Player Matchup

Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Drago214A
Agni
Level 105
God Stats
10W - 7L
1,655 SR
Queue Stats
442W - 483L
1,485 Elo+
Party 1
Izanami
Izanami
FOR REDZER0
Izanami
Level 112
God Stats
11W - 13L
1,525 SR
Queue Stats
665W - 727L
1,473 Elo+
Solo
Da Ji
Da Ji
Lawlbasaur
Da Ji
Level 106
God Stats
10W - 13L
1,189 SR
Queue Stats
351W - 412L
1,413 Elo+
Party 1
Ares
Ares
TrippyMolly
Ares
Level 97
God Stats
4W - 4L
1,506 SR
Queue Stats
284W - 293L
1,504 Elo+
Solo
Team Averages
Level 106
1,475 SR
1,475 Elo+

VS

Team Averages
Level 92
1,517 SR
1,460 Elo+
Apollo
Apollo
BolognaPony69
Apollo
Level 64
God Stats
51W - 59L
1,438 SR
Queue Stats
183W - 229L
1,375 Elo+
Party 2
Ra
Ra
ChickenSaladbj
Ra
Level 85
God Stats
2W - 5L
1,599 SR
Queue Stats
284W - 303L
1,501 Elo+
Party 3
Fenrir
Fenrir
JOEBALLS
Fenrir
Level 98
God Stats
23W - 26L
1,483 SR
Queue Stats
302W - 342L
1,451 Elo+
Party 2
Set
Set
musevini
Set
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 205L
1,493 Elo+
Party 3
Sylvanus
Sylvanus
twicebaked
Sylvanus
Level 85
God Stats
22W - 31L
1,567 SR
Queue Stats
145W - 175L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 6
9,595
505
5,395
15,510
10,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
18
10 / 0 / 8
11,582
610
17,990
11,886
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
FOR REDZER0
Izanami
15
0 / 6 / 9
9,746
513
5,449
11,287
3,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
16
8 / 2 / 7
10,616
559
7,733
11,905
4,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 10
9,932
523
7,528
21,164
21,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 8
9,798
516
8,770
10,326
3,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 5 / 2
9,782
515
5,668
12,506
5,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
JOEBALLS
Fenrir
15
3 / 7 / 3
9,292
489
5,711
14,174
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 7 / 0
10,002
526
10,570
16,649
9,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
twicebaked
Sylvanus
12
3 / 4 / 4
8,283
436
4,703
12,789
11,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
24
Kills
14
15
Deaths
25
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
6
3
L
4
2
8
4
L
2
5
2
0.6
W
Agni
10
0
8
14
W
Izanami
FOR REDZER0
Izanami
0
6
9
0.75
L
Fenrir
JOEBALLS
Fenrir
3
7
3
0.64
W
Da Ji
8
2
7
5.75
W
3
5
10
1.6
L
2
7
0
0.29
L
Sylvanus
twicebaked
Sylvanus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,095
Damage
35,422
71,752
Taken
66,444
44,596
Mitigated
35,535
26,778
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,395
485
359
7,568
15,510
10,411
751
3,333
12,139
3,784
48,487
L
8,770
4,041
0
2,209
10,326
3,616
3,394
2,970
7,249
0
60,773
L
5,668
869
106
4,719
12,506
5,252
116
6,058
6,351
69,621
0
W
Agni
17,990
1,384
145
6,827
11,886
5,003
968
3,167
8,575
87,210
0
W
Izanami
FOR REDZER0
Izanami
5,449
2,793
0
3,566
11,287
3,088
723
1,192
10,095
0
69,427
L
Fenrir
JOEBALLS
Fenrir
5,711
1,256
0
1,660
14,174
5,425
498
4,594
9,515
0
57,996
W
Da Ji
7,733
1,641
0
4,844
11,905
4,730
0
1,927
9,941
0
49,891
W
7,528
836
0
3,469
21,164
21,364
72
5,411
15,541
26,769
0
L
10,570
3,682
0
1,964
16,649
9,870
684
6,831
9,285
0
74,847
L
Sylvanus
twicebaked
Sylvanus
4,703
1,014
922
1,734
12,789
11,372
180
5,533
7,028
17,799
6,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,471
Gold Earned
47,157
482
Minions Killed
519
0
Camps Cleared
0
1,771,430
Distance Traveled
1,799,447
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,595
505
89
5
0
336,691
0
L
Apollo
9,798
516
105
6
0
394,529
4
L
Ra
9,782
515
133
7
0
366,185
4
W
Agni
11,582
610
145
8
0
388,387
4
W
Izanami
9,746
513
132
7
0
314,509
2
L
Fenrir
9,292
489
98
5
0
364,530
2
W
Da Ji
10,616
559
78
4
0
390,020
5
W
Ares
9,932
523
38
2
0
341,823
6
L
Set
10,002
526
131
7
0
350,968
7
L
Sylvanus
8,283
436
52
3
0
323,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role