Player Matchup

Cerberus
Cerberus
Cow516
Cerberus
Level 29
God Stats
3W - 3L
1,593 SR
Queue Stats
28W - 22L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Heki22
Danzaburou
Level 24
God Stats
9W - 8L
1,491 SR
Queue Stats
170W - 177L
1,462 Elo+
Solo
Loki
Loki
Saitamafun
Loki
Level 18
God Stats
61W - 44L
1,663 SR
Queue Stats
92W - 82L
1,445 Elo+
Solo
Ra
Ra
SquashyActor10
Ra
Level 29
God Stats
10W - 7L
1,667 SR
Queue Stats
177W - 162L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
天雷无妄
Sun Wukong
Level 16
God Stats
5W - 6L
1,396 SR
Queue Stats
25W - 26L
1,471 Elo+
Solo
Team Averages
Level 23
1,562 SR
1,480 Elo+

VS

Team Averages
Level 11
1,561 SR
1,516 Elo+
Thor
Thor
BobaFetttt567
Thor
Level 17
God Stats
7W - 9L
1,553 SR
Queue Stats
31W - 37L
1,479 Elo+
Party 1
Zeus
Zeus
BotchyGold
Zeus
Level 17
God Stats
1W - 1L
1,766 SR
Queue Stats
41W - 44L
1,511 Elo+
Party 1
Neith
Neith
Ercalter
Neith
Level 17
God Stats
8W - 14L
1,484 SR
Queue Stats
12W - 24L
1,452 Elo+
Solo
Ares
Ares
MoVX
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
xingye668
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cow516
Cerberus
16
4 / 1 / 8
11,504
500
5,754
18,765
27,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Heki22
Danzaburou
17
4 / 4 / 9
12,419
540
12,350
14,275
5,314
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
19 / 4 / 8
14,816
644
20,029
17,914
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
26 / 1 / 9
15,282
664
39,296
14,931
7,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
天雷无妄
Sun Wukong
19
4 / 0 / 10
13,435
584
10,842
13,067
9,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 16 / 2
10,561
459
8,543
24,442
9,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
2 / 12 / 2
10,472
455
12,940
19,991
6,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Ercalter
Neith
17
3 / 4 / 3
10,822
471
9,558
16,472
5,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
MoVX
Ares
11
1 / 15 / 2
8,112
353
5,960
25,201
24,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
xingye668
Mulan
13
0 / 10 / 3
8,028
349
2,299
23,429
19,346
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
57
Kills
9
10
Deaths
57
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
16
2
0.25
L
2
12
2
0.25
W
Cerberus
Cow516
Cerberus
4
1
8
8
L
Neith
Ercalter
Neith
3
4
3
1.13
W
Danzaburou
Heki22
Danzaburou
4
4
9
2.13
L
Ares
MoVX
Ares
1
15
2
0.13
W
19
4
8
5.75
W
26
1
9
30.5
L
Mulan
xingye668
Mulan
0
10
3
0.15
W
Sun Wukong
天雷无妄
Sun Wukong
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,271
Damage
39,300
78,952
Taken
109,535
57,032
Mitigated
65,450
30,489
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,543
2,924
0
1,924
24,442
9,437
0
10,495
13,459
0
50,224
L
12,940
3,102
121
3,327
19,991
6,643
0
9,518
10,083
58,833
0
W
Cerberus
Cow516
Cerberus
5,754
789
879
2,789
18,765
27,424
1,099
4,036
14,729
39,586
0
L
Neith
Ercalter
Neith
9,558
5,201
0
4,742
16,472
5,418
844
6,916
9,336
0
81,463
W
Danzaburou
Heki22
Danzaburou
12,350
7,276
0
3,130
14,275
5,314
4,171
2,457
11,818
0
80,129
L
Ares
MoVX
Ares
5,960
853
0
2,044
25,201
24,606
154
9,854
14,859
17,549
0
W
20,029
9,914
0
6,082
17,914
7,519
1,791
3,637
14,277
0
114,956
W
39,296
5,236
3,741
10,102
14,931
7,271
3,958
5,913
9,018
118,720
0
L
Mulan
xingye668
Mulan
2,299
457
0
929
23,429
19,346
18
7,040
15,671
0
30,023
W
Sun Wukong
天雷无妄
Sun Wukong
10,842
1,440
293
3,473
13,067
9,504
5,604
2,857
10,210
0
73,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,456
Gold Earned
47,995
636
Minions Killed
381
0
Camps Cleared
0
2,113,407
Distance Traveled
1,679,300
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,561
459
79
3
0
300,045
0
L
Zeus
10,472
455
83
4
0
287,494
2
W
Cerberus
11,504
500
67
3
0
350,382
1
L
Neith
10,822
471
164
7
0
384,084
4
W
Danzaburou
12,419
540
114
5
0
406,142
4
L
Ares
8,112
353
12
1
0
355,950
4
W
Loki
14,816
644
145
6
0
461,419
3
W
Ra
15,282
664
178
8
0
453,171
3
L
Mulan
8,028
349
43
2
0
351,727
4
W
Sun Wukong
13,435
584
132
6
0
442,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role