Player Matchup

Achilles
Achilles
JoelDaAzzhole
Achilles
Level 160
God Stats
3W - 2L
1,699 SR
Queue Stats
1,002W - 443L
1,876 Elo+
Party 2
Chronos
Chronos
Railer
Chronos
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 22L
1,887 Elo+
Party 2
Sobek
Sobek
StreamSlayer
Sobek
Level 158
God Stats
6W - 1L
1,790 SR
Queue Stats
308W - 150L
1,850 Elo+
Party 2
Team Averages
Level 151
1,663 SR
1,871 Elo+

VS

Team Averages
Level 117
1,684 SR
1,569 Elo+
Artemis
Artemis
FoxyMaid
Artemis
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,543 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Maytoc
Kumbhakarna
Level 159
God Stats
0W - 1L
1,957 SR
Queue Stats
10W - 15L
1,538 Elo+
Party 1
Janus
Janus
TonkeyToT
Janus
Level 139
God Stats
22W - 12L
1,596 SR
Queue Stats
569W - 487L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JoelDaAzzhole
Achilles
15
13 / 1 / 5
11,773
785
16,472
14,769
12,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Railer
Chronos
14
3 / 3 / 13
9,994
666
10,424
13,055
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 1 / 12
10,260
684
10,575
16,290
19,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FoxyMaid
Artemis
12
1 / 7 / 4
9,022
601
12,404
12,044
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kumbhakarna
Maytoc
Kumbhakarna
11
0 / 7 / 4
8,820
588
2,885
18,989
17,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
TonkeyToT
Janus
13
4 / 5 / 1
9,803
654
13,297
9,311
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
19
Kills
5
5
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
FoxyMaid
Artemis
1
7
4
0.43
W
Achilles
JoelDaAzzhole
Achilles
13
1
5
15.5
L
Kumbhakarna
Maytoc
Kumbhakarna
0
7
4
0.29
W
Chronos
Railer
Chronos
3
3
13
3.17
W
3
1
12
9
L
Janus
TonkeyToT
Janus
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,471
Damage
28,586
44,114
Taken
40,344
36,294
Mitigated
26,275
12,087
Healing
4,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
FoxyMaid
Artemis
12,404
5,598
0
159
12,044
4,845
0
7,476
4,329
0
28,161
W
Achilles
JoelDaAzzhole
Achilles
16,472
3,679
0
5,360
14,769
12,721
58
5,383
9,009
11,254
24,429
L
Kumbhakarna
Maytoc
Kumbhakarna
2,885
321
0
3,033
18,989
17,725
0
12,273
5,653
9,187
0
W
Chronos
Railer
Chronos
10,424
3,506
0
1,850
13,055
4,322
2,359
6,262
6,487
47,592
0
W
10,575
1,164
285
4,592
16,290
19,251
42
4,468
11,528
36,926
0
L
Janus
TonkeyToT
Janus
13,297
343
48
1,638
9,311
3,705
0
4,836
4,252
38,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,027
Gold Earned
27,645
161
Minions Killed
125
10
Camps Cleared
4
841,461
Distance Traveled
796,359
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,022
601
55
4
3
254,782
4
W
Achilles
11,773
785
58
4
3
281,168
0
L
Kumbhakarna
8,820
588
6
0
0
256,461
3
W
Chronos
9,994
666
53
4
5
288,790
2
W
Sobek
10,260
684
50
3
2
271,503
5
L
Janus
9,803
654
64
4
1
285,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role