Player Matchup

Skadi
Skadi
DarkAngelIR
Skadi
Level 107
God Stats
5W - 1L
1,492 SR
Queue Stats
147W - 138L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Kemp l79l
Sun Wukong
Level 127
God Stats
3W - 2L
1,441 SR
Queue Stats
49W - 59L
1,481 Elo+
Solo
Olorun
Olorun
Maugster
Olorun
Level 124
God Stats
9W - 2L
1,444 SR
Queue Stats
97W - 75L
1,501 Elo+
Party 1
Sol
Sol
RememberPLUTO
Sol
Level 147
God Stats
4W - 1L
1,427 SR
Queue Stats
183W - 166L
1,502 Elo+
Party 1
Kali
Kali
Snickys
Kali
Level 86
God Stats
72W - 66L
1,586 SR
Queue Stats
256W - 238L
1,498 Elo+
Solo
Team Averages
Level 118
1,478 SR
1,479 Elo+

VS

Team Averages
Level 96
1,557 SR
1,364 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Herfodr
Set
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 91L
1,301 Elo+
Solo
Charybdis
Charybdis
SoupySolution25
Charybdis
Level 147
God Stats
7W - 8L
1,526 SR
Queue Stats
158W - 159L
1,466 Elo+
Solo
He Bo
He Bo
abcvo
He Bo
Level 89
God Stats
13W - 14L
1,493 SR
Queue Stats
607W - 577L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
rrrHaBiBibsK
Sun Wukong
Level 69
God Stats
0W - 1L
1,766 SR
Queue Stats
0W - 6L
1,032 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 4
9,282
546
7,086
11,960
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Kemp l79l
Sun Wukong
16
7 / 1 / 10
10,840
638
9,251
12,720
13,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Maugster
Olorun
16
3 / 2 / 10
10,296
606
10,484
10,823
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 5 / 12
10,250
603
13,996
17,041
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
Snickys
Kali
18
9 / 3 / 7
11,583
681
8,612
14,876
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 5 / 6
8,527
502
9,154
16,017
15,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Set
11
2 / 9 / 4
7,670
451
3,203
13,066
6,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
SoupySolution25
Charybdis
14
2 / 6 / 4
8,934
526
5,073
11,980
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
abcvo
He Bo
14
5 / 6 / 2
8,923
525
11,817
13,516
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
rrrHaBiBibsK
Sun Wukong
13
3 / 5 / 2
8,512
501
5,744
11,581
9,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
31
Kills
15
15
Deaths
31
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
5
6
1.2
W
7
4
4
2.25
L
Set
2
9
4
0.44
W
Sun Wukong
Kemp l79l
Sun Wukong
7
1
10
12
W
Olorun
Maugster
Olorun
3
2
10
4
W
5
5
12
2.2
W
Kali
Snickys
Kali
9
3
7
4.17
L
Charybdis
SoupySolution25
Charybdis
2
6
4
0.67
L
He Bo
abcvo
He Bo
5
6
2
1
L
Sun Wukong
rrrHaBiBibsK
Sun Wukong
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,429
Damage
34,991
67,420
Taken
66,160
34,201
Mitigated
39,744
29,611
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,154
2,187
0
1,332
16,017
15,873
0
6,367
9,650
38,915
0
W
7,086
3,361
1,100
2,795
11,960
3,197
1,150
2,160
9,800
0
51,161
L
Set
3,203
1,413
0
1,832
13,066
6,043
106
4,892
8,174
0
28,379
W
Sun Wukong
Kemp l79l
Sun Wukong
9,251
2,028
2,283
3,718
12,720
13,093
413
2,632
10,018
110
45,550
W
Olorun
Maugster
Olorun
10,484
5,220
1,227
5,868
10,823
4,293
4,008
5,838
4,785
69,190
0
W
13,996
4,651
0
8,336
17,041
7,113
3,134
5,084
11,727
55,617
0
W
Kali
Snickys
Kali
8,612
4,413
0
4,284
14,876
6,505
947
4,698
9,976
0
73,513
L
Charybdis
SoupySolution25
Charybdis
5,073
2,659
0
2,240
11,980
4,060
956
4,861
7,119
0
57,796
L
He Bo
abcvo
He Bo
11,817
325
255
3,614
13,516
4,514
0
5,180
8,336
41,599
0
L
Sun Wukong
rrrHaBiBibsK
Sun Wukong
5,744
1,290
0
1,070
11,581
9,254
987
3,475
8,106
0
29,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,251
Gold Earned
42,566
457
Minions Killed
341
0
Camps Cleared
0
1,688,680
Distance Traveled
1,485,232
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,527
502
56
3
0
298,333
2
W
Skadi
9,282
546
67
4
0
307,720
7
L
Set
7,670
451
51
3
0
295,888
0
W
Sun Wukong
10,840
638
71
4
0
374,686
1
W
Olorun
10,296
606
115
7
0
313,064
2
W
Sol
10,250
603
85
5
0
293,353
1
W
Kali
11,583
681
119
7
0
399,857
5
L
Charybdis
8,934
526
106
6
0
295,892
1
L
He Bo
8,923
525
65
4
0
277,250
1
L
Sun Wukong
8,512
501
63
4
0
317,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role