428
493
68
6
0
192,275
1
W
Eset
5,829
530
18
2
0
209,553
3
L
Mercury
5,474
498
65
6
0
235,165
3
W
Anubis
7,404
673
77
7
0
211,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role