Player Matchup

Apollo
Apollo
AaronGg759
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 52L
1,445 Elo+
Solo
Nox
Nox
Gh0stinng_
Nox
Level 32
God Stats
7W - 9L
1,427 SR
Queue Stats
133W - 114L
1,492 Elo+
Party 2
Pele
Pele
PDC_4SI3R_777
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 88L
1,309 Elo+
Party 1
Ymir
Ymir
Waiyuki_
Ymir
Level 15
God Stats
5W - 4L
1,605 SR
Queue Stats
27W - 49L
1,291 Elo+
Party 1
Sun Wukong
Sun Wukong
XCFKSA3
Sun Wukong
Level 29
God Stats
6W - 2L
1,305 SR
Queue Stats
105W - 103L
1,483 Elo+
Party 2
Team Averages
Level 25
1,467 SR
1,404 Elo+

VS

Team Averages
Level 16
1,392 SR
1,466 Elo+
Artemis
Artemis
Ardillalodon
Artemis
Level 25
God Stats
4W - 3L
1,355 SR
Queue Stats
97W - 74L
1,569 Elo+
Solo
Anubis
Anubis
Four203418
Anubis
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 8L
1,356 Elo+
Solo
Pele
Pele
Illumate_waxell
Pele
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,398 Elo+
Solo
Artio
Artio
Wieke123
Artio
Level 24
God Stats
16W - 13L
1,415 SR
Queue Stats
50W - 49L
1,442 Elo+
Solo
Vamana
Vamana
Zephyr-Project
Vamana
Level 17
God Stats
1W - 0L
1,192 SR
Queue Stats
80W - 60L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AaronGg759
Apollo
17
2 / 7 / 6
11,369
474
10,072
21,304
11,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
9 / 4 / 1
12,282
512
15,854
14,679
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 11 / 2
9,868
411
9,925
22,289
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
14
1 / 9 / 2
8,555
356
2,808
21,511
13,191
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
XCFKSA3
Sun Wukong
17
3 / 3 / 4
10,982
458
13,860
19,973
18,344
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ardillalodon
Artemis
20
17 / 2 / 4
14,173
591
32,800
15,012
7,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Four203418
Anubis
18
4 / 4 / 10
12,060
503
13,137
18,089
8,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 6 / 1
9,917
413
2,004
12,566
4,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
Wieke123
Artio
18
9 / 3 / 14
13,618
567
15,702
27,547
45,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
4 / 2 / 6
12,819
534
9,621
18,134
15,229
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
17
Kills
34
34
Deaths
17
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Apollo
AaronGg759
Apollo
2
7
6
0.71
W
Artemis
Ardillalodon
Artemis
17
2
4
9.5
W
Anubis
Four203418
Anubis
4
4
10
2.25
L
9
4
1
2.38
W
0
6
1
0.08
L
2
11
2
0.27
L
Ymir
1
9
2
0.22
W
Artio
Wieke123
Artio
9
3
14
5.33
L
Sun Wukong
XCFKSA3
Sun Wukong
3
3
4
1.67
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,519
Damage
73,264
99,756
Taken
91,348
55,851
Mitigated
81,535
20,594
Healing
33,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AaronGg759
Apollo
10,072
5,447
0
4,464
21,304
11,842
380
8,572
12,732
0
71,243
W
Artemis
Ardillalodon
Artemis
32,800
21,228
635
2,883
15,012
7,387
6,331
5,111
9,901
0
118,846
W
Anubis
Four203418
Anubis
13,137
1,563
0
9,291
18,089
8,581
446
5,029
13,060
73,846
0
L
15,854
1,290
459
4,467
14,679
5,847
556
6,326
8,353
68,050
0
W
2,004
449
0
863
12,566
4,849
2,431
2,538
10,028
0
44,558
L
9,925
1,408
410
4,840
22,289
6,627
0
4,699
17,590
0
72,062
L
Ymir
2,808
530
0
773
21,511
13,191
0
3,983
17,528
21,324
0
W
Artio
Wieke123
Artio
15,702
473
2,061
12,274
27,547
45,489
623
5,048
22,499
63,859
0
L
Sun Wukong
XCFKSA3
Sun Wukong
13,860
3,251
0
5,181
19,973
18,344
0
5,503
14,470
0
80,724
W
9,621
4,422
0
5,333
18,134
15,229
1,816
992
17,142
0
82,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,056
Gold Earned
62,587
497
Minions Killed
573
0
Camps Cleared
0
2,206,026
Distance Traveled
2,100,317
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,369
474
130
5
0
412,687
1
W
Artemis
14,173
591
159
7
0
382,227
1
W
Anubis
12,060
503
93
4
0
396,386
5
L
Nox
12,282
512
107
4
0
463,981
4
W
Pele
9,917
413
96
4
0
398,487
0
L
Pele
9,868
411
108
5
0
466,931
2
L
Ymir
8,555
356
31
1
0
408,006
2
W
Artio
13,618
567
87
4
0
478,661
4
L
Sun Wukong
10,982
458
121
5
0
454,421
1
W
Vamana
12,819
534
138
6
0
444,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role