Player Matchup

Arachne
Arachne
BEZERK12
Arachne
Level 108
God Stats
0W - 1L
1,685 SR
Queue Stats
2W - 3L
1,485 Elo+
Party 2
Merlin
Merlin
JOEYBUGGY
Merlin
Level 129
God Stats
0W - 1L
1,638 SR
Queue Stats
5W - 7L
1,414 Elo+
Party 2
Hou Yi
Hou Yi
MordredTheGreat
Hou Yi
Level 128
God Stats
5W - 8L
1,431 SR
Queue Stats
215W - 228L
1,512 Elo+
Solo
He Bo
He Bo
Pirate21
He Bo
Level 126
God Stats
0W - 3L
1,299 SR
Queue Stats
56W - 65L
1,504 Elo+
Solo
Odin
Odin
genuis-KID
Odin
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,777 Elo+
Solo
Team Averages
Level 105
1,510 SR
1,539 Elo+

VS

Team Averages
Level 133
1,438 SR
1,504 Elo+
Heimdallr
Heimdallr
Belgo_Jack
Heimdallr
Level 138
God Stats
6W - 4L
1,479 SR
Queue Stats
175W - 155L
1,499 Elo+
Party 1
Mulan
Mulan
Kevitron
Mulan
Level 127
God Stats
3W - 3L
1,444 SR
Queue Stats
152W - 142L
1,498 Elo+
Party 1
Janus
Janus
Sawchange
Janus
Level 143
God Stats
1W - 0L
1,424 SR
Queue Stats
196W - 194L
1,591 Elo+
Solo
Bastet
Bastet
Trapzz808
Bastet
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 121L
1,462 Elo+
Solo
Tiamat
Tiamat
kpok01
Tiamat
Level 149
God Stats
2W - 3L
1,344 SR
Queue Stats
320W - 332L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BEZERK12
Arachne
11
2 / 5 / 5
6,438
920
2,429
8,742
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
JOEYBUGGY
Merlin
15
7 / 4 / 6
8,206
1,172
8,499
6,454
2,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 7
6,644
949
4,295
6,132
2,044
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
Pirate21
He Bo
15
4 / 3 / 8
8,053
1,150
5,150
5,759
1,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

6
0 / 2 / 2
5,247
750
1,223
2,149
583

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Belgo_Jack
Heimdallr
13
0 / 3 / 14
7,108
1,015
5,527
6,712
2,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Kevitron
Mulan
12
2 / 4 / 9
7,246
1,035
4,511
7,703
6,945
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Sawchange
Janus
14
5 / 1 / 7
8,355
1,194
4,199
3,212
1,210
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Trapzz808
Bastet
13
7 / 3 / 5
8,192
1,170
7,895
5,875
2,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
kpok01
Tiamat
14
2 / 3 / 8
7,762
1,109
2,159
5,022
3,063
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
59
14
Kills
16
18
Deaths
14
28
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Arachne
BEZERK12
Arachne
2
5
5
0.9
W
Heimdallr
Belgo_Jack
Heimdallr
0
3
14
2.33
L
Merlin
JOEYBUGGY
Merlin
7
4
6
2.5
W
Mulan
Kevitron
Mulan
2
4
9
1.63
L
1
4
7
1.13
L
He Bo
Pirate21
He Bo
4
3
8
2.67
W
Janus
Sawchange
Janus
5
1
7
8.5
W
Bastet
Trapzz808
Bastet
7
3
5
3.17
L
0
2
2
0.5
W
Tiamat
kpok01
Tiamat
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,596
Damage
24,291
29,236
Taken
28,524
9,602
Mitigated
16,023
6,789
Healing
6,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BEZERK12
Arachne
2,429
1,211
861
1,771
8,742
2,889
41
2,008
6,607
0
3,215
W
Heimdallr
Belgo_Jack
Heimdallr
5,527
1,505
421
623
6,712
2,606
1,937
3,734
2,900
0
13,931
L
Merlin
JOEYBUGGY
Merlin
8,499
436
352
779
6,454
2,279
914
1,157
5,168
20,925
0
W
Mulan
Kevitron
Mulan
4,511
213
778
1,022
7,703
6,945
378
2,184
5,413
2,790
4,709
L
4,295
1,685
476
929
6,132
2,044
523
2,299
3,789
0
11,004
L
He Bo
Pirate21
He Bo
5,150
107
486
950
5,759
1,807
224
1,448
4,183
12,973
0
W
Janus
Sawchange
Janus
4,199
156
249
880
3,212
1,210
1,265
1,556
1,600
14,297
0
W
Bastet
Trapzz808
Bastet
7,895
2,152
787
683
5,875
2,199
787
3,266
2,479
0
10,224
L
1,223
186
0
185
2,149
583
0
527
1,581
0
1,517
W
Tiamat
kpok01
Tiamat
2,159
296
44
695
5,022
3,063
284
2,472
2,483
12,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,588
Gold Earned
38,663
76
Minions Killed
90
0
Camps Cleared
0
590,192
Distance Traveled
735,381
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,438
920
5
1
0
170,174
0
W
Heimdallr
7,108
1,015
18
3
0
137,133
0
L
Merlin
8,206
1,172
29
4
0
125,384
1
W
Mulan
7,246
1,035
9
1
0
139,612
0
L
Hou Yi
6,644
949
23
3
0
112,776
0
L
He Bo
8,053
1,150
19
3
0
121,568
0
W
Janus
8,355
1,194
35
5
0
151,887
0
W
Bastet
8,192
1,170
5
1
0
163,361
1
L
Odin
5,247
750
0
0
0
60,290
1
W
Tiamat
7,762
1,109
23
3
0
143,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role