Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
JxstDima
Ullr
Masters
Level 158
God Stats
6W - 11L
1,441 SR
Queue Stats
198W - 171L
2,512 MMR
Party 1
Kali
Kali
Masters
KurokibaSenpai
Kali
Masters
Level 73
God Stats
6W - 4L
1,612 SR
Queue Stats
140W - 116L
2,535 MMR
Party 1
Ra
Ra
Masters
Mystical_Orange4
Ra
Masters
Level 131
God Stats
12W - 13L
1,615 SR
Queue Stats
824W - 827L
2,879 MMR
Solo
Sobek
Sobek
Masters
Tsuki_Slv
Sobek
Masters
Level 139
God Stats
4W - 1L
1,787 SR
Queue Stats
225W - 217L
2,578 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 117
1,591 SR
2,401 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 118
1,731 SR
2,635 MMR
Charybdis
Charybdis
Diamond II
BreaadPitt
Charybdis
Diamond II
Level 128
God Stats
7W - 6L
1,762 SR
Queue Stats
567W - 559L
2,442 MMR
Solo
Arachne
Arachne
Masters
DripLord5000
Arachne
Masters
Level 157
God Stats
10W - 6L
1,693 SR
Queue Stats
288W - 243L
2,748 MMR
Solo
Cerberus
Cerberus
Diamond I
ESP Vallecas ES
Cerberus
Diamond I
Level 140
God Stats
4W - 2L
1,610 SR
Queue Stats
187W - 185L
2,385 MMR
Solo
Bellona
Bellona
Masters
Henтai
Bellona
Masters
Level 102
God Stats
4W - 1L
1,810 SR
Queue Stats
375W - 359L
2,601 MMR
Solo
Sol
Sol
Masters
UrFreelo_
Sol
Masters
Level 65
God Stats
2W - 2L
1,781 SR
Queue Stats
126W - 99L
2,998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 1 / 1
5,880
588
3,463
5,256
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
9
0 / 2 / 0
4,994
499
2,706
5,497
1,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
1 / 0 / 0
3,873
387
501
1,145
345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
4,996
500
1,638
3,441
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
Tsuki_Slv
Sobek
7
0 / 2 / 1
4,839
484
1,783
8,696
4,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
GilgameshAthenaArtioGeb

VS

Bans
PersephoneOdinLokiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BreaadPitt
Charybdis
11
1 / 0 / 1
6,365
637
3,856
5,342
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
DripLord5000
Arachne
10
0 / 0 / 3
6,013
601
1,081
4,777
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
10
1 / 1 / 3
5,906
591
2,752
7,748
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Henтai
Bellona
11
3 / 0 / 0
6,930
693
3,951
3,407
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 3 / 0
6,237
624
4,578
5,448
1,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
1
1
2.5
W
Charybdis
BreaadPitt
Charybdis
1
0
1
1.5
W
Arachne
DripLord5000
Arachne
0
0
3
1.5
W
Cerberus
1
1
3
2.5
W
Bellona
Henтai
Bellona
3
0
0
3
L
Ullr
0
2
0
0
L
1
0
0
1
L
0
2
0
0
L
Sobek
Tsuki_Slv
Sobek
0
2
1
0.25
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,091
Damage
16,218
24,035
Taken
26,722
8,472
Mitigated
12,014
7,975
Healing
13,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,463
1,271
0
1,064
5,256
1,709
0
2,675
2,581
0
36,468
W
Charybdis
BreaadPitt
Charybdis
3,856
2,310
0
3,332
5,342
1,395
0
360
4,982
0
44,108
W
Arachne
DripLord5000
Arachne
1,081
636
0
3,806
4,777
2,768
0
23
4,748
0
40,240
W
Cerberus
2,752
297
0
2,392
7,748
4,232
0
1,280
6,452
16,832
0
W
Bellona
Henтai
Bellona
3,951
781
25
1,458
3,407
2,382
226
1,375
1,896
5,630
32,597
L
Ullr
2,706
1,358
0
1,290
5,497
1,006
0
1,357
4,140
0
30,121
L
501
238
0
632
1,145
345
0
376
769
0
4,350
L
1,638
269
0
1,207
3,441
827
0
560
2,881
25,775
0
L
Sobek
Tsuki_Slv
Sobek
1,783
303
0
3,782
8,696
4,585
0
2,411
6,285
12,407
0
W
4,578
1,612
0
2,179
5,448
1,237
698
225
5,223
38,799
3,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
31,451
234
Minions Killed
395
0
Camps Cleared
0
741,719
Distance Traveled
985,778
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,880
588
74
7
0
180,328
2
W
Charybdis
6,365
637
87
9
0
180,656
2
W
Arachne
6,013
601
80
8
0
223,091
2
W
Cerberus
5,906
591
49
5
0
188,084
4
W
Bellona
6,930
693
95
10
0
211,747
1
L
Ullr
4,994
499
71
7
0
172,539
3
L
Kali
3,873
387
11
1
0
64,556
0
L
Ra
4,996
500
56
6
0
142,667
3
L
Sobek
4,839
484
22
2
0
181,629
3
W
Sol
6,237
624
84
8
0
182,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role