Player Matchup

Geb
Geb
Nuti
Geb
Level 101
God Stats
1W - 0L
1,339 SR
Queue Stats
65W - 55L
1,546 Elo+
Party 1
Merlin
Merlin
PenMaan
Merlin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 57L
1,608 Elo+
Party 1
Cernunnos
Cernunnos
Proph3t4
Cernunnos
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 91L
1,483 Elo+
Solo
Chang'e
Chang'e
PurpleDaze187
Chang'e
Level 120
God Stats
9W - 4L
1,526 SR
Queue Stats
484W - 503L
1,497 Elo+
Solo
Khepri
Khepri
Ruutikulli69
Khepri
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,587 Elo+
Party 1
Team Averages
Level 117
1,473 SR
1,544 Elo+

VS

Team Averages
Level 114
1,544 SR
1,458 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Arclees
Jing Wei
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,360 Elo+
Solo
Sobek
Sobek
lRAYSOl
Sobek
Level 106
God Stats
11W - 8L
1,521 SR
Queue Stats
539W - 554L
1,457 Elo+
Solo
Skadi
Skadi
reserator
Skadi
Level 146
God Stats
4W - 3L
1,639 SR
Queue Stats
261W - 316L
1,527 Elo+
Solo
Horus
Horus
tbser023
Horus
Level 153
God Stats
2W - 3L
1,558 SR
Queue Stats
230W - 234L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Nuti
Geb
15
0 / 3 / 14
9,513
793
12,056
20,863
26,093
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Merlin
PenMaan
Merlin
18
7 / 2 / 11
10,804
900
19,161
9,533
5,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Proph3t4
Cernunnos
15
5 / 3 / 8
9,653
804
18,538
13,062
7,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
16
5 / 2 / 11
9,943
829
9,658
9,661
9,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
16
2 / 3 / 13
9,239
770
10,114
15,641
18,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 2 / 8
8,874
740
16,323
10,051
4,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Arclees
Jing Wei
14
1 / 5 / 7
8,318
693
10,496
13,743
5,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
lRAYSOl
Sobek
15
2 / 6 / 9
9,601
800
9,516
23,778
34,822
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Skadi
reserator
Skadi
16
6 / 4 / 5
10,011
834
15,457
15,692
6,782
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
tbser023
Horus
16
2 / 2 / 9
8,941
745
6,369
17,914
20,721
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
51
19
Kills
13
13
Deaths
19
57
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
2
8
3
L
Jing Wei
Arclees
Jing Wei
1
5
7
0.9
W
Geb
Nuti
Geb
0
3
14
2.33
W
Merlin
PenMaan
Merlin
7
2
11
6.25
W
Cernunnos
Proph3t4
Cernunnos
5
3
8
3
W
Chang'e
5
2
11
5.25
W
Khepri
2
3
13
2.83
L
Sobek
lRAYSOl
Sobek
2
6
9
1.08
L
Skadi
reserator
Skadi
6
4
5
2.13
L
Horus
tbser023
Horus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,527
Damage
58,161
68,760
Taken
81,178
67,044
Mitigated
72,008
28,315
Healing
44,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
16,323
853
1,272
1,818
10,051
4,311
657
7,477
2,574
30,527
0
L
Jing Wei
Arclees
Jing Wei
10,496
5,271
2,205
3,740
13,743
5,372
912
9,251
4,492
0
19,447
W
Geb
Nuti
Geb
12,056
679
2,011
3,672
20,863
26,093
203
6,946
13,917
24,688
0
W
Merlin
PenMaan
Merlin
19,161
1,216
654
1,130
9,533
5,266
1,110
3,859
5,674
40,171
0
W
Cernunnos
Proph3t4
Cernunnos
18,538
8,857
215
2,945
13,062
7,709
2,256
6,044
7,018
0
36,027
W
Chang'e
9,658
1,431
9,702
3,361
9,661
9,948
1,388
5,712
3,949
19,821
0
W
Khepri
10,114
587
1,709
2,916
15,641
18,028
220
3,503
12,138
15,575
0
L
Sobek
lRAYSOl
Sobek
9,516
932
2,708
4,632
23,778
34,822
0
11,214
12,564
18,665
0
L
Skadi
reserator
Skadi
15,457
7,952
2,677
3,643
15,692
6,782
1,779
12,131
3,561
0
27,180
L
Horus
tbser023
Horus
6,369
3,083
12,314
9,915
17,914
20,721
189
10,916
6,998
276
15,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,152
Gold Earned
45,745
133
Minions Killed
113
0
Camps Cleared
0
1,012,465
Distance Traveled
1,036,692
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,874
740
26
2
0
218,159
0
L
Jing Wei
8,318
693
19
2
0
221,176
0
W
Geb
9,513
793
21
2
0
204,663
2
W
Merlin
10,804
900
38
3
0
215,207
0
W
Cernunnos
9,653
804
39
3
0
200,561
0
W
Chang'e
9,943
829
21
2
0
208,345
0
W
Khepri
9,239
770
14
1
0
183,689
2
L
Sobek
9,601
800
15
1
0
207,995
3
L
Skadi
10,011
834
34
3
0
170,272
2
L
Horus
8,941
745
19
2
0
219,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role