Player Matchup

Bacchus
Bacchus
Dindinz
Bacchus
Level 69
God Stats
8W - 9L
1,619 SR
Queue Stats
104W - 95L
1,508 Elo+
Party 1
Anhur
Anhur
Fisto Roboto199
Anhur
Level 29
God Stats
6W - 3L
1,765 SR
Queue Stats
95W - 73L
1,530 Elo+
Party 1
Eset
Eset
Gazathingkartel
Eset
Level 126
God Stats
0W - 1L
1,834 SR
Queue Stats
200W - 216L
1,429 Elo+
Solo
Bellona
Bellona
Joska777
Bellona
Level 120
God Stats
4W - 8L
1,404 SR
Queue Stats
127W - 119L
1,500 Elo+
Solo
Fenrir
Fenrir
saidimedamin4593
Fenrir
Level 37
God Stats
0W - 2L
1,494 SR
Queue Stats
43W - 48L
1,366 Elo+
Solo
Team Averages
Level 76
1,623 SR
1,467 Elo+

VS

Team Averages
Level 112
1,558 SR
1,480 Elo+
Khepri
Khepri
ElBonoBoT
Khepri
Level 160
God Stats
19W - 14L
1,690 SR
Queue Stats
533W - 480L
1,482 Elo+
Solo
Danzaburou
Danzaburou
Raphilob
Danzaburou
Level 142
God Stats
14W - 17L
1,472 SR
Queue Stats
457W - 517L
1,507 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rocky1stex
Morgan Le Fay
Level 108
God Stats
77W - 76L
1,449 SR
Queue Stats
238W - 258L
1,399 Elo+
Solo
Guan Yu
Guan Yu
Wayando
Guan Yu
Level 33
God Stats
2W - 2L
1,567 SR
Queue Stats
10W - 5L
1,582 Elo+
Solo
Loki
Loki
piiimm
Loki
Level 115
God Stats
23W - 14L
1,612 SR
Queue Stats
229W - 223L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dindinz
Bacchus
16
4 / 8 / 12
11,872
495
14,451
27,074
34,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
8 / 9 / 5
12,990
541
18,488
21,073
7,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 8 / 2
11,593
483
11,077
21,425
7,516
Bellona
Joska777
Bellona
15
3 / 10 / 3
10,648
444
14,249
21,093
18,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 5 / 5
8,950
373
4,742
9,088
3,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ElBonoBoT
Khepri
17
2 / 6 / 22
12,091
504
9,708
18,014
21,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Raphilob
Danzaburou
18
4 / 4 / 15
12,752
531
8,866
20,091
6,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Rocky1stex
Morgan Le Fay
17
8 / 5 / 14
12,166
507
21,417
20,659
7,959
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Wayando
Guan Yu
20
16 / 4 / 5
15,107
629
24,592
27,628
25,055
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
piiimm
Loki
20
10 / 1 / 12
13,570
565
11,007
18,075
7,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
20
Kills
40
40
Deaths
20
27
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dindinz
Bacchus
4
8
12
1.25
W
Khepri
ElBonoBoT
Khepri
2
6
22
2.17
L
8
9
5
1.17
L
4
8
2
0.63
L
Bellona
Joska777
Bellona
3
10
3
0.45
W
Danzaburou
Raphilob
Danzaburou
4
4
15
2.88
W
Morgan Le Fay
Rocky1stex
Morgan Le Fay
8
5
14
3
W
Guan Yu
Wayando
Guan Yu
16
4
5
4.63
W
Loki
piiimm
Loki
10
1
12
16
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,007
Damage
75,590
99,753
Taken
104,467
71,553
Mitigated
68,232
17,320
Healing
46,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dindinz
Bacchus
14,451
1,106
0
4,748
27,074
34,345
0
11,709
15,365
31,309
0
W
Khepri
ElBonoBoT
Khepri
9,708
785
703
3,238
18,014
21,704
1,079
3,869
14,027
42,369
0
L
18,488
6,380
0
3,606
21,073
7,700
1,240
4,981
16,092
0
86,859
L
11,077
1,631
1,085
5,193
21,425
7,516
0
8,352
13,073
69,179
0
L
Bellona
Joska777
Bellona
14,249
4,171
0
1,093
21,093
18,662
88
9,040
12,053
512
60,836
W
Danzaburou
Raphilob
Danzaburou
8,866
4,672
0
8,917
20,091
6,025
5,416
4,172
15,919
0
102,292
W
Morgan Le Fay
Rocky1stex
Morgan Le Fay
21,417
3,664
409
7,761
20,659
7,959
1,385
7,665
12,684
66,978
0
W
Guan Yu
Wayando
Guan Yu
24,592
5,427
4,347
11,366
27,628
25,055
1,981
5,470
22,044
24,535
85,033
W
Loki
piiimm
Loki
11,007
2,416
0
9,365
18,075
7,489
2,067
4,270
13,679
0
104,172
L
4,742
862
0
1,595
9,088
3,330
0
2,772
6,316
0
35,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,053
Gold Earned
65,686
432
Minions Killed
608
0
Camps Cleared
0
1,802,195
Distance Traveled
2,353,364
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,872
495
30
1
0
414,141
13
W
Khepri
12,091
504
50
2
0
475,096
6
L
Anhur
12,990
541
111
5
0
382,597
4
L
Eset
11,593
483
130
5
0
378,076
1
L
Bellona
10,648
444
105
4
0
375,162
4
W
Danzaburou
12,752
531
121
5
0
427,927
2
W
Morgan Le Fay
12,166
507
89
4
0
434,096
1
W
Guan Yu
15,107
629
197
8
0
480,356
4
W
Loki
13,570
565
151
6
0
535,889
1
L
Fenrir
8,950
373
56
2
0
252,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role