Player Matchup

Ah Puch
Ah Puch
ChosoEso
Ah Puch
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
EL1JHA
Fenrir
Level 146
God Stats
110W - 56L
1,767 SR
Queue Stats
650W - 601L
1,665 Elo+
Party 3
Tyr
Tyr
OniEazy
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
PerfectEnds
Cthulhu
Level 28
God Stats
5W - 5L
1,586 SR
Queue Stats
84W - 102L
1,411 Elo+
Solo
Rama
Rama
Volza
Rama
Level 65
God Stats
6W - 6L
1,632 SR
Queue Stats
147W - 152L
1,585 Elo+
Party 3
Team Averages
Level 83
1,597 SR
1,506 Elo+

VS

Team Averages
Level 113
1,619 SR
1,492 Elo+
King Arthur
King Arthur
BuffaloBiscuit
King Arthur
Level 135
God Stats
1W - 0L
1,693 SR
Queue Stats
54W - 49L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
Bulwrex
Cthulhu
Level 158
God Stats
3W - 2L
1,492 SR
Queue Stats
63W - 60L
1,484 Elo+
Party 1
Chang'e
Chang'e
KOKO_LOCO52
Chang'e
Level 158
God Stats
15W - 9L
1,707 SR
Queue Stats
500W - 490L
1,625 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sakanachan57
Tsukuyomi
Level 68
God Stats
36W - 23L
1,628 SR
Queue Stats
228W - 209L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WWonderlust
Ah Muzen Cab
Level 44
God Stats
6W - 2L
1,574 SR
Queue Stats
24W - 34L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ChosoEso
Ah Puch
16
1 / 8 / 4
9,809
613
5,023
13,162
4,337
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
EL1JHA
Fenrir
20
11 / 4 / 7
15,607
975
16,204
24,292
20,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tyr
18
2 / 5 / 8
11,191
699
8,631
18,406
14,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
PerfectEnds
Cthulhu
16
0 / 8 / 6
10,180
636
9,178
23,988
23,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Rama
Volza
Rama
19
5 / 5 / 8
12,921
808
17,287
20,436
6,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BuffaloBiscuit
King Arthur
18
5 / 6 / 16
12,155
760
13,887
22,264
25,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Bulwrex
Cthulhu
19
6 / 2 / 19
13,917
870
18,144
19,543
27,958
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
KOKO_LOCO52
Chang'e
20
11 / 3 / 11
14,239
890
21,589
16,648
7,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Tsukuyomi
Sakanachan57
Tsukuyomi
18
6 / 5 / 13
12,536
784
20,684
14,957
6,487
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
WWonderlust
Ah Muzen Cab
17
2 / 4 / 12
11,211
701
11,386
10,129
4,511
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
101
19
Kills
30
30
Deaths
20
33
Assists
71
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BuffaloBiscuit
King Arthur
5
6
16
2.17
W
Cthulhu
Bulwrex
Cthulhu
6
2
19
7.75
L
Ah Puch
ChosoEso
Ah Puch
1
8
4
0.38
L
Fenrir
EL1JHA
Fenrir
11
4
7
3.63
W
Chang'e
KOKO_LOCO52
Chang'e
11
3
11
5.5
L
Tyr
2
5
8
1.2
L
Cthulhu
PerfectEnds
Cthulhu
0
8
6
0.38
W
Tsukuyomi
Sakanachan57
Tsukuyomi
6
5
13
2.5
L
Rama
Volza
Rama
5
5
8
1.8
W
Ah Muzen Cab
WWonderlust
Ah Muzen Cab
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,323
Damage
85,690
100,284
Taken
83,541
70,281
Mitigated
72,083
11,373
Healing
21,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BuffaloBiscuit
King Arthur
13,887
1,376
0
1,919
22,264
25,700
85
4,613
17,651
8,582
29,085
W
Cthulhu
Bulwrex
Cthulhu
18,144
637
1,798
1,121
19,543
27,958
141
4,380
15,163
46,630
0
L
Ah Puch
ChosoEso
Ah Puch
5,023
229
0
409
13,162
4,337
0
3,506
9,506
22,807
0
L
Fenrir
EL1JHA
Fenrir
16,204
4,794
0
2,139
24,292
20,620
1
13,728
10,052
12,996
29,441
W
Chang'e
KOKO_LOCO52
Chang'e
21,589
1,247
6,356
7,057
16,648
7,427
4,507
3,635
13,013
60,692
0
L
Tyr
8,631
1,177
0
3,123
18,406
14,514
0
10,073
8,006
1,392
40,099
L
Cthulhu
PerfectEnds
Cthulhu
9,178
267
289
1,010
23,988
23,835
0
6,387
17,348
31,194
0
W
Tsukuyomi
Sakanachan57
Tsukuyomi
20,684
6,368
0
1,853
14,957
6,487
1,624
3,103
11,104
0
51,824
L
Rama
Volza
Rama
17,287
14,098
0
4,403
20,436
6,975
1,750
9,752
10,497
0
51,794
W
Ah Muzen Cab
WWonderlust
Ah Muzen Cab
11,386
1,358
0
1,188
10,129
4,511
1,670
3,117
7,012
0
32,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,708
Gold Earned
64,058
327
Minions Killed
354
7
Camps Cleared
11
1,387,550
Distance Traveled
1,515,449
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,155
760
56
4
1
282,674
0
W
Cthulhu
13,917
870
78
5
2
339,782
0
L
Ah Puch
9,809
613
58
4
0
244,740
0
L
Fenrir
15,607
975
61
4
3
316,054
2
W
Chang'e
14,239
890
90
6
3
307,318
4
L
Tyr
11,191
699
87
5
3
307,548
2
L
Cthulhu
10,180
636
32
2
0
264,319
1
W
Tsukuyomi
12,536
784
63
4
4
327,454
3
L
Rama
12,921
808
89
6
1
254,889
1
W
Ah Muzen Cab
11,211
701
67
4
1
258,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role