Player Matchup

Medusa
Medusa
Masters
KingOceanss
Medusa
Masters
Level 160
God Stats
12W - 2L
1,721 SR
Queue Stats
134W - 27L
3,024 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,721 SR
3,024 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,717 SR
2,190 MMR
Tiamat
Tiamat
Diamond II
KiIlerCarnage
Tiamat
Diamond II
Level 147
God Stats
40W - 22L
1,717 SR
Queue Stats
71W - 44L
2,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 3 / 0
10,591
883
10,243
15,735
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Ah Muzen CabBakasuraUllrSkadiChronos

VS

Bans
OlorunSolPoseidonBellonaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 0
9,629
802
11,284
12,326
12,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Medusa
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,243
Damage
11,284
15,735
Taken
12,326
8,387
Mitigated
12,356
4,722
Healing
3,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,284
688
0
3,115
12,326
12,356
0
270
12,056
50,543
0
W
Medusa
10,243
4,596
0
4,722
15,735
8,387
2,048
11,167
3,952
0
64,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,591
Gold Earned
9,629
136
Minions Killed
105
5
Camps Cleared
6
222,463
Distance Traveled
243,056
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,629
802
105
9
6
243,056
5
W
Medusa
10,591
883
136
11
5
222,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role