Player Matchup

Ra
Ra
Masters
OwleyX
Ra
Masters
Level 109
God Stats
3W - 1L
1,871 SR
Queue Stats
463W - 231L
2,409 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 109
1,871 SR
2,409 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 68
1,656 SR
1,477 MMR
Sol
Sol
Silver II
Kïïll
Sol
Silver II
Level 68
God Stats
2W - 2L
1,656 SR
Queue Stats
5W - 7L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
3 / 0 / 0
11,571
827
11,606
13,166
10,153
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ah Muzen CabGilgameshSkadiHou YiUllr

VS

Bans
OlorunAnhurChronosBellonaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
0 / 3 / 0
9,155
654
10,240
14,945
6,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
0
3
0
0
W
Ra
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,606
Damage
10,240
13,166
Taken
14,945
10,153
Mitigated
6,664
10,059
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
10,240
4,218
0
5,769
14,945
6,664
0
11,767
3,178
55,122
4,952
W
Ra
11,606
2,422
0
10,059
13,166
10,153
424
8,847
4,319
76,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,571
Gold Earned
9,155
164
Minions Killed
119
9
Camps Cleared
3
293,809
Distance Traveled
278,604
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,155
654
119
9
3
278,604
2
W
Ra
11,571
827
164
12
9
293,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role