Player Matchup

Awilix
Awilix
 
Awilix
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Duesez
Erlang Shen
Level 101
God Stats
21W - 13L
1,689 SR
Queue Stats
291W - 296L
1,484 Elo+
Solo
Hachiman
Hachiman
ThundercatStan
Hachiman
Level 95
God Stats
1W - 1L
1,566 SR
Queue Stats
89W - 80L
1,520 Elo+
Solo
Team Averages
Level 107
1,551 SR
1,501 Elo+

VS

Team Averages
Level 113
1,516 SR
1,446 Elo+
Yemoja
Yemoja
FunghiCroops
Yemoja
Level 109
God Stats
2W - 7L
1,394 SR
Queue Stats
8W - 17L
1,269 Elo+
Party 1
Rama
Rama
Mectons
Rama
Level 156
God Stats
2W - 3L
1,461 SR
Queue Stats
69W - 90L
1,457 Elo+
Party 1
Osiris
Osiris
Twi666y
Osiris
Level 122
God Stats
0W - 2L
1,349 SR
Queue Stats
35W - 41L
1,454 Elo+
Solo
Cliodhna
Cliodhna
cagethelonewolf
Cliodhna
Level 109
God Stats
12W - 9L
1,644 SR
Queue Stats
147W - 158L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
lrice
Baron Samedi
Level 68
God Stats
1W - 2L
1,729 SR
Queue Stats
68W - 58L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
7 / 2 / 1
9,403
627
9,257
10,780
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
12
1 / 1 / 6
7,789
519
4,622
11,599
10,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
 
Merlin
11
0 / 3 / 3
6,508
434
1,502
4,796
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Duesez
Erlang Shen
15
5 / 3 / 4
9,217
614
13,527
14,721
12,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
15
9 / 1 / 3
9,632
642
9,010
7,537
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 3 / 1
6,316
421
2,004
9,703
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
Mectons
Rama
15
0 / 4 / 0
8,595
573
1,647
8,510
2,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Twi666y
Osiris
14
3 / 6 / 1
8,249
550
7,598
15,423
13,971
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cliodhna
13
4 / 6 / 1
8,209
547
9,531
12,033
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
lrice
Baron Samedi
13
3 / 3 / 2
7,968
531
8,404
8,759
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
22
Kills
10
10
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
2
1
3.75
W
Ymir
 
Ymir
1
1
6
4
W
Merlin
 
Merlin
0
3
3
0.5
W
Erlang Shen
Duesez
Erlang Shen
5
3
4
2.33
L
Yemoja
0
3
1
0.17
L
Rama
Mectons
Rama
0
4
0
0
W
Hachiman
9
1
3
10.5
L
Osiris
Twi666y
Osiris
3
6
1
0.58
L
Cliodhna
4
6
1
0.75
L
Baron Samedi
lrice
Baron Samedi
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,918
Damage
29,184
49,433
Taken
54,428
29,500
Mitigated
32,119
16,512
Healing
15,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,257
4,810
0
5,214
10,780
3,642
1,260
2,058
8,722
0
66,269
W
Ymir
 
Ymir
4,622
1,235
0
1,834
11,599
10,001
0
3,775
7,824
40,398
0
W
Merlin
 
Merlin
1,502
47
0
528
4,796
1,330
0
3,004
1,792
27,513
0
W
Erlang Shen
Duesez
Erlang Shen
13,527
8,974
0
7,158
14,721
12,197
785
1,509
13,212
0
55,375
L
Yemoja
2,004
487
1,009
2,008
9,703
8,409
0
2,046
7,657
7,755
0
L
Rama
Mectons
Rama
1,647
1,228
0
2,271
8,510
2,268
0
1,801
6,709
0
75,542
W
Hachiman
9,010
4,873
0
1,778
7,537
2,330
1,094
1,581
5,956
0
47,061
L
Osiris
Twi666y
Osiris
7,598
2,724
0
4,726
15,423
13,971
222
0
15,423
7,285
39,832
L
Cliodhna
9,531
1,962
0
1,816
12,033
3,717
0
584
11,449
0
45,441
L
Baron Samedi
lrice
Baron Samedi
8,404
863
813
2,686
8,759
3,754
217
1,929
6,830
51,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,549
Gold Earned
39,337
456
Minions Killed
428
0
Camps Cleared
0
1,444,359
Distance Traveled
1,434,166
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,403
627
130
9
0
340,253
6
W
Ymir
7,789
519
57
4
0
282,016
5
W
Merlin
6,508
434
57
4
0
280,068
0
W
Erlang Shen
9,217
614
115
8
0
248,849
2
L
Yemoja
6,316
421
11
1
0
305,814
7
L
Rama
8,595
573
154
10
0
278,407
4
W
Hachiman
9,632
642
97
6
0
293,173
0
L
Osiris
8,249
550
85
6
0
278,069
1
L
Cliodhna
8,209
547
79
5
0
301,444
0
L
Baron Samedi
7,968
531
99
7
0
270,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role