Player Matchup

Ravana
Ravana
Bronze I
 
Ravana
Bronze I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze II
 
Izanami
Bronze II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
CS789
Geb
Bronze III
Level 115
God Stats
10W - 12L
1,494 SR
Queue Stats
105W - 127L
-354 MMR
Solo
Achilles
Achilles
Silver IV
KnownWoo
Achilles
Silver IV
Level 66
God Stats
8W - 4L
1,512 SR
Queue Stats
100W - 107L
709 MMR
Solo
Agni
Agni
Silver IV
TokioPro
Agni
Silver IV
Level 157
God Stats
5W - 4L
1,573 SR
Queue Stats
98W - 107L
894 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,516 SR
850 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 125
1,480 SR
675 MMR
Morgan Le Fay
Morgan Le Fay
Silver III
 
Morgan Le Fay
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze II
 
Skadi
Bronze II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Bipthor
Gilgamesh
Silver III
Level 89
God Stats
0W - 2L
1,444 SR
Queue Stats
17W - 28L
1,057 MMR
Solo
Ymir
Ymir
Bronze III
LÜCID
Ymir
Bronze III
Level 128
God Stats
31W - 40L
1,488 SR
Queue Stats
298W - 334L
-405 MMR
Solo
Loki
Loki
Bronze III
Mushquenum
Loki
Bronze III
Level 128
God Stats
6W - 6L
1,469 SR
Queue Stats
259W - 330L
-276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
2 / 2 / 2
6,098
610
2,694
6,664
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
 
Izanami
9
0 / 1 / 1
5,213
521
1,475
5,823
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
CS789
Geb
9
1 / 0 / 1
5,372
537
1,340
4,225
1,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KnownWoo
Achilles
10
1 / 0 / 0
5,851
585
7,672
6,546
4,431
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
10
2 / 3 / 0
6,128
613
3,884
5,041
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ArtioPersephoneSet

VS

Bans
AthenaAh Muzen CabCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 1 / 1
6,598
660
4,309
4,633
1,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
 
Skadi
10
2 / 3 / 1
5,583
558
3,325
4,252
954
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Bipthor
Gilgamesh
10
0 / 0 / 0
5,460
546
3,117
10,267
3,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
LÜCID
Ymir
7
1 / 0 / 0
4,797
480
1,595
4,251
2,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 2 / 1
5,153
515
1,231
4,445
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
6
Kills
6
6
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
2
2
1.5
W
Izanami
 
Izanami
0
1
1
0.5
L
Morgan Le Fay
 
Morgan Le Fay
2
1
1
2.5
L
Skadi
 
Skadi
2
3
1
0.83
L
Gilgamesh
Bipthor
Gilgamesh
0
0
0
0
W
Geb
CS789
Geb
1
0
1
1.5
W
Achilles
KnownWoo
Achilles
1
0
0
1
L
Ymir
LÜCID
Ymir
1
0
0
1
L
1
2
1
0.75
W
Agni
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,065
Damage
13,577
28,299
Taken
27,848
11,370
Mitigated
9,759
11,495
Healing
6,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,694
736
0
3,318
6,664
2,274
0
696
5,968
0
34,412
W
Izanami
 
Izanami
1,475
1,113
0
3,174
5,823
1,362
0
804
5,019
0
35,137
L
Morgan Le Fay
 
Morgan Le Fay
4,309
807
0
375
4,633
1,576
0
2,889
1,536
42,404
0
L
Skadi
 
Skadi
3,325
1,057
0
749
4,252
954
0
628
3,624
0
27,577
L
Gilgamesh
Bipthor
Gilgamesh
3,117
944
72
2,335
10,267
3,760
0
0
10,267
0
24,344
W
Geb
CS789
Geb
1,340
227
0
1,703
4,225
1,738
0
943
3,282
12,755
0
W
Achilles
KnownWoo
Achilles
7,672
3,251
0
2,779
6,546
4,431
264
39
6,507
0
29,704
L
Ymir
LÜCID
Ymir
1,595
346
0
1,992
4,251
2,374
0
768
3,477
11,822
0
L
1,231
42
0
1,236
4,445
1,095
0
698
3,661
0
18,708
W
Agni
3,884
228
0
521
5,041
1,565
0
3,833
1,208
30,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,662
Gold Earned
27,591
308
Minions Killed
272
0
Camps Cleared
0
1,015,325
Distance Traveled
854,444
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,098
610
72
7
0
229,857
4
W
Izanami
5,213
521
70
7
0
176,084
3
L
Morgan Le Fay
6,598
660
97
10
0
194,253
6
L
Skadi
5,583
558
51
5
0
199,966
6
L
Gilgamesh
5,460
546
59
6
0
172,485
0
W
Geb
5,372
537
22
2
0
219,903
3
W
Achilles
5,851
585
72
7
0
189,950
3
L
Ymir
4,797
480
20
2
0
140,444
3
L
Loki
5,153
515
45
5
0
147,296
3
W
Agni
6,128
613
72
7
0
199,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role