Player Matchup

Anubis
Anubis
 
Anubis
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CallMeElys
Hades
Level 21
God Stats
11W - 5L
1,540 SR
Queue Stats
28W - 19L
1,746 Elo+
Party 1
Jing Wei
Jing Wei
CosmicDespair
Jing Wei
Level 12
God Stats
0W - 2L
1,250 SR
Queue Stats
12W - 9L
1,574 Elo+
Party 1
Sol
Sol
Menesfo
Sol
Level 29
God Stats
10W - 2L
1,828 SR
Queue Stats
88W - 82L
1,439 Elo+
Solo
Pele
Pele
TheLastPotat0
Pele
Level 25
God Stats
2W - 3L
1,783 SR
Queue Stats
32W - 26L
1,601 Elo+
Party 1
Team Averages
Level 19
1,580 SR
1,572 Elo+

VS

Team Averages
Level 24
1,555 SR
1,647 Elo+
Achilles
Achilles
Fizziness
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
301W - 190L
1,678 Elo+
Solo
Izanami
Izanami
JimmyJaffer
Izanami
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 16L
1,648 Elo+
Solo
Medusa
Medusa
LethalKiwi
Medusa
Level 29
God Stats
14W - 5L
1,798 SR
Queue Stats
21W - 11L
1,667 Elo+
Solo
Ymir
Ymir
erNomada
Ymir
Level 22
God Stats
9W - 4L
1,470 SR
Queue Stats
273W - 239L
1,664 Elo+
Solo
Janus
Janus
mrtyr33
Janus
Level 27
God Stats
6W - 9L
1,508 SR
Queue Stats
133W - 128L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 2 / 0
6,728
612
3,867
4,966
2,275
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
8
1 / 1 / 1
5,262
478
3,057
6,903
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
CosmicDespair
Jing Wei
9
1 / 4 / 1
5,048
459
2,324
6,290
1,214
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
10
1 / 6 / 0
5,809
528
3,296
7,751
2,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 0
5,189
472
954
7,519
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fizziness
Achilles
12
8 / 0 / 3
7,383
671
6,758
8,063
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
JimmyJaffer
Izanami
12
4 / 0 / 4
7,318
665
6,811
5,653
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
LethalKiwi
Medusa
10
0 / 3 / 1
6,074
552
1,759
5,009
1,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
10
2 / 2 / 5
6,263
569
3,465
8,557
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Janus
mrtyr33
Janus
13
3 / 1 / 5
7,627
693
2,960
3,632
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
6
Kills
17
18
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
0
1.5
L
Hades
1
1
1
1.5
L
Jing Wei
CosmicDespair
Jing Wei
1
4
1
0.38
W
Achilles
Fizziness
Achilles
8
0
3
9.5
W
Izanami
JimmyJaffer
Izanami
4
0
4
6
W
Medusa
LethalKiwi
Medusa
0
3
1
0.17
L
Sol
1
6
0
0.17
L
0
5
0
0
W
Ymir
2
2
5
2.25
W
Janus
mrtyr33
Janus
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,498
Damage
21,753
33,429
Taken
30,914
14,261
Mitigated
12,242
10,792
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,867
339
0
1,599
4,966
2,275
0
0
4,966
36,238
0
L
Hades
3,057
497
229
3,208
6,903
5,829
0
1,273
5,630
21,058
0
L
Jing Wei
CosmicDespair
Jing Wei
2,324
1,752
0
1,404
6,290
1,214
0
1,710
4,580
0
19,704
W
Achilles
Fizziness
Achilles
6,758
2,134
0
2,278
8,063
2,876
0
2,244
5,819
0
34,996
W
Izanami
JimmyJaffer
Izanami
6,811
4,860
0
3,312
5,653
1,647
70
904
4,749
0
56,191
W
Medusa
LethalKiwi
Medusa
1,759
960
0
1,244
5,009
1,132
1,100
2,573
2,436
0
27,823
L
Sol
3,296
799
0
2,499
7,751
2,483
0
1,856
5,793
30,402
4,473
L
954
107
0
1,853
7,519
2,460
0
1,406
6,035
0
29,087
W
Ymir
3,465
793
0
2,502
8,557
5,397
0
2,106
6,451
18,515
0
W
Janus
mrtyr33
Janus
2,960
170
0
589
3,632
1,190
0
2,182
1,450
48,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,036
Gold Earned
34,665
289
Minions Killed
399
0
Camps Cleared
0
1,003,252
Distance Traveled
1,094,128
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,728
612
82
7
0
178,573
3
L
Hades
5,262
478
44
4
0
188,762
1
L
Jing Wei
5,048
459
36
3
0
222,757
1
W
Achilles
7,383
671
71
6
0
266,177
1
W
Izanami
7,318
665
121
11
0
198,788
0
W
Medusa
6,074
552
74
7
0
171,246
0
L
Sol
5,809
528
68
6
0
203,142
4
L
Pele
5,189
472
59
5
0
210,018
2
W
Ymir
6,263
569
11
1
0
208,513
2
W
Janus
7,627
693
122
11
0
249,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role