Player Matchup

Yemoja
Yemoja
FunghiCroops
Yemoja
Level 109
God Stats
2W - 7L
1,424 SR
Queue Stats
8W - 17L
1,281 Elo+
Party 1
Hou Yi
Hou Yi
Mectons
Hou Yi
Level 156
God Stats
1W - 2L
1,394 SR
Queue Stats
69W - 90L
1,465 Elo+
Party 1
Poseidon
Poseidon
TheDubbedOne
Poseidon
Level 156
God Stats
9W - 4L
1,732 SR
Queue Stats
126W - 101L
1,625 Elo+
Solo
Fenrir
Fenrir
lustblood88
Fenrir
Level 123
God Stats
11W - 10L
1,617 SR
Queue Stats
137W - 151L
1,519 Elo+
Solo
Chang'e
Chang'e
xraytrey
Chang'e
Level 89
God Stats
2W - 2L
1,659 SR
Queue Stats
383W - 304L
1,640 Elo+
Solo
Team Averages
Level 127
1,565 SR
1,506 Elo+

VS

Team Averages
Level 111
1,467 SR
1,548 Elo+
Loki
Loki
JonBoneJones
Loki
Level 69
God Stats
5W - 3L
1,666 SR
Queue Stats
118W - 91L
1,662 Elo+
Solo
Pele
Pele
MyRo0mIsMoist
Pele
Level 158
God Stats
6W - 1L
1,706 SR
Queue Stats
330W - 298L
1,588 Elo+
Solo
Neith
Neith
Reece131
Neith
Level 105
God Stats
4W - 7L
1,315 SR
Queue Stats
58W - 55L
1,521 Elo+
Solo
Sylvanus
Sylvanus
iiSamurai
Sylvanus
Level 134
God Stats
3W - 3L
1,300 SR
Queue Stats
128W - 115L
1,507 Elo+
Solo
Chaac
Chaac
jkeat2012
Chaac
Level 87
God Stats
2W - 4L
1,349 SR
Queue Stats
68W - 72L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
5
0 / 0 / 0
3,175
635
442
2,354
1,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Mectons
Hou Yi
4
0 / 3 / 0
3,050
610
1,335
3,834
704
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
TheDubbedOne
Poseidon
4
0 / 5 / 0
3,124
625
687
3,275
494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
2
0 / 2 / 0
2,706
541
897
1,912
415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
xraytrey
Chang'e
7
0 / 1 / 0
3,716
743
2,330
2,996
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
3,812
762
949
2,427
760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
5 / 0 / 3
4,593
919
3,109
4,502
1,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Reece131
Neith
6
4 / 0 / 0
3,785
757
1,709
1,392
285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
iiSamurai
Sylvanus
6
0 / 0 / 3
3,301
660
2,119
2,234
1,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
jkeat2012
Chaac
6
0 / 1 / 0
3,282
656
1,399
3,582
2,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
11
11
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
0
0
0
W
2
0
1
2.5
L
Hou Yi
Mectons
Hou Yi
0
3
0
0
W
5
0
3
6.5
W
Neith
Reece131
Neith
4
0
0
4
L
Poseidon
TheDubbedOne
Poseidon
0
5
0
0
W
Sylvanus
iiSamurai
Sylvanus
0
0
3
1.5
W
Chaac
jkeat2012
Chaac
0
1
0
0
L
Fenrir
0
2
0
0
L
Chang'e
xraytrey
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,691
Damage
9,285
14,371
Taken
14,137
3,551
Mitigated
5,912
4,541
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
442
216
216
1,485
2,354
1,254
0
393
1,961
4,341
0
W
949
377
0
1,267
2,427
760
0
209
2,218
0
16,424
L
Hou Yi
Mectons
Hou Yi
1,335
714
0
648
3,834
704
0
1,193
2,641
0
10,970
W
3,109
1,221
0
2,577
4,502
1,695
580
478
4,024
0
18,053
W
Neith
Reece131
Neith
1,709
899
0
962
1,392
285
0
93
1,299
0
11,169
L
Poseidon
TheDubbedOne
Poseidon
687
381
0
180
3,275
494
0
0
3,275
10,262
0
W
Sylvanus
iiSamurai
Sylvanus
2,119
1,107
96
830
2,234
1,022
0
349
1,885
7,416
3,714
W
Chaac
jkeat2012
Chaac
1,399
376
0
1,553
3,582
2,150
0
2,152
1,252
0
12,560
L
Fenrir
897
45
0
424
1,912
415
0
41
1,871
0
2,787
L
Chang'e
xraytrey
Chang'e
2,330
691
0
1,588
2,996
684
0
0
2,996
13,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,771
Gold Earned
18,773
111
Minions Killed
133
0
Camps Cleared
0
391,584
Distance Traveled
498,141
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,175
635
8
2
0
91,713
1
W
Loki
3,812
762
35
7
0
117,348
1
L
Hou Yi
3,050
610
25
5
0
82,730
1
W
Pele
4,593
919
40
8
0
94,698
2
W
Neith
3,785
757
26
5
0
94,190
2
L
Poseidon
3,124
625
23
5
0
86,649
0
W
Sylvanus
3,301
660
12
2
0
104,053
2
W
Chaac
3,282
656
20
4
0
87,852
2
L
Fenrir
2,706
541
11
2
0
41,412
0
L
Chang'e
3,716
743
44
9
0
89,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role