Player Matchup

Kali
Kali
 
Kali
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
GeekyGirlness
Sylvanus
Level 23
God Stats
8W - 5L
1,786 SR
Queue Stats
12W - 8L
1,676 Elo+
Party 1
Gilgamesh
Gilgamesh
Rogue301
Gilgamesh
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 25L
1,618 Elo+
Party 1
Neith
Neith
Sureshotken
Neith
Level 144
God Stats
0W - 2L
1,207 SR
Queue Stats
142W - 120L
1,626 Elo+
Party 1
Team Averages
Level 51
1,498 SR
1,605 Elo+

VS

Team Averages
Level 23
1,636 SR
1,648 Elo+
Awilix
Awilix
UnknownAlpha1001
Awilix
Level 17
God Stats
11W - 9L
1,626 SR
Queue Stats
112W - 120L
1,508 Elo+
Solo
Sol
Sol
chiefstoner
Sol
Level 29
God Stats
2W - 0L
1,783 SR
Queue Stats
121W - 55L
1,711 Elo+
Party 2
Mercury
Mercury
percc
Mercury
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 66L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
4 / 4 / 1
6,547
655
5,593
8,350
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
GeekyGirlness
Sylvanus
6
0 / 5 / 0
4,040
404
1,286
7,382
3,529
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Rogue301
Gilgamesh
8
0 / 4 / 0
4,611
461
2,236
6,341
3,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 6 / 0
5,195
520
2,245
7,959
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,714
671
3,186
4,205
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
7 / 1 / 4
7,677
768
10,179
6,759
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
percc
Mercury
11
3 / 3 / 3
6,313
631
3,845
7,904
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
5
Kills
14
19
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
4
4
1
1.13
L
Sylvanus
GeekyGirlness
Sylvanus
0
5
0
0
L
Gilgamesh
Rogue301
Gilgamesh
0
4
0
0
L
1
6
0
0.17
W
4
0
1
4.5
W
7
1
4
9
W
Mercury
percc
Mercury
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,360
Damage
17,210
30,032
Taken
18,868
12,156
Mitigated
7,117
5,783
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,593
2,580
0
2,701
8,350
3,482
0
1,327
6,949
0
37,686
L
Sylvanus
GeekyGirlness
Sylvanus
1,286
837
90
615
7,382
3,529
0
4,828
2,554
8,909
0
L
Gilgamesh
Rogue301
Gilgamesh
2,236
673
0
952
6,341
3,178
0
0
6,341
0
17,525
L
2,245
519
0
1,425
7,959
1,967
0
3,221
4,738
0
22,800
W
3,186
1,220
0
1,234
4,205
2,620
164
0
3,937
0
28,069
W
10,179
5,219
0
4,203
6,759
2,248
2,164
685
6,074
47,945
6,200
W
Mercury
percc
Mercury
3,845
2,544
0
3,331
7,904
2,249
0
585
7,276
0
35,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,393
Gold Earned
20,704
168
Minions Killed
250
0
Camps Cleared
0
701,543
Distance Traveled
563,633
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,547
655
69
7
0
205,828
0
L
Sylvanus
4,040
404
13
1
0
140,296
1
L
Gilgamesh
4,611
461
33
3
0
178,366
0
L
Neith
5,195
520
53
5
0
177,053
4
W
Awilix
6,714
671
75
8
0
180,874
5
W
Sol
7,677
768
102
10
0
177,474
0
W
Mercury
6,313
631
73
7
0
205,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role