Player Matchup

Gilgamesh
Gilgamesh
CapitalChurch
Gilgamesh
Level 109
God Stats
40W - 23L
1,605 SR
Queue Stats
280W - 228L
1,525 Elo+
Party 2
Sol
Sol
Kalsko Angen
Sol
Level 48
God Stats
12W - 8L
1,569 SR
Queue Stats
144W - 180L
1,390 Elo+
Solo
Kukulkan
Kukulkan
Next Deadline
Kukulkan
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 25L
1,305 Elo+
Party 2
Bakasura
Bakasura
Xovak3535
Bakasura
Level 31
God Stats
11W - 8L
1,503 SR
Queue Stats
284W - 242L
1,561 Elo+
Solo
Fenrir
Fenrir
YouRocKancelThat
Fenrir
Level 40
God Stats
5W - 5L
1,462 SR
Queue Stats
188W - 191L
1,493 Elo+
Solo
Team Averages
Level 70
1,528 SR
1,455 Elo+

VS

Team Averages
Level 141
1,776 SR
1,655 Elo+
Amaterasu
Amaterasu
EasterBunnysBaby
Amaterasu
Level 139
God Stats
577W - 352L
1,657 SR
Queue Stats
694W - 476L
1,590 Elo+
Party 1
Ullr
Ullr
Frihk
Ullr
Level 111
God Stats
27W - 20L
1,669 SR
Queue Stats
787W - 402L
1,664 Elo+
Party 1
Nu Wa
Nu Wa
Genmaïcha
Nu Wa
Level 149
God Stats
30W - 12L
1,819 SR
Queue Stats
227W - 148L
1,658 Elo+
Party 1
Merlin
Merlin
MyTeamsFeeding
Merlin
Level 160
God Stats
26W - 15L
1,757 SR
Queue Stats
351W - 289L
1,616 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Treeqwaaaa
Cu Chulainn
Level 146
God Stats
2W - 0L
1,980 SR
Queue Stats
100W - 39L
1,744 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CapitalChurch
Gilgamesh
9
0 / 5 / 3
5,261
478
3,489
10,166
7,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 5 / 0
5,381
489
1,613
7,043
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Next Deadline
Kukulkan
10
1 / 3 / 1
5,857
532
2,787
4,757
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Xovak3535
Bakasura
9
0 / 4 / 0
5,357
487
2,304
8,103
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 2 / 1
6,190
563
3,457
8,277
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
14
8 / 1 / 1
8,002
727
8,388
7,903
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
Frihk
Ullr
12
5 / 1 / 1
6,640
604
3,298
4,714
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
12
1 / 0 / 6
6,892
627
4,864
2,156
590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 2
6,233
567
4,377
3,622
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Treeqwaaaa
Cu Chulainn
11
5 / 2 / 5
6,992
636
7,188
7,390
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
19
19
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CapitalChurch
Gilgamesh
0
5
3
0.3
W
Amaterasu
8
1
1
8.5
W
Ullr
Frihk
Ullr
5
1
1
5.5
W
Nu Wa
1
0
6
4
L
0
5
0
0
W
0
0
2
1
L
Kukulkan
Next Deadline
Kukulkan
1
3
1
0.5
W
Cu Chulainn
Treeqwaaaa
Cu Chulainn
5
2
5
3.75
L
Bakasura
Xovak3535
Bakasura
0
4
0
0
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,650
Damage
28,115
38,346
Taken
25,785
16,104
Mitigated
15,526
8,282
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CapitalChurch
Gilgamesh
3,489
911
0
1,907
10,166
7,044
0
1,554
8,560
3,938
18,927
W
Amaterasu
8,388
4,137
0
4,123
7,903
7,463
830
779
6,903
0
52,256
W
Ullr
Frihk
Ullr
3,298
1,407
0
2,204
4,714
1,383
390
1,239
3,435
0
31,674
W
Nu Wa
4,864
871
0
737
2,156
590
558
284
1,872
40,953
0
L
1,613
239
0
1,478
7,043
2,079
1,442
1,939
4,962
29,712
3,212
W
4,377
49
0
500
3,622
1,038
0
1,606
1,843
36,620
0
L
Kukulkan
Next Deadline
Kukulkan
2,787
352
0
584
4,757
1,542
0
2,783
1,920
27,777
0
W
Cu Chulainn
Treeqwaaaa
Cu Chulainn
7,188
1,400
0
1,229
7,390
5,052
208
1,255
6,070
5,616
29,559
L
Bakasura
Xovak3535
Bakasura
2,304
1,611
0
964
8,103
2,191
0
1,393
6,658
0
28,401
L
3,457
863
542
2,807
8,277
3,248
0
2,910
5,187
0
15,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,046
Gold Earned
34,759
264
Minions Killed
410
0
Camps Cleared
0
1,017,857
Distance Traveled
1,076,138
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,261
478
39
4
0
193,414
2
W
Amaterasu
8,002
727
107
10
0
224,712
3
W
Ullr
6,640
604
68
6
0
222,444
4
W
Nu Wa
6,892
627
73
7
0
217,594
6
L
Sol
5,381
489
64
6
0
180,880
3
W
Merlin
6,233
567
82
7
0
198,476
2
L
Kukulkan
5,857
532
63
6
0
188,557
0
W
Cu Chulainn
6,992
636
80
7
0
212,912
4
L
Bakasura
5,357
487
66
6
0
242,867
3
L
Fenrir
6,190
563
32
3
0
212,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role