Player Matchup

Ra
Ra
Gold I
AbsoluteZero402
Ra
Gold I
Level 101
God Stats
5W - 7L
1,727 SR
Queue Stats
93W - 92L
1,730 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
CreepierNewt52
Hou Yi
Platinum IV
Level 126
God Stats
12W - 15L
1,604 SR
Queue Stats
206W - 210L
1,700 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum I
Torridest9
Kuzenbo
Platinum I
Level 125
God Stats
13W - 8L
1,657 SR
Queue Stats
110W - 104L
1,759 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,663 SR
1,730 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,557 SR
1,653 MMR
Chronos
Chronos
Gold II
L A M B O409675
Chronos
Gold II
Level 104
God Stats
3W - 2L
1,462 SR
Queue Stats
459W - 467L
1,608 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
hokagebailey
Gilgamesh
Platinum IV
Level 128
God Stats
45W - 22L
1,582 SR
Queue Stats
365W - 319L
1,728 MMR
Party 1
Cthulhu
Cthulhu
Gold II
my busch
Cthulhu
Gold II
Level 154
God Stats
40W - 24L
1,629 SR
Queue Stats
792W - 824L
1,622 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
10,329
646
10,121
15,026
6,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
9 / 4 / 3
11,624
727
15,396
19,488
8,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Torridest9
Kuzenbo
13
1 / 2 / 7
9,639
602
14,744
20,587
24,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AthenaMorgan Le FayAchillesScyllaSkadi

VS

Bans
PersephoneZeusDanzaburouSolChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
10,409
651
14,855
16,484
6,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
hokagebailey
Gilgamesh
16
8 / 5 / 3
11,919
745
15,798
22,701
11,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
my busch
Cthulhu
14
1 / 5 / 9
10,305
644
15,531
18,021
17,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
11
11
Deaths
13
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
9
4
3
2.63
W
2
3
6
1.67
L
Kuzenbo
Torridest9
Kuzenbo
1
2
7
2.25
W
Gilgamesh
hokagebailey
Gilgamesh
8
5
3
1.9
W
Cthulhu
my busch
Cthulhu
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,261
Damage
46,184
55,101
Taken
57,206
38,388
Mitigated
36,088
15,554
Healing
16,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,121
794
3,510
5,668
15,026
6,106
114
8,023
7,003
46,652
0
L
15,396
6,404
0
3,606
19,488
8,117
132
11,365
8,123
0
38,167
W
14,855
3,730
0
7,579
16,484
6,758
2,261
8,235
7,733
60,941
5,773
L
Kuzenbo
Torridest9
Kuzenbo
14,744
4,514
0
2,770
20,587
24,165
0
10,609
9,978
21,545
0
W
Gilgamesh
hokagebailey
Gilgamesh
15,798
4,011
0
4,920
22,701
11,576
296
8,798
12,879
0
35,180
W
Cthulhu
my busch
Cthulhu
15,531
436
965
2,771
18,021
17,754
45
6,652
10,933
35,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,592
Gold Earned
32,633
150
Minions Killed
208
6
Camps Cleared
6
875,364
Distance Traveled
870,175
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,329
646
95
6
2
279,384
3
L
Hou Yi
11,624
727
49
3
4
269,104
4
W
Chronos
10,409
651
126
8
4
284,045
4
L
Kuzenbo
9,639
602
6
0
0
326,876
6
W
Gilgamesh
11,919
745
45
3
0
284,224
4
W
Cthulhu
10,305
644
37
2
2
301,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role