Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Ch4vEiRo4i20
Bacchus
Level 136
God Stats
8W - 7L
1,750 SR
Queue Stats
226W - 280L
1,396 Elo+
Party 1
Chaac
Chaac
Rei_R-i-C-A-r-Do
Chaac
Level 28
God Stats
27W - 19L
1,540 SR
Queue Stats
63W - 68L
1,465 Elo+
Party 1
Team Averages
Level 75
1,597 SR
1,454 Elo+

VS

Team Averages
Level 105
1,544 SR
1,420 Elo+
Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
G0atSin0fLust96
Ra
Level 142
God Stats
2W - 3L
1,766 SR
Queue Stats
81W - 84L
1,465 Elo+
Solo
Izanami
Izanami
TriggerTrask
Izanami
Level 16
God Stats
5W - 12L
1,367 SR
Queue Stats
19W - 33L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 2 / 7
10,275
734
9,596
7,891
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Ch4vEiRo4i20
Bacchus
14
2 / 7 / 9
9,963
712
8,987
18,380
17,348
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
7 / 2 / 4
10,666
762
8,808
14,191
12,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
6 / 4 / 3
10,103
722
9,783
13,785
4,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 4 / 5
9,753
697
13,100
11,081
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
TriggerTrask
Izanami
12
0 / 5 / 7
8,432
602
6,768
8,692
2,981
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
13
Kills
11
11
Deaths
13
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
2
7
3.75
L
Serqet
 
Serqet
6
4
3
1.88
W
Bacchus
Ch4vEiRo4i20
Bacchus
2
7
9
0.93
L
5
4
5
1.88
W
7
2
4
4.5
L
Izanami
TriggerTrask
Izanami
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,391
Damage
29,651
40,462
Taken
33,558
34,138
Mitigated
11,643
11,784
Healing
6,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,596
606
196
2,708
7,891
4,432
897
3,904
3,755
27,194
0
L
Serqet
 
Serqet
9,783
3,046
0
303
13,785
4,776
0
6,987
6,183
0
15,610
W
Bacchus
Ch4vEiRo4i20
Bacchus
8,987
295
90
2,566
18,380
17,348
591
4,947
12,515
27,425
0
L
13,100
768
1,189
4,342
11,081
3,886
0
6,299
4,324
34,560
0
W
8,808
442
0
6,224
14,191
12,358
1,045
3,628
9,291
0
36,163
L
Izanami
TriggerTrask
Izanami
6,768
5,280
0
369
8,692
2,981
0
4,756
3,415
0
31,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,904
Gold Earned
28,288
159
Minions Killed
129
6
Camps Cleared
3
787,078
Distance Traveled
679,462
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,275
734
48
3
3
268,348
1
L
Serqet
10,103
722
17
1
0
260,523
0
W
Bacchus
9,963
712
30
2
2
244,343
1
L
Ra
9,753
697
53
4
2
235,707
2
W
Chaac
10,666
762
81
6
1
274,387
4
L
Izanami
8,432
602
59
4
1
183,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role