Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Damocles16
Chaac
Level 64
God Stats
29W - 29L
1,486 SR
Queue Stats
135W - 146L
1,400 Elo+
Party 1
Anubis
Anubis
Ebir228
Anubis
Level 47
God Stats
53W - 57L
1,494 SR
Queue Stats
121W - 149L
1,451 Elo+
Party 1
Fenrir
Fenrir
LLLCUBED
Fenrir
Level 116
God Stats
96W - 109L
1,541 SR
Queue Stats
801W - 922L
1,489 Elo+
Solo
Hel
Hel
Lovelashes
Hel
Level 138
God Stats
137W - 108L
1,533 SR
Queue Stats
479W - 490L
1,455 Elo+
Solo
Team Averages
Level 82
1,511 SR
1,459 Elo+

VS

Team Averages
Level 85
1,562 SR
1,459 Elo+
Gilgamesh
Gilgamesh
Antaeuss
Gilgamesh
Level 84
God Stats
26W - 20L
1,545 SR
Queue Stats
280W - 283L
1,469 Elo+
Solo
Olorun
Olorun
GodofThunder96
Olorun
Level 109
God Stats
21W - 11L
1,693 SR
Queue Stats
431W - 425L
1,525 Elo+
Solo
Skadi
Skadi
LESKOVR
Skadi
Level 31
God Stats
3W - 3L
1,599 SR
Queue Stats
49W - 51L
1,394 Elo+
Solo
Sobek
Sobek
Perfect丶判官
Sobek
Level 141
God Stats
0W - 1L
1,557 SR
Queue Stats
188W - 169L
1,491 Elo+
Solo
Achilles
Achilles
mihunikus
Achilles
Level 62
God Stats
5W - 5L
1,415 SR
Queue Stats
135W - 154L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 4 / 15
9,231
401
10,639
23,882
15,119
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
16
3 / 6 / 11
11,031
480
19,152
29,935
26,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Ebir228
Anubis
18
12 / 2 / 6
12,895
561
20,508
14,828
7,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LLLCUBED
Fenrir
15
5 / 9 / 11
10,370
451
10,459
23,233
9,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 6 / 8
11,446
498
21,630
20,715
8,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Antaeuss
Gilgamesh
18
9 / 4 / 6
11,797
513
20,826
17,573
12,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 7 / 6
11,703
509
26,755
29,023
23,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
LESKOVR
Skadi
14
3 / 7 / 1
9,921
431
8,196
15,916
5,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 8
8,365
364
6,081
18,808
14,765
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
mihunikus
Achilles
17
7 / 4 / 3
11,017
479
22,597
25,532
25,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
51
29
Kills
27
27
Deaths
29
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
4
15
2.38
L
Gilgamesh
Antaeuss
Gilgamesh
9
4
6
3
W
Chaac
3
6
11
1.42
W
Anubis
Ebir228
Anubis
12
2
6
7.5
L
8
7
6
1.57
L
Skadi
LESKOVR
Skadi
3
7
1
0.5
W
Fenrir
LLLCUBED
Fenrir
5
9
11
1.17
W
7
6
8
1.83
L
0
7
8
0.57
L
Achilles
mihunikus
Achilles
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,388
Damage
84,455
112,593
Taken
106,852
67,011
Mitigated
81,627
59,125
Healing
29,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,639
691
1,488
4,894
23,882
15,119
714
9,652
14,230
25,767
0
L
Gilgamesh
Antaeuss
Gilgamesh
20,826
5,109
0
3,302
17,573
12,212
0
4,894
12,530
0
92,384
W
Chaac
19,152
4,946
0
13,644
29,935
26,358
2,702
8,909
21,026
0
62,349
W
Anubis
Ebir228
Anubis
20,508
630
0
7,670
14,828
7,997
3,665
4,125
10,703
84,171
0
L
26,755
12,621
596
14,522
29,023
23,624
0
16,663
12,100
79,725
12,765
L
Skadi
LESKOVR
Skadi
8,196
3,729
390
1,220
15,916
5,375
1,083
8,364
7,268
0
43,634
W
Fenrir
LLLCUBED
Fenrir
10,459
2,376
58
5,504
23,233
9,507
967
4,854
18,379
0
55,081
W
21,630
610
12,802
13,065
20,715
8,030
1,162
7,680
13,035
79,387
0
L
6,081
506
544
4,089
18,808
14,765
259
12,325
6,436
22,020
0
L
Achilles
mihunikus
Achilles
22,597
5,483
0
4,986
25,532
25,651
392
10,531
13,678
17,734
54,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,973
Gold Earned
52,803
467
Minions Killed
476
0
Camps Cleared
0
2,028,507
Distance Traveled
1,826,807
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,231
401
22
1
0
414,607
16
L
Gilgamesh
11,797
513
129
6
0
416,029
3
W
Chaac
11,031
480
119
5
0
365,908
0
W
Anubis
12,895
561
129
6
0
364,573
0
L
Olorun
11,703
509
127
6
0
333,808
1
L
Skadi
9,921
431
63
3
0
341,778
0
W
Fenrir
10,370
451
73
3
0
452,301
5
W
Hel
11,446
498
124
5
0
431,118
10
L
Sobek
8,365
364
34
1
0
338,368
3
L
Achilles
11,017
479
123
5
0
396,824
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role