Player Matchup

King Arthur
King Arthur
MaizeDays
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
SCP1782
Hun Batz
Level 29
God Stats
1W - 1L
1,315 SR
Queue Stats
225W - 115L
1,594 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Schnapse
Tsukuyomi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 24L
1,458 Elo+
Party 1
Janus
Janus
Sox207
Janus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 19L
1,419 Elo+
Party 1
Hades
Hades
Zagreus97
Hades
Level 26
God Stats
6W - 2L
1,699 SR
Queue Stats
131W - 139L
1,409 Elo+
Solo
Team Averages
Level 26
1,503 SR
1,476 Elo+

VS

Team Averages
Level 13
1,494 SR
1,396 Elo+
Gilgamesh
Gilgamesh
ElGranJulianOmar
Gilgamesh
Level 28
God Stats
16W - 14L
1,474 SR
Queue Stats
51W - 42L
1,579 Elo+
Solo
Merlin
Merlin
Jaber8
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,341 Elo+
Party 2
Anubis
Anubis
Swaad
Anubis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,393 Elo+
Party 2
Geb
Geb
gizzyXR
Geb
Level 17
God Stats
8W - 3L
1,613 SR
Queue Stats
27W - 25L
1,429 Elo+
Party 2
Discordia
Discordia
zlosk
Discordia
Level 8
God Stats
4W - 4L
1,386 SR
Queue Stats
18W - 23L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MaizeDays
King Arthur
19
13 / 3 / 17
13,257
1,326
26,440
18,851
21,453
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
SCP1782
Hun Batz
18
10 / 2 / 14
12,772
1,277
19,180
10,407
3,661
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
Schnapse
Tsukuyomi
17
11 / 7 / 17
12,420
1,242
17,000
13,769
4,003
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Sox207
Janus
18
3 / 4 / 15
10,431
1,043
10,425
8,031
2,317
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
Zagreus97
Hades
18
2 / 4 / 27
11,279
1,128
9,270
14,665
6,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

235

VS

Team 2 Tickets

46

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
7 / 7 / 9
11,829
1,183
14,104
26,577
13,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Jaber8
Merlin
16
2 / 11 / 9
10,037
1,004
9,113
15,922
5,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Swaad
Anubis
17
7 / 8 / 11
12,167
1,217
16,383
17,663
7,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
16
1 / 7 / 10
9,792
979
6,595
15,203
12,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
zlosk
Discordia
16
2 / 6 / 12
10,482
1,048
11,574
13,082
3,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
70
39
Kills
19
20
Deaths
39
90
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
7
7
9
1.64
L
Merlin
Jaber8
Merlin
2
11
9
0.59
W
King Arthur
MaizeDays
King Arthur
13
3
17
7.17
W
Hun Batz
SCP1782
Hun Batz
10
2
14
8.5
W
Tsukuyomi
Schnapse
Tsukuyomi
11
7
17
2.79
W
Janus
Sox207
Janus
3
4
15
2.63
L
Anubis
Swaad
Anubis
7
8
11
1.56
W
Hades
Zagreus97
Hades
2
4
27
3.88
L
Geb
1
7
10
0.86
L
Discordia
zlosk
Discordia
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,315
Damage
57,769
65,723
Taken
88,447
37,908
Mitigated
42,706
5,089
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
14,104
4,735
446
3,708
26,577
13,193
0
6,475
20,102
0
29,260
L
Merlin
Jaber8
Merlin
9,113
969
0
399
15,922
5,785
0
5,380
10,542
26,527
0
W
King Arthur
MaizeDays
King Arthur
26,440
3,192
0
3,298
18,851
21,453
0
12,602
6,249
327
55,163
W
Hun Batz
SCP1782
Hun Batz
19,180
3,773
0
0
10,407
3,661
0
6,983
3,424
0
28,708
W
Tsukuyomi
Schnapse
Tsukuyomi
17,000
4,716
0
276
13,769
4,003
0
8,156
4,113
0
27,364
W
Janus
Sox207
Janus
10,425
847
0
0
8,031
2,317
0
3,936
4,095
34,856
0
L
Anubis
Swaad
Anubis
16,383
876
0
4,225
17,663
7,022
0
2,384
15,279
41,006
0
W
Hades
Zagreus97
Hades
9,270
1,729
231
1,284
14,665
6,474
0
11,988
2,677
24,366
0
L
Geb
6,595
926
0
499
15,203
12,944
0
3,857
11,346
9,393
0
L
Discordia
zlosk
Discordia
11,574
477
0
49
13,082
3,762
0
1,926
11,156
28,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,159
Gold Earned
54,307
194
Minions Killed
159
7
Camps Cleared
4
949,990
Distance Traveled
880,361
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,829
1,183
24
2
1
183,477
1
L
Merlin
10,037
1,004
37
4
0
168,612
0
W
King Arthur
13,257
1,326
54
5
0
215,468
1
W
Hun Batz
12,772
1,277
19
2
5
227,605
1
W
Tsukuyomi
12,420
1,242
22
2
1
152,524
0
W
Janus
10,431
1,043
56
6
0
174,981
0
L
Anubis
12,167
1,217
58
6
1
166,722
1
W
Hades
11,279
1,128
43
4
1
179,412
0
L
Geb
9,792
979
3
0
0
153,920
0
L
Discordia
10,482
1,048
37
4
2
207,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role