Player Matchup

Ymir
Ymir
BambaN1
Ymir
Level 99
God Stats
12W - 6L
1,534 SR
Queue Stats
206W - 131L
1,630 Elo+
Party 2
Zeus
Zeus
ChaserYuusha
Zeus
Level 139
God Stats
1W - 1L
1,785 SR
Queue Stats
84W - 52L
1,675 Elo+
Party 2
Rama
Rama
JerkX
Rama
Level 158
God Stats
9W - 8L
1,567 SR
Queue Stats
216W - 147L
1,624 Elo+
Party 2
Horus
Horus
Jorgexld
Horus
Level 160
God Stats
8W - 2L
1,795 SR
Queue Stats
211W - 130L
1,619 Elo+
Party 2
Team Averages
Level 139
1,670 SR
1,637 Elo+

VS

Team Averages
Level 108
1,566 SR
1,499 Elo+
Set
Set
AlphaAndOmega243
Set
Level 107
God Stats
9W - 6L
1,625 SR
Queue Stats
173W - 195L
1,498 Elo+
Party 1
Ymir
Ymir
CommunityHOLE
Ymir
Level 48
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
dsythymia2
Izanami
Level 160
God Stats
0W - 1L
1,719 SR
Queue Stats
25W - 27L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
s3bas67
Zhong Kui
Level 116
God Stats
4W - 4L
1,615 SR
Queue Stats
110W - 124L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BambaN1
Ymir
14
5 / 0 / 8
9,406
941
6,098
9,183
10,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 3 / 4
9,306
931
11,937
8,355
4,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rama
JerkX
Rama
16
3 / 0 / 7
9,397
940
6,820
7,064
2,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Jorgexld
Horus
13
1 / 2 / 9
8,003
800
6,132
10,111
12,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,124
812
5,450
8,497
4,910
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 0
7,229
723
2,279
14,803
14,052
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
dsythymia2
Izanami
12
1 / 2 / 2
7,344
734
7,081
4,294
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
s3bas67
Zhong Kui
14
1 / 3 / 3
8,108
811
10,414
11,406
7,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
17
Kills
5
5
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Ymir
BambaN1
Ymir
5
0
8
9
W
8
3
4
3.33
L
1
8
0
0.13
W
Rama
JerkX
Rama
3
0
7
6.5
W
Horus
Jorgexld
Horus
1
2
9
2.75
L
Izanami
dsythymia2
Izanami
1
2
2
1
L
Zhong Kui
s3bas67
Zhong Kui
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
25,224
34,713
Taken
39,000
30,455
Mitigated
28,587
10,840
Healing
5,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,450
2,982
0
1,566
8,497
4,910
0
3,334
4,970
440
28,828
W
Ymir
BambaN1
Ymir
6,098
936
0
2,748
9,183
10,145
237
3,558
5,625
16,020
0
W
11,937
3,354
0
2,434
8,355
4,926
1,569
4,324
4,031
29,147
1,695
L
2,279
430
0
0
14,803
14,052
478
6,586
8,152
11,126
0
W
Rama
JerkX
Rama
6,820
5,833
0
2,655
7,064
2,998
3,573
2,849
4,215
0
46,886
W
Horus
Jorgexld
Horus
6,132
3,266
452
2,551
10,111
12,386
319
2,605
7,506
0
11,396
L
Izanami
dsythymia2
Izanami
7,081
2,898
0
391
4,294
1,837
210
1,566
2,728
0
20,952
L
Zhong Kui
s3bas67
Zhong Kui
10,414
694
0
3,801
11,406
7,788
342
6,751
4,602
31,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
30,805
182
Minions Killed
167
7
Camps Cleared
8
807,089
Distance Traveled
641,701
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,124
812
63
6
1
181,934
2
W
Ymir
9,406
941
18
2
0
201,882
2
W
Zeus
9,306
931
53
5
1
175,826
0
L
Ymir
7,229
723
21
2
0
147,556
1
W
Rama
9,397
940
101
10
5
207,267
3
W
Horus
8,003
800
10
1
1
222,114
1
L
Izanami
7,344
734
26
3
3
139,109
3
L
Zhong Kui
8,108
811
57
6
4
173,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role