Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
SplittingAsh
Kukulkan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 84L
1,555 Elo+
Party 2
Fenrir
Fenrir
drakodayne1123
Fenrir
Level 117
God Stats
0W - 1L
1,191 SR
Queue Stats
320W - 286L
1,583 Elo+
Party 2
Hel
Hel
jeshandi69
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,662 Elo+
Party 2
Kuzenbo
Kuzenbo
melamamaz
Kuzenbo
Level 65
God Stats
17W - 14L
1,541 SR
Queue Stats
287W - 227L
1,570 Elo+
Party 2
Team Averages
Level 63
1,446 SR
1,574 Elo+

VS

Team Averages
Level 75
1,541 SR
1,425 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
IN0ScopedJFK
Heimdallr
Level 29
God Stats
7W - 13L
1,449 SR
Queue Stats
36W - 61L
1,312 Elo+
Party 1
Freya
Freya
WailfulSage3662
Freya
Level 100
God Stats
12W - 7L
1,698 SR
Queue Stats
182W - 212L
1,440 Elo+
Party 1
Sol
Sol
claudon
Sol
Level 49
God Stats
13W - 15L
1,485 SR
Queue Stats
237W - 243L
1,425 Elo+
Solo
Loki
Loki
stefantheslayer
Loki
Level 79
God Stats
17W - 18L
1,575 SR
Queue Stats
162W - 171L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 4 / 0
6,115
556
4,729
6,991
1,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
SplittingAsh
Kukulkan
9
1 / 2 / 1
5,246
477
2,346
3,966
1,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 0
5,701
518
1,848
6,520
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,274
389
242
3,254
1,307
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
melamamaz
Kuzenbo
10
1 / 2 / 1
5,519
502
3,731
5,720
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
5 / 1 / 2
5,877
534
3,527
4,733
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
IN0ScopedJFK
Heimdallr
11
4 / 1 / 3
6,576
598
3,693
4,648
1,187
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 2
6,063
551
2,426
6,362
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
11
0 / 2 / 4
6,040
549
1,607
4,864
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 1 / 1
6,068
552
3,363
5,122
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
13
14
Deaths
7
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
4
0
0.5
W
Sylvanus
 
Sylvanus
5
1
2
6
W
Heimdallr
IN0ScopedJFK
Heimdallr
4
1
3
5.5
L
Kukulkan
SplittingAsh
Kukulkan
1
2
1
0.75
W
0
2
2
0.5
W
Sol
0
2
4
1
L
2
2
0
1
L
0
4
0
0
L
Kuzenbo
melamamaz
Kuzenbo
1
2
1
0.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,896
Damage
14,616
26,451
Taken
25,729
10,786
Mitigated
10,219
7,079
Healing
11,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,729
2,324
0
1,522
6,991
1,420
0
1,840
5,117
0
36,816
W
Sylvanus
 
Sylvanus
3,527
1,161
1,595
2,354
4,733
4,075
147
582
4,151
13,018
5,423
W
Heimdallr
IN0ScopedJFK
Heimdallr
3,693
2,079
0
753
4,648
1,187
0
52
4,596
0
29,045
L
Kukulkan
SplittingAsh
Kukulkan
2,346
318
0
682
3,966
1,213
0
1,170
2,700
29,208
0
W
2,426
757
0
3,043
6,362
2,096
0
3,033
2,768
25,971
3,680
W
Sol
1,607
0
0
1,240
4,864
1,333
757
1,027
3,837
35,359
0
L
1,848
192
0
2,898
6,520
1,981
0
367
6,101
0
24,604
L
242
179
440
224
3,254
1,307
0
991
2,231
4,885
0
L
Kuzenbo
melamamaz
Kuzenbo
3,731
1,204
0
1,313
5,720
4,865
56
2,032
3,688
21,800
0
W
3,363
1,046
0
2,372
5,122
1,528
0
1,021
4,058
0
30,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,855
Gold Earned
30,624
231
Minions Killed
289
0
Camps Cleared
0
1,033,122
Distance Traveled
1,068,405
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,115
556
76
7
0
210,229
4
W
Sylvanus
5,877
534
33
3
0
204,551
2
W
Heimdallr
6,576
598
61
6
0
228,935
4
L
Kukulkan
5,246
477
56
5
0
200,903
3
W
Freya
6,063
551
57
5
0
190,426
3
W
Sol
6,040
549
77
7
0
204,374
6
L
Fenrir
5,701
518
57
5
0
242,628
0
L
Hel
4,274
389
12
1
0
175,171
0
L
Kuzenbo
5,519
502
30
3
0
204,191
2
W
Loki
6,068
552
61
6
0
240,119
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role