Player Matchup

Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Linimus
Gilgamesh
Level 29
God Stats
4W - 1L
1,517 SR
Queue Stats
7W - 11L
1,151 Elo+
Solo
Ne Zha
Ne Zha
Rytual
Ne Zha
Level 129
God Stats
18W - 16L
1,631 SR
Queue Stats
385W - 325L
1,599 Elo+
Solo
Team Averages
Level 94
1,549 SR
1,417 Elo+

VS

Team Averages
Level 55
1,522 SR
1,435 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Orochiotte
Bacchus
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,286 Elo+
Solo
Janus
Janus
Penochio
Janus
Level 24
God Stats
20W - 24L
1,566 SR
Queue Stats
217W - 194L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
6 / 2 / 4
8,050
805
7,525
6,499
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Linimus
Gilgamesh
12
2 / 0 / 8
7,685
769
4,359
9,593
5,739
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Rytual
Ne Zha
13
4 / 1 / 6
8,178
818
6,301
7,924
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
1 / 4 / 2
7,029
703
5,501
7,035
2,070
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Orochiotte
Bacchus
9
1 / 4 / 1
6,671
667
2,481
7,468
6,775
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Penochio
Janus
11
1 / 4 / 2
6,904
690
6,793
6,946
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
2
4
4
L
Hou Yi
 
Hou Yi
1
4
2
0.5
W
Gilgamesh
Linimus
Gilgamesh
2
0
8
6
L
Bacchus
Orochiotte
Bacchus
1
4
1
0.38
L
Janus
Penochio
Janus
1
4
2
0.5
W
Ne Zha
Rytual
Ne Zha
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,185
Damage
14,775
24,016
Taken
21,449
11,379
Mitigated
10,618
9,262
Healing
1,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,525
1,229
0
1,422
6,499
2,122
530
2,377
4,034
27,108
0
L
Hou Yi
 
Hou Yi
5,501
1,295
0
562
7,035
2,070
550
1,974
4,913
0
14,716
W
Gilgamesh
Linimus
Gilgamesh
4,359
830
0
4,747
9,593
5,739
343
4,652
4,681
0
14,081
L
Bacchus
Orochiotte
Bacchus
2,481
466
211
554
7,468
6,775
130
1,894
5,392
4,280
0
L
Janus
Penochio
Janus
6,793
439
0
530
6,946
1,773
123
3,205
3,504
29,365
0
W
Ne Zha
Rytual
Ne Zha
6,301
2,591
0
3,093
7,924
3,518
885
3,525
4,249
0
37,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,913
Gold Earned
20,604
131
Minions Killed
100
9
Camps Cleared
1
602,498
Distance Traveled
542,636
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,050
805
38
4
2
191,234
3
L
Hou Yi
7,029
703
27
3
0
187,355
3
W
Gilgamesh
7,685
769
26
3
1
194,476
0
L
Bacchus
6,671
667
4
0
0
165,212
3
L
Janus
6,904
690
69
7
1
190,069
4
W
Ne Zha
8,178
818
67
7
6
216,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role